| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631 | import Check from "../Core/Check.js";import defaultValue from "../Core/defaultValue.js";import defined from "../Core/defined.js";import destroyObject from "../Core/destroyObject.js";import DeveloperError from "../Core/DeveloperError.js";import CesiumMath from "../Core/Math.js";import PixelFormat from "../Core/PixelFormat.js";import ContextLimits from "./ContextLimits.js";import CubeMapFace from "./CubeMapFace.js";import MipmapHint from "./MipmapHint.js";import PixelDatatype from "./PixelDatatype.js";import Sampler from "./Sampler.js";import TextureMagnificationFilter from "./TextureMagnificationFilter.js";import TextureMinificationFilter from "./TextureMinificationFilter.js";/** * @private */function CubeMap(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  Check.defined("options.context", options.context);  //>>includeEnd('debug');  const context = options.context;  const source = options.source;  let width;  let height;  if (defined(source)) {    const faces = [      source.positiveX,      source.negativeX,      source.positiveY,      source.negativeY,      source.positiveZ,      source.negativeZ,    ];    //>>includeStart('debug', pragmas.debug);    if (      !faces[0] ||      !faces[1] ||      !faces[2] ||      !faces[3] ||      !faces[4] ||      !faces[5]    ) {      throw new DeveloperError(        "options.source requires positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ faces."      );    }    //>>includeEnd('debug');    width = faces[0].width;    height = faces[0].height;    //>>includeStart('debug', pragmas.debug);    for (let i = 1; i < 6; ++i) {      if (        Number(faces[i].width) !== width ||        Number(faces[i].height) !== height      ) {        throw new DeveloperError(          "Each face in options.source must have the same width and height."        );      }    }    //>>includeEnd('debug');  } else {    width = options.width;    height = options.height;  }  const size = width;  const pixelDatatype = defaultValue(    options.pixelDatatype,    PixelDatatype.UNSIGNED_BYTE  );  const pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);  const internalFormat = PixelFormat.toInternalFormat(    pixelFormat,    pixelDatatype,    context  );  //>>includeStart('debug', pragmas.debug);  if (!defined(width) || !defined(height)) {    throw new DeveloperError(      "options requires a source field to create an initialized cube map or width and height fields to create a blank cube map."    );  }  if (width !== height) {    throw new DeveloperError("Width must equal height.");  }  if (size <= 0) {    throw new DeveloperError("Width and height must be greater than zero.");  }  if (size > ContextLimits.maximumCubeMapSize) {    throw new DeveloperError(      `Width and height must be less than or equal to the maximum cube map size (${ContextLimits.maximumCubeMapSize}).  Check maximumCubeMapSize.`    );  }  if (!PixelFormat.validate(pixelFormat)) {    throw new DeveloperError("Invalid options.pixelFormat.");  }  if (PixelFormat.isDepthFormat(pixelFormat)) {    throw new DeveloperError(      "options.pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL."    );  }  if (!PixelDatatype.validate(pixelDatatype)) {    throw new DeveloperError("Invalid options.pixelDatatype.");  }  if (pixelDatatype === PixelDatatype.FLOAT && !context.floatingPointTexture) {    throw new DeveloperError(      "When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension."    );  }  if (    pixelDatatype === PixelDatatype.HALF_FLOAT &&    !context.halfFloatingPointTexture  ) {    throw new DeveloperError(      "When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension."    );  }  //>>includeEnd('debug');  const sizeInBytes =    PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, size, size) * 6;  // Use premultiplied alpha for opaque textures should perform better on Chrome:  // http://media.tojicode.com/webglCamp4/#20  const preMultiplyAlpha =    options.preMultiplyAlpha ||    pixelFormat === PixelFormat.RGB ||    pixelFormat === PixelFormat.LUMINANCE;  const flipY = defaultValue(options.flipY, true);  const skipColorSpaceConversion = defaultValue(    options.skipColorSpaceConversion,    false  );  const gl = context._gl;  const textureTarget = gl.TEXTURE_CUBE_MAP;  const texture = gl.createTexture();  gl.activeTexture(gl.TEXTURE0);  gl.bindTexture(textureTarget, texture);  function createFace(    target,    sourceFace,    preMultiplyAlpha,    flipY,    skipColorSpaceConversion  ) {    let arrayBufferView = sourceFace.arrayBufferView;    if (!defined(arrayBufferView)) {      arrayBufferView = sourceFace.bufferView;    }    let unpackAlignment = 4;    if (defined(arrayBufferView)) {      unpackAlignment = PixelFormat.alignmentInBytes(        pixelFormat,        pixelDatatype,        width      );    }    gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);    if (skipColorSpaceConversion) {      gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);    } else {      gl.pixelStorei(        gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,        gl.BROWSER_DEFAULT_WEBGL      );    }    if (defined(arrayBufferView)) {      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);      if (flipY) {        arrayBufferView = PixelFormat.flipY(          arrayBufferView,          pixelFormat,          pixelDatatype,          size,          size        );      }      gl.texImage2D(        target,        0,        internalFormat,        size,        size,        0,        pixelFormat,        PixelDatatype.toWebGLConstant(pixelDatatype, context),        arrayBufferView      );    } else {      // Only valid for DOM-Element uploads      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);      // Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement      gl.texImage2D(        target,        0,        internalFormat,        pixelFormat,        PixelDatatype.toWebGLConstant(pixelDatatype, context),        sourceFace      );    }  }  if (defined(source)) {    createFace(      gl.TEXTURE_CUBE_MAP_POSITIVE_X,      source.positiveX,      preMultiplyAlpha,      flipY,      skipColorSpaceConversion    );    createFace(      gl.TEXTURE_CUBE_MAP_NEGATIVE_X,      source.negativeX,      preMultiplyAlpha,      flipY,      skipColorSpaceConversion    );    createFace(      gl.TEXTURE_CUBE_MAP_POSITIVE_Y,      source.positiveY,      preMultiplyAlpha,      flipY,      skipColorSpaceConversion    );    createFace(      gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,      source.negativeY,      preMultiplyAlpha,      flipY,      skipColorSpaceConversion    );    createFace(      gl.TEXTURE_CUBE_MAP_POSITIVE_Z,      source.positiveZ,      preMultiplyAlpha,      flipY,      skipColorSpaceConversion    );    createFace(      gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,      source.negativeZ,      preMultiplyAlpha,      flipY,      skipColorSpaceConversion    );  } else {    gl.texImage2D(      gl.TEXTURE_CUBE_MAP_POSITIVE_X,      0,      internalFormat,      size,      size,      0,      pixelFormat,      PixelDatatype.toWebGLConstant(pixelDatatype, context),      null    );    gl.texImage2D(      gl.TEXTURE_CUBE_MAP_NEGATIVE_X,      0,      internalFormat,      size,      size,      0,      pixelFormat,      PixelDatatype.toWebGLConstant(pixelDatatype, context),      null    );    gl.texImage2D(      gl.TEXTURE_CUBE_MAP_POSITIVE_Y,      0,      internalFormat,      size,      size,      0,      pixelFormat,      PixelDatatype.toWebGLConstant(pixelDatatype, context),      null    );    gl.texImage2D(      gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,      0,      internalFormat,      size,      size,      0,      pixelFormat,      PixelDatatype.toWebGLConstant(pixelDatatype, context),      null    );    gl.texImage2D(      gl.TEXTURE_CUBE_MAP_POSITIVE_Z,      0,      internalFormat,      size,      size,      0,      pixelFormat,      PixelDatatype.toWebGLConstant(pixelDatatype, context),      null    );    gl.texImage2D(      gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,      0,      internalFormat,      size,      size,      0,      pixelFormat,      PixelDatatype.toWebGLConstant(pixelDatatype, context),      null    );  }  gl.bindTexture(textureTarget, null);  this._context = context;  this._textureFilterAnisotropic = context._textureFilterAnisotropic;  this._textureTarget = textureTarget;  this._texture = texture;  this._pixelFormat = pixelFormat;  this._pixelDatatype = pixelDatatype;  this._size = size;  this._hasMipmap = false;  this._sizeInBytes = sizeInBytes;  this._preMultiplyAlpha = preMultiplyAlpha;  this._flipY = flipY;  this._sampler = undefined;  const initialized = defined(source);  this._positiveX = new CubeMapFace(    context,    texture,    textureTarget,    gl.TEXTURE_CUBE_MAP_POSITIVE_X,    internalFormat,    pixelFormat,    pixelDatatype,    size,    preMultiplyAlpha,    flipY,    initialized  );  this._negativeX = new CubeMapFace(    context,    texture,    textureTarget,    gl.TEXTURE_CUBE_MAP_NEGATIVE_X,    internalFormat,    pixelFormat,    pixelDatatype,    size,    preMultiplyAlpha,    flipY,    initialized  );  this._positiveY = new CubeMapFace(    context,    texture,    textureTarget,    gl.TEXTURE_CUBE_MAP_POSITIVE_Y,    internalFormat,    pixelFormat,    pixelDatatype,    size,    preMultiplyAlpha,    flipY,    initialized  );  this._negativeY = new CubeMapFace(    context,    texture,    textureTarget,    gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,    internalFormat,    pixelFormat,    pixelDatatype,    size,    preMultiplyAlpha,    flipY,    initialized  );  this._positiveZ = new CubeMapFace(    context,    texture,    textureTarget,    gl.TEXTURE_CUBE_MAP_POSITIVE_Z,    internalFormat,    pixelFormat,    pixelDatatype,    size,    preMultiplyAlpha,    flipY,    initialized  );  this._negativeZ = new CubeMapFace(    context,    texture,    textureTarget,    gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,    internalFormat,    pixelFormat,    pixelDatatype,    size,    preMultiplyAlpha,    flipY,    initialized  );  this.sampler = defined(options.sampler) ? options.sampler : new Sampler();}Object.defineProperties(CubeMap.prototype, {  positiveX: {    get: function () {      return this._positiveX;    },  },  negativeX: {    get: function () {      return this._negativeX;    },  },  positiveY: {    get: function () {      return this._positiveY;    },  },  negativeY: {    get: function () {      return this._negativeY;    },  },  positiveZ: {    get: function () {      return this._positiveZ;    },  },  negativeZ: {    get: function () {      return this._negativeZ;    },  },  sampler: {    get: function () {      return this._sampler;    },    set: function (sampler) {      let minificationFilter = sampler.minificationFilter;      let magnificationFilter = sampler.magnificationFilter;      const mipmap =        minificationFilter ===          TextureMinificationFilter.NEAREST_MIPMAP_NEAREST ||        minificationFilter ===          TextureMinificationFilter.NEAREST_MIPMAP_LINEAR ||        minificationFilter ===          TextureMinificationFilter.LINEAR_MIPMAP_NEAREST ||        minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR;      const context = this._context;      const pixelDatatype = this._pixelDatatype;      // float textures only support nearest filtering unless the linear extensions are supported, so override the sampler's settings      if (        (pixelDatatype === PixelDatatype.FLOAT &&          !context.textureFloatLinear) ||        (pixelDatatype === PixelDatatype.HALF_FLOAT &&          !context.textureHalfFloatLinear)      ) {        minificationFilter = mipmap          ? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST          : TextureMinificationFilter.NEAREST;        magnificationFilter = TextureMagnificationFilter.NEAREST;      }      const gl = context._gl;      const target = this._textureTarget;      gl.activeTexture(gl.TEXTURE0);      gl.bindTexture(target, this._texture);      gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);      gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);      gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);      gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);      if (defined(this._textureFilterAnisotropic)) {        gl.texParameteri(          target,          this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,          sampler.maximumAnisotropy        );      }      gl.bindTexture(target, null);      this._sampler = sampler;    },  },  pixelFormat: {    get: function () {      return this._pixelFormat;    },  },  pixelDatatype: {    get: function () {      return this._pixelDatatype;    },  },  width: {    get: function () {      return this._size;    },  },  height: {    get: function () {      return this._size;    },  },  sizeInBytes: {    get: function () {      if (this._hasMipmap) {        return Math.floor((this._sizeInBytes * 4) / 3);      }      return this._sizeInBytes;    },  },  preMultiplyAlpha: {    get: function () {      return this._preMultiplyAlpha;    },  },  flipY: {    get: function () {      return this._flipY;    },  },  _target: {    get: function () {      return this._textureTarget;    },  },});/** * Generates a complete mipmap chain for each cubemap face. * * @param {MipmapHint} [hint=MipmapHint.DONT_CARE] A performance vs. quality hint. * * @exception {DeveloperError} hint is invalid. * @exception {DeveloperError} This CubeMap's width must be a power of two to call generateMipmap(). * @exception {DeveloperError} This CubeMap's height must be a power of two to call generateMipmap(). * @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called. * * @example * // Generate mipmaps, and then set the sampler so mipmaps are used for * // minification when the cube map is sampled. * cubeMap.generateMipmap(); * cubeMap.sampler = new Sampler({ *   minificationFilter : Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR * }); */CubeMap.prototype.generateMipmap = function (hint) {  hint = defaultValue(hint, MipmapHint.DONT_CARE);  //>>includeStart('debug', pragmas.debug);  if (this._size > 1 && !CesiumMath.isPowerOfTwo(this._size)) {    throw new DeveloperError(      "width and height must be a power of two to call generateMipmap()."    );  }  if (!MipmapHint.validate(hint)) {    throw new DeveloperError("hint is invalid.");  }  //>>includeEnd('debug');  this._hasMipmap = true;  const gl = this._context._gl;  const target = this._textureTarget;  gl.hint(gl.GENERATE_MIPMAP_HINT, hint);  gl.activeTexture(gl.TEXTURE0);  gl.bindTexture(target, this._texture);  gl.generateMipmap(target);  gl.bindTexture(target, null);};CubeMap.prototype.isDestroyed = function () {  return false;};CubeMap.prototype.destroy = function () {  this._context._gl.deleteTexture(this._texture);  this._positiveX = destroyObject(this._positiveX);  this._negativeX = destroyObject(this._negativeX);  this._positiveY = destroyObject(this._positiveY);  this._negativeY = destroyObject(this._negativeY);  this._positiveZ = destroyObject(this._positiveZ);  this._negativeZ = destroyObject(this._negativeZ);  return destroyObject(this);};export default CubeMap;
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