| 1234567891011121314151617181920212223242526 | /** * The render pass for a command. * * @private */const Pass = {  // If you add/modify/remove Pass constants, also change the automatic GLSL constants  // that start with 'czm_pass'  //  // Commands are executed in order by pass up to the translucent pass.  // Translucent geometry needs special handling (sorting/OIT). The compute pass  // is executed first and the overlay pass is executed last. Both are not sorted  // by frustum.  ENVIRONMENT: 0,  COMPUTE: 1,  GLOBE: 2,  TERRAIN_CLASSIFICATION: 3,  CESIUM_3D_TILE: 4,  CESIUM_3D_TILE_CLASSIFICATION: 5,  CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW: 6,  OPAQUE: 7,  TRANSLUCENT: 8,  OVERLAY: 9,  NUMBER_OF_PASSES: 10,};export default Object.freeze(Pass);
 |