| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | /** * The state for a particular rendering pass.  This is used to supplement the state * in a command being executed. * * @private * @constructor */function PassState(context) {  /**   * The context used to execute commands for this pass.   *   * @type {Context}   */  this.context = context;  /**   * The framebuffer to render to.  This framebuffer is used unless a {@link DrawCommand}   * or {@link ClearCommand} explicitly define a framebuffer, which is used for off-screen   * rendering.   *   * @type {Framebuffer}   * @default undefined   */  this.framebuffer = undefined;  /**   * When defined, this overrides the blending property of a {@link DrawCommand}'s render state.   * This is used to, for example, to allow the renderer to turn off blending during the picking pass.   * <p>   * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.   * </p>   *   * @type {Boolean}   * @default undefined   */  this.blendingEnabled = undefined;  /**   * When defined, this overrides the scissor test property of a {@link DrawCommand}'s render state.   * This is used to, for example, to allow the renderer to scissor out the pick region during the picking pass.   * <p>   * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.   * </p>   *   * @type {Object}   * @default undefined   */  this.scissorTest = undefined;  /**   * The viewport used when one is not defined by a {@link DrawCommand}'s render state.   * @type {BoundingRectangle}   * @default undefined   */  this.viewport = undefined;}export default PassState;
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