| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 | import Check from "../Core/Check.js";/** * An enum describing whether a variable should be added to the * vertex shader, the fragment shader, or both. * * @private */const ShaderDestination = {  VERTEX: 0,  FRAGMENT: 1,  BOTH: 2,};/** * Check if a variable should be included in the vertex shader. * * @param {ShaderDestination} destination The ShaderDestination to check * @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise * @private */ShaderDestination.includesVertexShader = function (destination) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("destination", destination);  //>>includeEnd('debug');  return (    destination === ShaderDestination.VERTEX ||    destination === ShaderDestination.BOTH  );};/** * Check if a variable should be included in the vertex shader. * * @param {ShaderDestination} destination The ShaderDestination to check * @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise * @private */ShaderDestination.includesFragmentShader = function (destination) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("destination", destination);  //>>includeEnd('debug');  //  return (    destination === ShaderDestination.FRAGMENT ||    destination === ShaderDestination.BOTH  );};export default Object.freeze(ShaderDestination);
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