| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033 | import Cartesian2 from "../Core/Cartesian2.js";import Check from "../Core/Check.js";import createGuid from "../Core/createGuid.js";import defaultValue from "../Core/defaultValue.js";import defined from "../Core/defined.js";import destroyObject from "../Core/destroyObject.js";import DeveloperError from "../Core/DeveloperError.js";import CesiumMath from "../Core/Math.js";import PixelFormat from "../Core/PixelFormat.js";import ContextLimits from "./ContextLimits.js";import MipmapHint from "./MipmapHint.js";import PixelDatatype from "./PixelDatatype.js";import Sampler from "./Sampler.js";import TextureMagnificationFilter from "./TextureMagnificationFilter.js";import TextureMinificationFilter from "./TextureMinificationFilter.js";/** * @private */function Texture(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  Check.defined("options.context", options.context);  //>>includeEnd('debug');  const context = options.context;  let width = options.width;  let height = options.height;  const source = options.source;  if (defined(source)) {    if (!defined(width)) {      width = defaultValue(source.videoWidth, source.width);    }    if (!defined(height)) {      height = defaultValue(source.videoHeight, source.height);    }  }  const pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);  const pixelDatatype = defaultValue(    options.pixelDatatype,    PixelDatatype.UNSIGNED_BYTE  );  const internalFormat = PixelFormat.toInternalFormat(    pixelFormat,    pixelDatatype,    context  );  const isCompressed = PixelFormat.isCompressedFormat(internalFormat);  //>>includeStart('debug', pragmas.debug);  if (!defined(width) || !defined(height)) {    throw new DeveloperError(      "options requires a source field to create an initialized texture or width and height fields to create a blank texture."    );  }  Check.typeOf.number.greaterThan("width", width, 0);  if (width > ContextLimits.maximumTextureSize) {    throw new DeveloperError(      `Width must be less than or equal to the maximum texture size (${ContextLimits.maximumTextureSize}).  Check maximumTextureSize.`    );  }  Check.typeOf.number.greaterThan("height", height, 0);  if (height > ContextLimits.maximumTextureSize) {    throw new DeveloperError(      `Height must be less than or equal to the maximum texture size (${ContextLimits.maximumTextureSize}).  Check maximumTextureSize.`    );  }  if (!PixelFormat.validate(pixelFormat)) {    throw new DeveloperError("Invalid options.pixelFormat.");  }  if (!isCompressed && !PixelDatatype.validate(pixelDatatype)) {    throw new DeveloperError("Invalid options.pixelDatatype.");  }  if (    pixelFormat === PixelFormat.DEPTH_COMPONENT &&    pixelDatatype !== PixelDatatype.UNSIGNED_SHORT &&    pixelDatatype !== PixelDatatype.UNSIGNED_INT  ) {    throw new DeveloperError(      "When options.pixelFormat is DEPTH_COMPONENT, options.pixelDatatype must be UNSIGNED_SHORT or UNSIGNED_INT."    );  }  if (    pixelFormat === PixelFormat.DEPTH_STENCIL &&    pixelDatatype !== PixelDatatype.UNSIGNED_INT_24_8  ) {    throw new DeveloperError(      "When options.pixelFormat is DEPTH_STENCIL, options.pixelDatatype must be UNSIGNED_INT_24_8."    );  }  if (pixelDatatype === PixelDatatype.FLOAT && !context.floatingPointTexture) {    throw new DeveloperError(      "When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.  Check context.floatingPointTexture."    );  }  if (    pixelDatatype === PixelDatatype.HALF_FLOAT &&    !context.halfFloatingPointTexture  ) {    throw new DeveloperError(      "When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension. Check context.halfFloatingPointTexture."    );  }  if (PixelFormat.isDepthFormat(pixelFormat)) {    if (defined(source)) {      throw new DeveloperError(        "When options.pixelFormat is DEPTH_COMPONENT or DEPTH_STENCIL, source cannot be provided."      );    }    if (!context.depthTexture) {      throw new DeveloperError(        "When options.pixelFormat is DEPTH_COMPONENT or DEPTH_STENCIL, this WebGL implementation must support WEBGL_depth_texture.  Check context.depthTexture."      );    }  }  if (isCompressed) {    if (!defined(source) || !defined(source.arrayBufferView)) {      throw new DeveloperError(        "When options.pixelFormat is compressed, options.source.arrayBufferView must be defined."      );    }    if (PixelFormat.isDXTFormat(internalFormat) && !context.s3tc) {      throw new DeveloperError(        "When options.pixelFormat is S3TC compressed, this WebGL implementation must support the WEBGL_compressed_texture_s3tc extension. Check context.s3tc."      );    } else if (PixelFormat.isPVRTCFormat(internalFormat) && !context.pvrtc) {      throw new DeveloperError(        "When options.pixelFormat is PVRTC compressed, this WebGL implementation must support the WEBGL_compressed_texture_pvrtc extension. Check context.pvrtc."      );    } else if (PixelFormat.isASTCFormat(internalFormat) && !context.astc) {      throw new DeveloperError(        "When options.pixelFormat is ASTC compressed, this WebGL implementation must support the WEBGL_compressed_texture_astc extension. Check context.astc."      );    } else if (PixelFormat.isETC2Format(internalFormat) && !context.etc) {      throw new DeveloperError(        "When options.pixelFormat is ETC2 compressed, this WebGL implementation must support the WEBGL_compressed_texture_etc extension. Check context.etc."      );    } else if (PixelFormat.isETC1Format(internalFormat) && !context.etc1) {      throw new DeveloperError(        "When options.pixelFormat is ETC1 compressed, this WebGL implementation must support the WEBGL_compressed_texture_etc1 extension. Check context.etc1."      );    } else if (PixelFormat.isBC7Format(internalFormat) && !context.bc7) {      throw new DeveloperError(        "When options.pixelFormat is BC7 compressed, this WebGL implementation must support the EXT_texture_compression_bptc extension. Check context.bc7."      );    }    if (      PixelFormat.compressedTextureSizeInBytes(        internalFormat,        width,        height      ) !== source.arrayBufferView.byteLength    ) {      throw new DeveloperError(        "The byte length of the array buffer is invalid for the compressed texture with the given width and height."      );    }  }  //>>includeEnd('debug');  // Use premultiplied alpha for opaque textures should perform better on Chrome:  // http://media.tojicode.com/webglCamp4/#20  const preMultiplyAlpha =    options.preMultiplyAlpha ||    pixelFormat === PixelFormat.RGB ||    pixelFormat === PixelFormat.LUMINANCE;  const flipY = defaultValue(options.flipY, true);  const skipColorSpaceConversion = defaultValue(    options.skipColorSpaceConversion,    false  );  let initialized = true;  const gl = context._gl;  const textureTarget = gl.TEXTURE_2D;  const texture = gl.createTexture();  gl.activeTexture(gl.TEXTURE0);  gl.bindTexture(textureTarget, texture);  let unpackAlignment = 4;  if (defined(source) && defined(source.arrayBufferView) && !isCompressed) {    unpackAlignment = PixelFormat.alignmentInBytes(      pixelFormat,      pixelDatatype,      width    );  }  gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);  if (skipColorSpaceConversion) {    gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);  } else {    gl.pixelStorei(      gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,      gl.BROWSER_DEFAULT_WEBGL    );  }  if (defined(source)) {    if (defined(source.arrayBufferView)) {      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);      // Source: typed array      let arrayBufferView = source.arrayBufferView;      let i, mipWidth, mipHeight;      if (isCompressed) {        gl.compressedTexImage2D(          textureTarget,          0,          internalFormat,          width,          height,          0,          arrayBufferView        );        if (defined(source.mipLevels)) {          mipWidth = width;          mipHeight = height;          for (i = 0; i < source.mipLevels.length; ++i) {            mipWidth = Math.floor(mipWidth / 2) | 0;            if (mipWidth < 1) {              mipWidth = 1;            }            mipHeight = Math.floor(mipHeight / 2) | 0;            if (mipHeight < 1) {              mipHeight = 1;            }            gl.compressedTexImage2D(              textureTarget,              i + 1,              internalFormat,              mipWidth,              mipHeight,              0,              source.mipLevels[i]            );          }        }      } else {        if (flipY) {          arrayBufferView = PixelFormat.flipY(            arrayBufferView,            pixelFormat,            pixelDatatype,            width,            height          );        }        gl.texImage2D(          textureTarget,          0,          internalFormat,          width,          height,          0,          pixelFormat,          PixelDatatype.toWebGLConstant(pixelDatatype, context),          arrayBufferView        );        if (defined(source.mipLevels)) {          mipWidth = width;          mipHeight = height;          for (i = 0; i < source.mipLevels.length; ++i) {            mipWidth = Math.floor(mipWidth / 2) | 0;            if (mipWidth < 1) {              mipWidth = 1;            }            mipHeight = Math.floor(mipHeight / 2) | 0;            if (mipHeight < 1) {              mipHeight = 1;            }            gl.texImage2D(              textureTarget,              i + 1,              internalFormat,              mipWidth,              mipHeight,              0,              pixelFormat,              PixelDatatype.toWebGLConstant(pixelDatatype, context),              source.mipLevels[i]            );          }        }      }    } else if (defined(source.framebuffer)) {      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);      // Source: framebuffer      if (source.framebuffer !== context.defaultFramebuffer) {        source.framebuffer._bind();      }      gl.copyTexImage2D(        textureTarget,        0,        internalFormat,        source.xOffset,        source.yOffset,        width,        height,        0      );      if (source.framebuffer !== context.defaultFramebuffer) {        source.framebuffer._unBind();      }    } else {      // Only valid for DOM-Element uploads      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);      // Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement      gl.texImage2D(        textureTarget,        0,        internalFormat,        pixelFormat,        PixelDatatype.toWebGLConstant(pixelDatatype, context),        source      );    }  } else {    gl.texImage2D(      textureTarget,      0,      internalFormat,      width,      height,      0,      pixelFormat,      PixelDatatype.toWebGLConstant(pixelDatatype, context),      null    );    initialized = false;  }  gl.bindTexture(textureTarget, null);  let sizeInBytes;  if (isCompressed) {    sizeInBytes = PixelFormat.compressedTextureSizeInBytes(      pixelFormat,      width,      height    );  } else {    sizeInBytes = PixelFormat.textureSizeInBytes(      pixelFormat,      pixelDatatype,      width,      height    );  }  this._id = createGuid();  this._context = context;  this._textureFilterAnisotropic = context._textureFilterAnisotropic;  this._textureTarget = textureTarget;  this._texture = texture;  this._internalFormat = internalFormat;  this._pixelFormat = pixelFormat;  this._pixelDatatype = pixelDatatype;  this._width = width;  this._height = height;  this._dimensions = new Cartesian2(width, height);  this._hasMipmap = false;  this._sizeInBytes = sizeInBytes;  this._preMultiplyAlpha = preMultiplyAlpha;  this._flipY = flipY;  this._initialized = initialized;  this._sampler = undefined;  this.sampler = defined(options.sampler) ? options.sampler : new Sampler();}/** * This function is identical to using the Texture constructor except that it can be * replaced with a mock/spy in tests. * @private */Texture.create = function (options) {  return new Texture(options);};/** * Creates a texture, and copies a subimage of the framebuffer to it.  When called without arguments, * the texture is the same width and height as the framebuffer and contains its contents. * * @param {Object} options Object with the following properties: * @param {Context} options.context The context in which the Texture gets created. * @param {PixelFormat} [options.pixelFormat=PixelFormat.RGB] The texture's internal pixel format. * @param {Number} [options.framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from. * @param {Number} [options.framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from. * @param {Number} [options.width=canvas.clientWidth] The width of the texture in texels. * @param {Number} [options.height=canvas.clientHeight] The height of the texture in texels. * @param {Framebuffer} [options.framebuffer=defaultFramebuffer] The framebuffer from which to create the texture.  If this *        parameter is not specified, the default framebuffer is used. * @returns {Texture} A texture with contents from the framebuffer. * * @exception {DeveloperError} Invalid pixelFormat. * @exception {DeveloperError} pixelFormat cannot be DEPTH_COMPONENT, DEPTH_STENCIL or a compressed format. * @exception {DeveloperError} framebufferXOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferYOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferXOffset + width must be less than or equal to canvas.clientWidth. * @exception {DeveloperError} framebufferYOffset + height must be less than or equal to canvas.clientHeight. * * * @example * // Create a texture with the contents of the framebuffer. * const t = Texture.fromFramebuffer({ *     context : context * }); * * @see Sampler * * @private */Texture.fromFramebuffer = function (options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  Check.defined("options.context", options.context);  //>>includeEnd('debug');  const context = options.context;  const gl = context._gl;  const pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGB);  const framebufferXOffset = defaultValue(options.framebufferXOffset, 0);  const framebufferYOffset = defaultValue(options.framebufferYOffset, 0);  const width = defaultValue(options.width, gl.drawingBufferWidth);  const height = defaultValue(options.height, gl.drawingBufferHeight);  const framebuffer = options.framebuffer;  //>>includeStart('debug', pragmas.debug);  if (!PixelFormat.validate(pixelFormat)) {    throw new DeveloperError("Invalid pixelFormat.");  }  if (    PixelFormat.isDepthFormat(pixelFormat) ||    PixelFormat.isCompressedFormat(pixelFormat)  ) {    throw new DeveloperError(      "pixelFormat cannot be DEPTH_COMPONENT, DEPTH_STENCIL or a compressed format."    );  }  Check.defined("options.context", options.context);  Check.typeOf.number.greaterThanOrEquals(    "framebufferXOffset",    framebufferXOffset,    0  );  Check.typeOf.number.greaterThanOrEquals(    "framebufferYOffset",    framebufferYOffset,    0  );  if (framebufferXOffset + width > gl.drawingBufferWidth) {    throw new DeveloperError(      "framebufferXOffset + width must be less than or equal to drawingBufferWidth"    );  }  if (framebufferYOffset + height > gl.drawingBufferHeight) {    throw new DeveloperError(      "framebufferYOffset + height must be less than or equal to drawingBufferHeight."    );  }  //>>includeEnd('debug');  const texture = new Texture({    context: context,    width: width,    height: height,    pixelFormat: pixelFormat,    source: {      framebuffer: defined(framebuffer)        ? framebuffer        : context.defaultFramebuffer,      xOffset: framebufferXOffset,      yOffset: framebufferYOffset,      width: width,      height: height,    },  });  return texture;};Object.defineProperties(Texture.prototype, {  /**   * A unique id for the texture   * @memberof Texture.prototype   * @type {String}   * @readonly   * @private   */  id: {    get: function () {      return this._id;    },  },  /**   * The sampler to use when sampling this texture.   * Create a sampler by calling {@link Sampler}.  If this   * parameter is not specified, a default sampler is used.  The default sampler clamps texture   * coordinates in both directions, uses linear filtering for both magnification and minification,   * and uses a maximum anisotropy of 1.0.   * @memberof Texture.prototype   * @type {Object}   */  sampler: {    get: function () {      return this._sampler;    },    set: function (sampler) {      let minificationFilter = sampler.minificationFilter;      let magnificationFilter = sampler.magnificationFilter;      const context = this._context;      const pixelFormat = this._pixelFormat;      const pixelDatatype = this._pixelDatatype;      const mipmap =        minificationFilter ===          TextureMinificationFilter.NEAREST_MIPMAP_NEAREST ||        minificationFilter ===          TextureMinificationFilter.NEAREST_MIPMAP_LINEAR ||        minificationFilter ===          TextureMinificationFilter.LINEAR_MIPMAP_NEAREST ||        minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR;      // float textures only support nearest filtering unless the linear extensions are supported, so override the sampler's settings      if (        (pixelDatatype === PixelDatatype.FLOAT &&          !context.textureFloatLinear) ||        (pixelDatatype === PixelDatatype.HALF_FLOAT &&          !context.textureHalfFloatLinear)      ) {        minificationFilter = mipmap          ? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST          : TextureMinificationFilter.NEAREST;        magnificationFilter = TextureMagnificationFilter.NEAREST;      }      // WebGL 2 depth texture only support nearest filtering. See section 3.8.13 OpenGL ES 3 spec      if (context.webgl2) {        if (PixelFormat.isDepthFormat(pixelFormat)) {          minificationFilter = TextureMinificationFilter.NEAREST;          magnificationFilter = TextureMagnificationFilter.NEAREST;        }      }      const gl = context._gl;      const target = this._textureTarget;      gl.activeTexture(gl.TEXTURE0);      gl.bindTexture(target, this._texture);      gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);      gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);      gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);      gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);      if (defined(this._textureFilterAnisotropic)) {        gl.texParameteri(          target,          this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,          sampler.maximumAnisotropy        );      }      gl.bindTexture(target, null);      this._sampler = sampler;    },  },  pixelFormat: {    get: function () {      return this._pixelFormat;    },  },  pixelDatatype: {    get: function () {      return this._pixelDatatype;    },  },  dimensions: {    get: function () {      return this._dimensions;    },  },  preMultiplyAlpha: {    get: function () {      return this._preMultiplyAlpha;    },  },  flipY: {    get: function () {      return this._flipY;    },  },  width: {    get: function () {      return this._width;    },  },  height: {    get: function () {      return this._height;    },  },  sizeInBytes: {    get: function () {      if (this._hasMipmap) {        return Math.floor((this._sizeInBytes * 4) / 3);      }      return this._sizeInBytes;    },  },  _target: {    get: function () {      return this._textureTarget;    },  },});/** * Copy new image data into this texture, from a source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement}. * or an object with width, height, and arrayBufferView properties. * @param {Object} options Object with the following properties: * @param {Object} options.source The source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement}, *                        or an object with width, height, and arrayBufferView properties. * @param {Number} [options.xOffset=0] The offset in the x direction within the texture to copy into. * @param {Number} [options.yOffset=0] The offset in the y direction within the texture to copy into. * @param {Boolean} [options.skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the texture will be ignored. * * @exception {DeveloperError} Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL. * @exception {DeveloperError} Cannot call copyFrom with a compressed texture pixel format. * @exception {DeveloperError} xOffset must be greater than or equal to zero. * @exception {DeveloperError} yOffset must be greater than or equal to zero. * @exception {DeveloperError} xOffset + source.width must be less than or equal to width. * @exception {DeveloperError} yOffset + source.height must be less than or equal to height. * @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called. * * @example * texture.copyFrom({ *  source: { *   width : 1, *   height : 1, *   arrayBufferView : new Uint8Array([255, 0, 0, 255]) *  } * }); */Texture.prototype.copyFrom = function (options) {  //>>includeStart('debug', pragmas.debug);  Check.defined("options", options);  //>>includeEnd('debug');  const xOffset = defaultValue(options.xOffset, 0);  const yOffset = defaultValue(options.yOffset, 0);  //>>includeStart('debug', pragmas.debug);  Check.defined("options.source", options.source);  if (PixelFormat.isDepthFormat(this._pixelFormat)) {    throw new DeveloperError(      "Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL."    );  }  if (PixelFormat.isCompressedFormat(this._pixelFormat)) {    throw new DeveloperError(      "Cannot call copyFrom with a compressed texture pixel format."    );  }  Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);  Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);  Check.typeOf.number.lessThanOrEquals(    "xOffset + options.source.width",    xOffset + options.source.width,    this._width  );  Check.typeOf.number.lessThanOrEquals(    "yOffset + options.source.height",    yOffset + options.source.height,    this._height  );  //>>includeEnd('debug');  const source = options.source;  const context = this._context;  const gl = context._gl;  const target = this._textureTarget;  gl.activeTexture(gl.TEXTURE0);  gl.bindTexture(target, this._texture);  const width = source.width;  const height = source.height;  let arrayBufferView = source.arrayBufferView;  const textureWidth = this._width;  const textureHeight = this._height;  const internalFormat = this._internalFormat;  const pixelFormat = this._pixelFormat;  const pixelDatatype = this._pixelDatatype;  const preMultiplyAlpha = this._preMultiplyAlpha;  const flipY = this._flipY;  const skipColorSpaceConversion = defaultValue(    options.skipColorSpaceConversion,    false  );  let unpackAlignment = 4;  if (defined(arrayBufferView)) {    unpackAlignment = PixelFormat.alignmentInBytes(      pixelFormat,      pixelDatatype,      width    );  }  gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);  if (skipColorSpaceConversion) {    gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);  } else {    gl.pixelStorei(      gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,      gl.BROWSER_DEFAULT_WEBGL    );  }  let uploaded = false;  if (!this._initialized) {    if (      xOffset === 0 &&      yOffset === 0 &&      width === textureWidth &&      height === textureHeight    ) {      // initialize the entire texture      if (defined(arrayBufferView)) {        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);        if (flipY) {          arrayBufferView = PixelFormat.flipY(            arrayBufferView,            pixelFormat,            pixelDatatype,            textureWidth,            textureHeight          );        }        gl.texImage2D(          target,          0,          internalFormat,          textureWidth,          textureHeight,          0,          pixelFormat,          PixelDatatype.toWebGLConstant(pixelDatatype, context),          arrayBufferView        );      } else {        // Only valid for DOM-Element uploads        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);        gl.texImage2D(          target,          0,          internalFormat,          pixelFormat,          PixelDatatype.toWebGLConstant(pixelDatatype, context),          source        );      }      uploaded = true;    } else {      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);      // initialize the entire texture to zero      const bufferView = PixelFormat.createTypedArray(        pixelFormat,        pixelDatatype,        textureWidth,        textureHeight      );      gl.texImage2D(        target,        0,        internalFormat,        textureWidth,        textureHeight,        0,        pixelFormat,        PixelDatatype.toWebGLConstant(pixelDatatype, context),        bufferView      );    }    this._initialized = true;  }  if (!uploaded) {    if (defined(arrayBufferView)) {      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);      if (flipY) {        arrayBufferView = PixelFormat.flipY(          arrayBufferView,          pixelFormat,          pixelDatatype,          width,          height        );      }      gl.texSubImage2D(        target,        0,        xOffset,        yOffset,        width,        height,        pixelFormat,        PixelDatatype.toWebGLConstant(pixelDatatype, context),        arrayBufferView      );    } else {      // Only valid for DOM-Element uploads      gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);      gl.texSubImage2D(        target,        0,        xOffset,        yOffset,        pixelFormat,        PixelDatatype.toWebGLConstant(pixelDatatype, context),        source      );    }  }  gl.bindTexture(target, null);};/** * @param {Number} [xOffset=0] The offset in the x direction within the texture to copy into. * @param {Number} [yOffset=0] The offset in the y direction within the texture to copy into. * @param {Number} [framebufferXOffset=0] optional * @param {Number} [framebufferYOffset=0] optional * @param {Number} [width=width] optional * @param {Number} [height=height] optional * * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL. * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT. * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT. * @exception {DeveloperError} Cannot call copyFrom with a compressed texture pixel format. * @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called. * @exception {DeveloperError} xOffset must be greater than or equal to zero. * @exception {DeveloperError} yOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferXOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferYOffset must be greater than or equal to zero. * @exception {DeveloperError} xOffset + width must be less than or equal to width. * @exception {DeveloperError} yOffset + height must be less than or equal to height. */Texture.prototype.copyFromFramebuffer = function (  xOffset,  yOffset,  framebufferXOffset,  framebufferYOffset,  width,  height) {  xOffset = defaultValue(xOffset, 0);  yOffset = defaultValue(yOffset, 0);  framebufferXOffset = defaultValue(framebufferXOffset, 0);  framebufferYOffset = defaultValue(framebufferYOffset, 0);  width = defaultValue(width, this._width);  height = defaultValue(height, this._height);  //>>includeStart('debug', pragmas.debug);  if (PixelFormat.isDepthFormat(this._pixelFormat)) {    throw new DeveloperError(      "Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL."    );  }  if (this._pixelDatatype === PixelDatatype.FLOAT) {    throw new DeveloperError(      "Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT."    );  }  if (this._pixelDatatype === PixelDatatype.HALF_FLOAT) {    throw new DeveloperError(      "Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT."    );  }  if (PixelFormat.isCompressedFormat(this._pixelFormat)) {    throw new DeveloperError(      "Cannot call copyFrom with a compressed texture pixel format."    );  }  Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);  Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);  Check.typeOf.number.greaterThanOrEquals(    "framebufferXOffset",    framebufferXOffset,    0  );  Check.typeOf.number.greaterThanOrEquals(    "framebufferYOffset",    framebufferYOffset,    0  );  Check.typeOf.number.lessThanOrEquals(    "xOffset + width",    xOffset + width,    this._width  );  Check.typeOf.number.lessThanOrEquals(    "yOffset + height",    yOffset + height,    this._height  );  //>>includeEnd('debug');  const gl = this._context._gl;  const target = this._textureTarget;  gl.activeTexture(gl.TEXTURE0);  gl.bindTexture(target, this._texture);  gl.copyTexSubImage2D(    target,    0,    xOffset,    yOffset,    framebufferXOffset,    framebufferYOffset,    width,    height  );  gl.bindTexture(target, null);  this._initialized = true;};/** * @param {MipmapHint} [hint=MipmapHint.DONT_CARE] optional. * * @exception {DeveloperError} Cannot call generateMipmap when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL. * @exception {DeveloperError} Cannot call generateMipmap when the texture pixel format is a compressed format. * @exception {DeveloperError} hint is invalid. * @exception {DeveloperError} This texture's width must be a power of two to call generateMipmap(). * @exception {DeveloperError} This texture's height must be a power of two to call generateMipmap(). * @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called. */Texture.prototype.generateMipmap = function (hint) {  hint = defaultValue(hint, MipmapHint.DONT_CARE);  //>>includeStart('debug', pragmas.debug);  if (PixelFormat.isDepthFormat(this._pixelFormat)) {    throw new DeveloperError(      "Cannot call generateMipmap when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL."    );  }  if (PixelFormat.isCompressedFormat(this._pixelFormat)) {    throw new DeveloperError(      "Cannot call generateMipmap with a compressed pixel format."    );  }  if (this._width > 1 && !CesiumMath.isPowerOfTwo(this._width)) {    throw new DeveloperError(      "width must be a power of two to call generateMipmap()."    );  }  if (this._height > 1 && !CesiumMath.isPowerOfTwo(this._height)) {    throw new DeveloperError(      "height must be a power of two to call generateMipmap()."    );  }  if (!MipmapHint.validate(hint)) {    throw new DeveloperError("hint is invalid.");  }  //>>includeEnd('debug');  this._hasMipmap = true;  const gl = this._context._gl;  const target = this._textureTarget;  gl.hint(gl.GENERATE_MIPMAP_HINT, hint);  gl.activeTexture(gl.TEXTURE0);  gl.bindTexture(target, this._texture);  gl.generateMipmap(target);  gl.bindTexture(target, null);};Texture.prototype.isDestroyed = function () {  return false;};Texture.prototype.destroy = function () {  this._context._gl.deleteTexture(this._texture);  return destroyObject(this);};export default Texture;
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