| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490 | import Cartesian3 from "../Core/Cartesian3.js";import Color from "../Core/Color.js";import ComponentDatatype from "../Core/ComponentDatatype.js";import defined from "../Core/defined.js";import deprecationWarning from "../Core/deprecationWarning.js";import destroyObject from "../Core/destroyObject.js";import DeveloperError from "../Core/DeveloperError.js";import Matrix4 from "../Core/Matrix4.js";import RequestType from "../Core/RequestType.js";import Pass from "../Renderer/Pass.js";import Axis from "./Axis.js";import B3dmParser from "./B3dmParser.js";import Cesium3DTileBatchTable from "./Cesium3DTileBatchTable.js";import Cesium3DTileFeature from "./Cesium3DTileFeature.js";import Cesium3DTileFeatureTable from "./Cesium3DTileFeatureTable.js";import ClassificationModel from "./ClassificationModel.js";import Model from "./Model.js";import ModelAnimationLoop from "./ModelAnimationLoop.js";import ModelUtility from "./ModelUtility.js";/** * Represents the contents of a * {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Batched3DModel|Batched 3D Model} * tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles} tileset. * <p> * Implements the {@link Cesium3DTileContent} interface. * </p> * * @alias Batched3DModel3DTileContent * @constructor * * @private */function Batched3DModel3DTileContent(  tileset,  tile,  resource,  arrayBuffer,  byteOffset) {  this._tileset = tileset;  this._tile = tile;  this._resource = resource;  this._model = undefined;  this._batchTable = undefined;  this._features = undefined;  this._classificationType = tileset.vectorClassificationOnly    ? undefined    : tileset.classificationType;  this._metadata = undefined;  // Populate from gltf when available  this._batchIdAttributeName = undefined;  this._diffuseAttributeOrUniformName = {};  this._rtcCenterTransform = undefined;  this._contentModelMatrix = undefined;  this.featurePropertiesDirty = false;  this._group = undefined;  initialize(this, arrayBuffer, byteOffset);}// This can be overridden for testing purposesBatched3DModel3DTileContent._deprecationWarning = deprecationWarning;Object.defineProperties(Batched3DModel3DTileContent.prototype, {  featuresLength: {    get: function () {      return this.batchTable.featuresLength;    },  },  pointsLength: {    get: function () {      return this._model.pointsLength;    },  },  trianglesLength: {    get: function () {      return this._model.trianglesLength;    },  },  geometryByteLength: {    get: function () {      return this._model.geometryByteLength;    },  },  texturesByteLength: {    get: function () {      return this._model.texturesByteLength;    },  },  batchTableByteLength: {    get: function () {      return this.batchTable.memorySizeInBytes;    },  },  innerContents: {    get: function () {      return undefined;    },  },  readyPromise: {    get: function () {      return this._model.readyPromise;    },  },  tileset: {    get: function () {      return this._tileset;    },  },  tile: {    get: function () {      return this._tile;    },  },  url: {    get: function () {      return this._resource.getUrlComponent(true);    },  },  metadata: {    get: function () {      return this._metadata;    },    set: function (value) {      this._metadata = value;    },  },  batchTable: {    get: function () {      return this._batchTable;    },  },  group: {    get: function () {      return this._group;    },    set: function (value) {      this._group = value;    },  },});function getBatchIdAttributeName(gltf) {  let batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(    gltf,    "_BATCHID"  );  if (!defined(batchIdAttributeName)) {    batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(      gltf,      "BATCHID"    );    if (defined(batchIdAttributeName)) {      Batched3DModel3DTileContent._deprecationWarning(        "b3dm-legacy-batchid",        "The glTF in this b3dm uses the semantic `BATCHID`. Application-specific semantics should be prefixed with an underscore: `_BATCHID`."      );    }  }  return batchIdAttributeName;}function getVertexShaderCallback(content) {  return function (vs, programId) {    const batchTable = content._batchTable;    const handleTranslucent = !defined(content._classificationType);    const gltf = content._model.gltf;    if (defined(gltf)) {      content._batchIdAttributeName = getBatchIdAttributeName(gltf);      content._diffuseAttributeOrUniformName[        programId      ] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);    }    const callback = batchTable.getVertexShaderCallback(      handleTranslucent,      content._batchIdAttributeName,      content._diffuseAttributeOrUniformName[programId]    );    return defined(callback) ? callback(vs) : vs;  };}function getFragmentShaderCallback(content) {  return function (fs, programId) {    const batchTable = content._batchTable;    const handleTranslucent = !defined(content._classificationType);    const gltf = content._model.gltf;    if (defined(gltf)) {      content._diffuseAttributeOrUniformName[        programId      ] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);    }    const callback = batchTable.getFragmentShaderCallback(      handleTranslucent,      content._diffuseAttributeOrUniformName[programId],      false    );    return defined(callback) ? callback(fs) : fs;  };}function getPickIdCallback(content) {  return function () {    return content._batchTable.getPickId();  };}function getClassificationFragmentShaderCallback(content) {  return function (fs) {    const batchTable = content._batchTable;    const callback = batchTable.getClassificationFragmentShaderCallback();    return defined(callback) ? callback(fs) : fs;  };}function createColorChangedCallback(content) {  return function (batchId, color) {    content._model.updateCommands(batchId, color);  };}function initialize(content, arrayBuffer, byteOffset) {  const tileset = content._tileset;  const tile = content._tile;  const resource = content._resource;  const b3dm = B3dmParser.parse(arrayBuffer, byteOffset);  let batchLength = b3dm.batchLength;  const featureTableJson = b3dm.featureTableJson;  const featureTableBinary = b3dm.featureTableBinary;  const featureTable = new Cesium3DTileFeatureTable(    featureTableJson,    featureTableBinary  );  batchLength = featureTable.getGlobalProperty("BATCH_LENGTH");  featureTable.featuresLength = batchLength;  const batchTableJson = b3dm.batchTableJson;  const batchTableBinary = b3dm.batchTableBinary;  let colorChangedCallback;  if (defined(content._classificationType)) {    colorChangedCallback = createColorChangedCallback(content);  }  const batchTable = new Cesium3DTileBatchTable(    content,    batchLength,    batchTableJson,    batchTableBinary,    colorChangedCallback  );  content._batchTable = batchTable;  const gltfView = b3dm.gltf;  const pickObject = {    content: content,    primitive: tileset,  };  content._rtcCenterTransform = Matrix4.IDENTITY;  const rtcCenter = featureTable.getGlobalProperty(    "RTC_CENTER",    ComponentDatatype.FLOAT,    3  );  if (defined(rtcCenter)) {    content._rtcCenterTransform = Matrix4.fromTranslation(      Cartesian3.fromArray(rtcCenter)    );  }  content._contentModelMatrix = Matrix4.multiply(    tile.computedTransform,    content._rtcCenterTransform,    new Matrix4()  );  if (!defined(content._classificationType)) {    // PERFORMANCE_IDEA: patch the shader on demand, e.g., the first time show/color changes.    // The pick shader still needs to be patched.    content._model = new Model({      gltf: gltfView,      cull: false, // The model is already culled by 3D Tiles      releaseGltfJson: true, // Models are unique and will not benefit from caching so save memory      opaquePass: Pass.CESIUM_3D_TILE, // Draw opaque portions of the model during the 3D Tiles pass      basePath: resource,      requestType: RequestType.TILES3D,      modelMatrix: content._contentModelMatrix,      upAxis: tileset._gltfUpAxis,      forwardAxis: Axis.X,      shadows: tileset.shadows,      debugWireframe: tileset.debugWireframe,      incrementallyLoadTextures: false,      vertexShaderLoaded: getVertexShaderCallback(content),      fragmentShaderLoaded: getFragmentShaderCallback(content),      uniformMapLoaded: batchTable.getUniformMapCallback(),      pickIdLoaded: getPickIdCallback(content),      addBatchIdToGeneratedShaders: batchLength > 0, // If the batch table has values in it, generated shaders will need a batchId attribute      pickObject: pickObject,      lightColor: tileset.lightColor,      imageBasedLighting: tileset.imageBasedLighting,      backFaceCulling: tileset.backFaceCulling,      showOutline: tileset.showOutline,      showCreditsOnScreen: tileset.showCreditsOnScreen,    });    content._model.readyPromise.then(function (model) {      model.activeAnimations.addAll({        loop: ModelAnimationLoop.REPEAT,      });    });  } else {    // This transcodes glTF to an internal representation for geometry so we can take advantage of the re-batching of vector data.    // For a list of limitations on the input glTF, see the documentation for classificationType of Cesium3DTileset.    content._model = new ClassificationModel({      gltf: gltfView,      cull: false, // The model is already culled by 3D Tiles      basePath: resource,      requestType: RequestType.TILES3D,      modelMatrix: content._contentModelMatrix,      upAxis: tileset._gltfUpAxis,      forwardAxis: Axis.X,      debugWireframe: tileset.debugWireframe,      vertexShaderLoaded: getVertexShaderCallback(content),      classificationShaderLoaded: getClassificationFragmentShaderCallback(        content      ),      uniformMapLoaded: batchTable.getUniformMapCallback(),      pickIdLoaded: getPickIdCallback(content),      classificationType: content._classificationType,      batchTable: batchTable,    });  }}function createFeatures(content) {  const featuresLength = content.featuresLength;  if (!defined(content._features) && featuresLength > 0) {    const features = new Array(featuresLength);    for (let i = 0; i < featuresLength; ++i) {      features[i] = new Cesium3DTileFeature(content, i);    }    content._features = features;  }}Batched3DModel3DTileContent.prototype.hasProperty = function (batchId, name) {  return this._batchTable.hasProperty(batchId, name);};Batched3DModel3DTileContent.prototype.getFeature = function (batchId) {  //>>includeStart('debug', pragmas.debug);  const featuresLength = this.featuresLength;  if (!defined(batchId) || batchId < 0 || batchId >= featuresLength) {    throw new DeveloperError(      `batchId is required and between zero and featuresLength - 1 (${        featuresLength - 1      }).`    );  }  //>>includeEnd('debug');  createFeatures(this);  return this._features[batchId];};Batched3DModel3DTileContent.prototype.applyDebugSettings = function (  enabled,  color) {  color = enabled ? color : Color.WHITE;  if (this.featuresLength === 0) {    this._model.color = color;  } else {    this._batchTable.setAllColor(color);  }};Batched3DModel3DTileContent.prototype.applyStyle = function (style) {  if (this.featuresLength === 0) {    const hasColorStyle = defined(style) && defined(style.color);    const hasShowStyle = defined(style) && defined(style.show);    this._model.color = hasColorStyle      ? style.color.evaluateColor(undefined, this._model.color)      : Color.clone(Color.WHITE, this._model.color);    this._model.show = hasShowStyle ? style.show.evaluate(undefined) : true;  } else {    this._batchTable.applyStyle(style);  }};Batched3DModel3DTileContent.prototype.update = function (tileset, frameState) {  const commandStart = frameState.commandList.length;  const model = this._model;  const tile = this._tile;  const batchTable = this._batchTable;  // In the PROCESSING state we may be calling update() to move forward  // the content's resource loading.  In the READY state, it will  // actually generate commands.  batchTable.update(tileset, frameState);  this._contentModelMatrix = Matrix4.multiply(    tile.computedTransform,    this._rtcCenterTransform,    this._contentModelMatrix  );  model.modelMatrix = this._contentModelMatrix;  model.shadows = tileset.shadows;  model.lightColor = tileset.lightColor;  model.imageBasedLighting = tileset.imageBasedLighting;  model.backFaceCulling = tileset.backFaceCulling;  model.debugWireframe = tileset.debugWireframe;  model.showCreditsOnScreen = tileset.showCreditsOnScreen;  model.splitDirection = tileset.splitDirection;  // Update clipping planes  const tilesetClippingPlanes = tileset.clippingPlanes;  model.referenceMatrix = tileset.clippingPlanesOriginMatrix;  if (defined(tilesetClippingPlanes) && tile.clippingPlanesDirty) {    // Dereference the clipping planes from the model if they are irrelevant.    // Link/Dereference directly to avoid ownership checks.    // This will also trigger synchronous shader regeneration to remove or add the clipping plane and color blending code.    model._clippingPlanes =      tilesetClippingPlanes.enabled && tile._isClipped        ? tilesetClippingPlanes        : undefined;  }  // If the model references a different ClippingPlaneCollection due to the tileset's collection being replaced with a  // ClippingPlaneCollection that gives this tile the same clipping status, update the model to use the new ClippingPlaneCollection.  if (    defined(tilesetClippingPlanes) &&    defined(model._clippingPlanes) &&    model._clippingPlanes !== tilesetClippingPlanes  ) {    model._clippingPlanes = tilesetClippingPlanes;  }  model.update(frameState);  // If any commands were pushed, add derived commands  const commandEnd = frameState.commandList.length;  if (    commandStart < commandEnd &&    (frameState.passes.render || frameState.passes.pick) &&    !defined(this._classificationType)  ) {    batchTable.addDerivedCommands(frameState, commandStart);  }};Batched3DModel3DTileContent.prototype.isDestroyed = function () {  return false;};Batched3DModel3DTileContent.prototype.destroy = function () {  this._model = this._model && this._model.destroy();  this._batchTable = this._batchTable && this._batchTable.destroy();  return destroyObject(this);};export default Batched3DModel3DTileContent;
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