| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549 | import BoundingRectangle from "../Core/BoundingRectangle.js";import Cartesian2 from "../Core/Cartesian2.js";import Cartesian3 from "../Core/Cartesian3.js";import Cartesian4 from "../Core/Cartesian4.js";import Cartographic from "../Core/Cartographic.js";import Check from "../Core/Check.js";import Color from "../Core/Color.js";import createGuid from "../Core/createGuid.js";import defaultValue from "../Core/defaultValue.js";import defined from "../Core/defined.js";import DeveloperError from "../Core/DeveloperError.js";import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";import Matrix4 from "../Core/Matrix4.js";import NearFarScalar from "../Core/NearFarScalar.js";import Resource from "../Core/Resource.js";import HeightReference from "./HeightReference.js";import HorizontalOrigin from "./HorizontalOrigin.js";import SceneMode from "./SceneMode.js";import SceneTransforms from "./SceneTransforms.js";import VerticalOrigin from "./VerticalOrigin.js";/** * A viewport-aligned image positioned in the 3D scene, that is created * and rendered using a {@link BillboardCollection}.  A billboard is created and its initial * properties are set by calling {@link BillboardCollection#add}. * <br /><br /> * <div align='center'> * <img src='Images/Billboard.png' width='400' height='300' /><br /> * Example billboards * </div> * * @alias Billboard * * @performance Reading a property, e.g., {@link Billboard#show}, is constant time. * Assigning to a property is constant time but results in * CPU to GPU traffic when {@link BillboardCollection#update} is called.  The per-billboard traffic is * the same regardless of how many properties were updated.  If most billboards in a collection need to be * updated, it may be more efficient to clear the collection with {@link BillboardCollection#removeAll} * and add new billboards instead of modifying each one. * * @exception {DeveloperError} scaleByDistance.far must be greater than scaleByDistance.near * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near * @exception {DeveloperError} distanceDisplayCondition.far must be greater than distanceDisplayCondition.near * * @see BillboardCollection * @see BillboardCollection#add * @see Label * * @internalConstructor * @class * * @demo {@link https://sandcastle.cesium.com/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo} */function Billboard(options, billboardCollection) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  if (    defined(options.disableDepthTestDistance) &&    options.disableDepthTestDistance < 0.0  ) {    throw new DeveloperError(      "disableDepthTestDistance must be greater than or equal to 0.0."    );  }  //>>includeEnd('debug');  let translucencyByDistance = options.translucencyByDistance;  let pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance;  let scaleByDistance = options.scaleByDistance;  let distanceDisplayCondition = options.distanceDisplayCondition;  if (defined(translucencyByDistance)) {    //>>includeStart('debug', pragmas.debug);    if (translucencyByDistance.far <= translucencyByDistance.near) {      throw new DeveloperError(        "translucencyByDistance.far must be greater than translucencyByDistance.near."      );    }    //>>includeEnd('debug');    translucencyByDistance = NearFarScalar.clone(translucencyByDistance);  }  if (defined(pixelOffsetScaleByDistance)) {    //>>includeStart('debug', pragmas.debug);    if (pixelOffsetScaleByDistance.far <= pixelOffsetScaleByDistance.near) {      throw new DeveloperError(        "pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near."      );    }    //>>includeEnd('debug');    pixelOffsetScaleByDistance = NearFarScalar.clone(      pixelOffsetScaleByDistance    );  }  if (defined(scaleByDistance)) {    //>>includeStart('debug', pragmas.debug);    if (scaleByDistance.far <= scaleByDistance.near) {      throw new DeveloperError(        "scaleByDistance.far must be greater than scaleByDistance.near."      );    }    //>>includeEnd('debug');    scaleByDistance = NearFarScalar.clone(scaleByDistance);  }  if (defined(distanceDisplayCondition)) {    //>>includeStart('debug', pragmas.debug);    if (distanceDisplayCondition.far <= distanceDisplayCondition.near) {      throw new DeveloperError(        "distanceDisplayCondition.far must be greater than distanceDisplayCondition.near."      );    }    //>>includeEnd('debug');    distanceDisplayCondition = DistanceDisplayCondition.clone(      distanceDisplayCondition    );  }  this._show = defaultValue(options.show, true);  this._position = Cartesian3.clone(    defaultValue(options.position, Cartesian3.ZERO)  );  this._actualPosition = Cartesian3.clone(this._position); // For columbus view and 2D  this._pixelOffset = Cartesian2.clone(    defaultValue(options.pixelOffset, Cartesian2.ZERO)  );  this._translate = new Cartesian2(0.0, 0.0); // used by labels for glyph vertex translation  this._eyeOffset = Cartesian3.clone(    defaultValue(options.eyeOffset, Cartesian3.ZERO)  );  this._heightReference = defaultValue(    options.heightReference,    HeightReference.NONE  );  this._verticalOrigin = defaultValue(    options.verticalOrigin,    VerticalOrigin.CENTER  );  this._horizontalOrigin = defaultValue(    options.horizontalOrigin,    HorizontalOrigin.CENTER  );  this._scale = defaultValue(options.scale, 1.0);  this._color = Color.clone(defaultValue(options.color, Color.WHITE));  this._rotation = defaultValue(options.rotation, 0.0);  this._alignedAxis = Cartesian3.clone(    defaultValue(options.alignedAxis, Cartesian3.ZERO)  );  this._width = options.width;  this._height = options.height;  this._scaleByDistance = scaleByDistance;  this._translucencyByDistance = translucencyByDistance;  this._pixelOffsetScaleByDistance = pixelOffsetScaleByDistance;  this._sizeInMeters = defaultValue(options.sizeInMeters, false);  this._distanceDisplayCondition = distanceDisplayCondition;  this._disableDepthTestDistance = options.disableDepthTestDistance;  this._id = options.id;  this._collection = defaultValue(options.collection, billboardCollection);  this._pickId = undefined;  this._pickPrimitive = defaultValue(options._pickPrimitive, this);  this._billboardCollection = billboardCollection;  this._dirty = false;  this._index = -1; //Used only by BillboardCollection  this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection  this._imageIndex = -1;  this._imageIndexPromise = undefined;  this._imageId = undefined;  this._image = undefined;  this._imageSubRegion = undefined;  this._imageWidth = undefined;  this._imageHeight = undefined;  this._labelDimensions = undefined;  this._labelHorizontalOrigin = undefined;  this._labelTranslate = undefined;  const image = options.image;  let imageId = options.imageId;  if (defined(image)) {    if (!defined(imageId)) {      if (typeof image === "string") {        imageId = image;      } else if (defined(image.src)) {        imageId = image.src;      } else {        imageId = createGuid();      }    }    this._imageId = imageId;    this._image = image;  }  if (defined(options.imageSubRegion)) {    this._imageId = imageId;    this._imageSubRegion = options.imageSubRegion;  }  if (defined(this._billboardCollection._textureAtlas)) {    this._loadImage();  }  this._actualClampedPosition = undefined;  this._removeCallbackFunc = undefined;  this._mode = SceneMode.SCENE3D;  this._clusterShow = true;  this._outlineColor = Color.clone(    defaultValue(options.outlineColor, Color.BLACK)  );  this._outlineWidth = defaultValue(options.outlineWidth, 0.0);  this._updateClamping();}const SHOW_INDEX = (Billboard.SHOW_INDEX = 0);const POSITION_INDEX = (Billboard.POSITION_INDEX = 1);const PIXEL_OFFSET_INDEX = (Billboard.PIXEL_OFFSET_INDEX = 2);const EYE_OFFSET_INDEX = (Billboard.EYE_OFFSET_INDEX = 3);const HORIZONTAL_ORIGIN_INDEX = (Billboard.HORIZONTAL_ORIGIN_INDEX = 4);const VERTICAL_ORIGIN_INDEX = (Billboard.VERTICAL_ORIGIN_INDEX = 5);const SCALE_INDEX = (Billboard.SCALE_INDEX = 6);const IMAGE_INDEX_INDEX = (Billboard.IMAGE_INDEX_INDEX = 7);const COLOR_INDEX = (Billboard.COLOR_INDEX = 8);const ROTATION_INDEX = (Billboard.ROTATION_INDEX = 9);const ALIGNED_AXIS_INDEX = (Billboard.ALIGNED_AXIS_INDEX = 10);const SCALE_BY_DISTANCE_INDEX = (Billboard.SCALE_BY_DISTANCE_INDEX = 11);const TRANSLUCENCY_BY_DISTANCE_INDEX = (Billboard.TRANSLUCENCY_BY_DISTANCE_INDEX = 12);const PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = (Billboard.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = 13);const DISTANCE_DISPLAY_CONDITION = (Billboard.DISTANCE_DISPLAY_CONDITION = 14);const DISABLE_DEPTH_DISTANCE = (Billboard.DISABLE_DEPTH_DISTANCE = 15);Billboard.TEXTURE_COORDINATE_BOUNDS = 16;const SDF_INDEX = (Billboard.SDF_INDEX = 17);Billboard.NUMBER_OF_PROPERTIES = 18;function makeDirty(billboard, propertyChanged) {  const billboardCollection = billboard._billboardCollection;  if (defined(billboardCollection)) {    billboardCollection._updateBillboard(billboard, propertyChanged);    billboard._dirty = true;  }}Object.defineProperties(Billboard.prototype, {  /**   * Determines if this billboard will be shown.  Use this to hide or show a billboard, instead   * of removing it and re-adding it to the collection.   * @memberof Billboard.prototype   * @type {Boolean}   * @default true   */  show: {    get: function () {      return this._show;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.bool("value", value);      //>>includeEnd('debug');      if (this._show !== value) {        this._show = value;        makeDirty(this, SHOW_INDEX);      }    },  },  /**   * Gets or sets the Cartesian position of this billboard.   * @memberof Billboard.prototype   * @type {Cartesian3}   */  position: {    get: function () {      return this._position;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug)      Check.typeOf.object("value", value);      //>>includeEnd('debug');      const position = this._position;      if (!Cartesian3.equals(position, value)) {        Cartesian3.clone(value, position);        Cartesian3.clone(value, this._actualPosition);        this._updateClamping();        makeDirty(this, POSITION_INDEX);      }    },  },  /**   * Gets or sets the height reference of this billboard.   * @memberof Billboard.prototype   * @type {HeightReference}   * @default HeightReference.NONE   */  heightReference: {    get: function () {      return this._heightReference;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug)      Check.typeOf.number("value", value);      //>>includeEnd('debug');      const heightReference = this._heightReference;      if (value !== heightReference) {        this._heightReference = value;        this._updateClamping();        makeDirty(this, POSITION_INDEX);      }    },  },  /**   * Gets or sets the pixel offset in screen space from the origin of this billboard.  This is commonly used   * to align multiple billboards and labels at the same position, e.g., an image and text.  The   * screen space origin is the top, left corner of the canvas; <code>x</code> increases from   * left to right, and <code>y</code> increases from top to bottom.   * <br /><br />   * <div align='center'>   * <table border='0' cellpadding='5'><tr>   * <td align='center'><code>default</code><br/><img src='Images/Billboard.setPixelOffset.default.png' width='250' height='188' /></td>   * <td align='center'><code>b.pixeloffset = new Cartesian2(50, 25);</code><br/><img src='Images/Billboard.setPixelOffset.x50y-25.png' width='250' height='188' /></td>   * </tr></table>   * The billboard's origin is indicated by the yellow point.   * </div>   * @memberof Billboard.prototype   * @type {Cartesian2}   */  pixelOffset: {    get: function () {      return this._pixelOffset;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.object("value", value);      //>>includeEnd('debug');      const pixelOffset = this._pixelOffset;      if (!Cartesian2.equals(pixelOffset, value)) {        Cartesian2.clone(value, pixelOffset);        makeDirty(this, PIXEL_OFFSET_INDEX);      }    },  },  /**   * Gets or sets near and far scaling properties of a Billboard based on the billboard's distance from the camera.   * A billboard's scale will interpolate between the {@link NearFarScalar#nearValue} and   * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds   * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.   * Outside of these ranges the billboard's scale remains clamped to the nearest bound.  If undefined,   * scaleByDistance will be disabled.   * @memberof Billboard.prototype   * @type {NearFarScalar}   *   * @example   * // Example 1.   * // Set a billboard's scaleByDistance to scale by 1.5 when the   * // camera is 1500 meters from the billboard and disappear as   * // the camera distance approaches 8.0e6 meters.   * b.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0);   *   * @example   * // Example 2.   * // disable scaling by distance   * b.scaleByDistance = undefined;   */  scaleByDistance: {    get: function () {      return this._scaleByDistance;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value)) {        Check.typeOf.object("value", value);        if (value.far <= value.near) {          throw new DeveloperError(            "far distance must be greater than near distance."          );        }      }      //>>includeEnd('debug');      const scaleByDistance = this._scaleByDistance;      if (!NearFarScalar.equals(scaleByDistance, value)) {        this._scaleByDistance = NearFarScalar.clone(value, scaleByDistance);        makeDirty(this, SCALE_BY_DISTANCE_INDEX);      }    },  },  /**   * Gets or sets near and far translucency properties of a Billboard based on the billboard's distance from the camera.   * A billboard's translucency will interpolate between the {@link NearFarScalar#nearValue} and   * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds   * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.   * Outside of these ranges the billboard's translucency remains clamped to the nearest bound.  If undefined,   * translucencyByDistance will be disabled.   * @memberof Billboard.prototype   * @type {NearFarScalar}   *   * @example   * // Example 1.   * // Set a billboard's translucency to 1.0 when the   * // camera is 1500 meters from the billboard and disappear as   * // the camera distance approaches 8.0e6 meters.   * b.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);   *   * @example   * // Example 2.   * // disable translucency by distance   * b.translucencyByDistance = undefined;   */  translucencyByDistance: {    get: function () {      return this._translucencyByDistance;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value)) {        Check.typeOf.object("value", value);        if (value.far <= value.near) {          throw new DeveloperError(            "far distance must be greater than near distance."          );        }      }      //>>includeEnd('debug');      const translucencyByDistance = this._translucencyByDistance;      if (!NearFarScalar.equals(translucencyByDistance, value)) {        this._translucencyByDistance = NearFarScalar.clone(          value,          translucencyByDistance        );        makeDirty(this, TRANSLUCENCY_BY_DISTANCE_INDEX);      }    },  },  /**   * Gets or sets near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera.   * A billboard's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and   * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds   * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.   * Outside of these ranges the billboard's pixel offset scale remains clamped to the nearest bound.  If undefined,   * pixelOffsetScaleByDistance will be disabled.   * @memberof Billboard.prototype   * @type {NearFarScalar}   *   * @example   * // Example 1.   * // Set a billboard's pixel offset scale to 0.0 when the   * // camera is 1500 meters from the billboard and scale pixel offset to 10.0 pixels   * // in the y direction the camera distance approaches 8.0e6 meters.   * b.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);   * b.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);   *   * @example   * // Example 2.   * // disable pixel offset by distance   * b.pixelOffsetScaleByDistance = undefined;   */  pixelOffsetScaleByDistance: {    get: function () {      return this._pixelOffsetScaleByDistance;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value)) {        Check.typeOf.object("value", value);        if (value.far <= value.near) {          throw new DeveloperError(            "far distance must be greater than near distance."          );        }      }      //>>includeEnd('debug');      const pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance;      if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) {        this._pixelOffsetScaleByDistance = NearFarScalar.clone(          value,          pixelOffsetScaleByDistance        );        makeDirty(this, PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX);      }    },  },  /**   * Gets or sets the 3D Cartesian offset applied to this billboard in eye coordinates.  Eye coordinates is a left-handed   * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and   * <code>z</code> points into the screen.  Eye coordinates use the same scale as world and model coordinates,   * which is typically meters.   * <br /><br />   * An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to   * arrange a billboard above its corresponding 3D model.   * <br /><br />   * Below, the billboard is positioned at the center of the Earth but an eye offset makes it always   * appear on top of the Earth regardless of the viewer's or Earth's orientation.   * <br /><br />   * <div align='center'>   * <table border='0' cellpadding='5'><tr>   * <td align='center'><img src='Images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>   * <td align='center'><img src='Images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>   * </tr></table>   * <code>b.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />   * </div>   * @memberof Billboard.prototype   * @type {Cartesian3}   */  eyeOffset: {    get: function () {      return this._eyeOffset;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.object("value", value);      //>>includeEnd('debug');      const eyeOffset = this._eyeOffset;      if (!Cartesian3.equals(eyeOffset, value)) {        Cartesian3.clone(value, eyeOffset);        makeDirty(this, EYE_OFFSET_INDEX);      }    },  },  /**   * Gets or sets the horizontal origin of this billboard, which determines if the billboard is   * to the left, center, or right of its anchor position.   * <br /><br />   * <div align='center'>   * <img src='Images/Billboard.setHorizontalOrigin.png' width='648' height='196' /><br />   * </div>   * @memberof Billboard.prototype   * @type {HorizontalOrigin}   * @example   * // Use a bottom, left origin   * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;   * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;   */  horizontalOrigin: {    get: function () {      return this._horizontalOrigin;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.number("value", value);      //>>includeEnd('debug');      if (this._horizontalOrigin !== value) {        this._horizontalOrigin = value;        makeDirty(this, HORIZONTAL_ORIGIN_INDEX);      }    },  },  /**   * Gets or sets the vertical origin of this billboard, which determines if the billboard is   * to the above, below, or at the center of its anchor position.   * <br /><br />   * <div align='center'>   * <img src='Images/Billboard.setVerticalOrigin.png' width='695' height='175' /><br />   * </div>   * @memberof Billboard.prototype   * @type {VerticalOrigin}   * @example   * // Use a bottom, left origin   * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;   * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;   */  verticalOrigin: {    get: function () {      return this._verticalOrigin;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.number("value", value);      //>>includeEnd('debug');      if (this._verticalOrigin !== value) {        this._verticalOrigin = value;        makeDirty(this, VERTICAL_ORIGIN_INDEX);      }    },  },  /**   * Gets or sets the uniform scale that is multiplied with the billboard's image size in pixels.   * A scale of <code>1.0</code> does not change the size of the billboard; a scale greater than   * <code>1.0</code> enlarges the billboard; a positive scale less than <code>1.0</code> shrinks   * the billboard.   * <br /><br />   * <div align='center'>   * <img src='Images/Billboard.setScale.png' width='400' height='300' /><br/>   * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,   * and <code>2.0</code>.   * </div>   * @memberof Billboard.prototype   * @type {Number}   */  scale: {    get: function () {      return this._scale;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.number("value", value);      //>>includeEnd('debug');      if (this._scale !== value) {        this._scale = value;        makeDirty(this, SCALE_INDEX);      }    },  },  /**   * Gets or sets the color that is multiplied with the billboard's texture.  This has two common use cases.  First,   * the same white texture may be used by many different billboards, each with a different color, to create   * colored billboards.  Second, the color's alpha component can be used to make the billboard translucent as shown below.   * An alpha of <code>0.0</code> makes the billboard transparent, and <code>1.0</code> makes the billboard opaque.   * <br /><br />   * <div align='center'>   * <table border='0' cellpadding='5'><tr>   * <td align='center'><code>default</code><br/><img src='Images/Billboard.setColor.Alpha255.png' width='250' height='188' /></td>   * <td align='center'><code>alpha : 0.5</code><br/><img src='Images/Billboard.setColor.Alpha127.png' width='250' height='188' /></td>   * </tr></table>   * </div>   * <br />   * The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>,   * <code>blue</code>, and <code>alpha</code> properties as shown in Example 1.  These components range from <code>0.0</code>   * (no intensity) to <code>1.0</code> (full intensity).   * @memberof Billboard.prototype   * @type {Color}   *   * @example   * // Example 1. Assign yellow.   * b.color = Cesium.Color.YELLOW;   *   * @example   * // Example 2. Make a billboard 50% translucent.   * b.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5);   */  color: {    get: function () {      return this._color;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.object("value", value);      //>>includeEnd('debug');      const color = this._color;      if (!Color.equals(color, value)) {        Color.clone(value, color);        makeDirty(this, COLOR_INDEX);      }    },  },  /**   * Gets or sets the rotation angle in radians.   * @memberof Billboard.prototype   * @type {Number}   */  rotation: {    get: function () {      return this._rotation;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.number("value", value);      //>>includeEnd('debug');      if (this._rotation !== value) {        this._rotation = value;        makeDirty(this, ROTATION_INDEX);      }    },  },  /**   * Gets or sets the aligned axis in world space. The aligned axis is the unit vector that the billboard up vector points towards.   * The default is the zero vector, which means the billboard is aligned to the screen up vector.   * @memberof Billboard.prototype   * @type {Cartesian3}   * @example   * // Example 1.   * // Have the billboard up vector point north   * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;   *   * @example   * // Example 2.   * // Have the billboard point east.   * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;   * billboard.rotation = -Cesium.Math.PI_OVER_TWO;   *   * @example   * // Example 3.   * // Reset the aligned axis   * billboard.alignedAxis = Cesium.Cartesian3.ZERO;   */  alignedAxis: {    get: function () {      return this._alignedAxis;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.object("value", value);      //>>includeEnd('debug');      const alignedAxis = this._alignedAxis;      if (!Cartesian3.equals(alignedAxis, value)) {        Cartesian3.clone(value, alignedAxis);        makeDirty(this, ALIGNED_AXIS_INDEX);      }    },  },  /**   * Gets or sets a width for the billboard. If undefined, the image width will be used.   * @memberof Billboard.prototype   * @type {Number}   */  width: {    get: function () {      return defaultValue(this._width, this._imageWidth);    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value)) {        Check.typeOf.number("value", value);      }      //>>includeEnd('debug');      if (this._width !== value) {        this._width = value;        makeDirty(this, IMAGE_INDEX_INDEX);      }    },  },  /**   * Gets or sets a height for the billboard. If undefined, the image height will be used.   * @memberof Billboard.prototype   * @type {Number}   */  height: {    get: function () {      return defaultValue(this._height, this._imageHeight);    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value)) {        Check.typeOf.number("value", value);      }      //>>includeEnd('debug');      if (this._height !== value) {        this._height = value;        makeDirty(this, IMAGE_INDEX_INDEX);      }    },  },  /**   * Gets or sets if the billboard size is in meters or pixels. <code>true</code> to size the billboard in meters;   * otherwise, the size is in pixels.   * @memberof Billboard.prototype   * @type {Boolean}   * @default false   */  sizeInMeters: {    get: function () {      return this._sizeInMeters;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.bool("value", value);      //>>includeEnd('debug');      if (this._sizeInMeters !== value) {        this._sizeInMeters = value;        makeDirty(this, COLOR_INDEX);      }    },  },  /**   * Gets or sets the condition specifying at what distance from the camera that this billboard will be displayed.   * @memberof Billboard.prototype   * @type {DistanceDisplayCondition}   * @default undefined   */  distanceDisplayCondition: {    get: function () {      return this._distanceDisplayCondition;    },    set: function (value) {      if (        !DistanceDisplayCondition.equals(value, this._distanceDisplayCondition)      ) {        //>>includeStart('debug', pragmas.debug);        if (defined(value)) {          Check.typeOf.object("value", value);          if (value.far <= value.near) {            throw new DeveloperError(              "far distance must be greater than near distance."            );          }        }        //>>includeEnd('debug');        this._distanceDisplayCondition = DistanceDisplayCondition.clone(          value,          this._distanceDisplayCondition        );        makeDirty(this, DISTANCE_DISPLAY_CONDITION);      }    },  },  /**   * Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.   * When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.   * @memberof Billboard.prototype   * @type {Number}   */  disableDepthTestDistance: {    get: function () {      return this._disableDepthTestDistance;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value)) {        Check.typeOf.number("value", value);        if (value < 0.0) {          throw new DeveloperError(            "disableDepthTestDistance must be greater than or equal to 0.0."          );        }      }      //>>includeEnd('debug');      if (this._disableDepthTestDistance !== value) {        this._disableDepthTestDistance = value;        makeDirty(this, DISABLE_DEPTH_DISTANCE);      }    },  },  /**   * Gets or sets the user-defined object returned when the billboard is picked.   * @memberof Billboard.prototype   * @type {Object}   */  id: {    get: function () {      return this._id;    },    set: function (value) {      this._id = value;      if (defined(this._pickId)) {        this._pickId.object.id = value;      }    },  },  /**   * The primitive to return when picking this billboard.   * @memberof Billboard.prototype   * @private   */  pickPrimitive: {    get: function () {      return this._pickPrimitive;    },    set: function (value) {      this._pickPrimitive = value;      if (defined(this._pickId)) {        this._pickId.object.primitive = value;      }    },  },  /**   * @private   */  pickId: {    get: function () {      return this._pickId;    },  },  /**   * <p>   * Gets or sets the image to be used for this billboard.  If a texture has already been created for the   * given image, the existing texture is used.   * </p>   * <p>   * This property can be set to a loaded Image, a URL which will be loaded as an Image automatically,   * a canvas, or another billboard's image property (from the same billboard collection).   * </p>   *   * @memberof Billboard.prototype   * @type {String}   * @example   * // load an image from a URL   * b.image = 'some/image/url.png';   *   * // assuming b1 and b2 are billboards in the same billboard collection,   * // use the same image for both billboards.   * b2.image = b1.image;   */  image: {    get: function () {      return this._imageId;    },    set: function (value) {      if (!defined(value)) {        this._imageIndex = -1;        this._imageSubRegion = undefined;        this._imageId = undefined;        this._image = undefined;        this._imageIndexPromise = undefined;        makeDirty(this, IMAGE_INDEX_INDEX);      } else if (typeof value === "string") {        this.setImage(value, value);      } else if (value instanceof Resource) {        this.setImage(value.url, value);      } else if (defined(value.src)) {        this.setImage(value.src, value);      } else {        this.setImage(createGuid(), value);      }    },  },  /**   * When <code>true</code>, this billboard is ready to render, i.e., the image   * has been downloaded and the WebGL resources are created.   *   * @memberof Billboard.prototype   *   * @type {Boolean}   * @readonly   *   * @default false   */  ready: {    get: function () {      return this._imageIndex !== -1;    },  },  /**   * Keeps track of the position of the billboard based on the height reference.   * @memberof Billboard.prototype   * @type {Cartesian3}   * @private   */  _clampedPosition: {    get: function () {      return this._actualClampedPosition;    },    set: function (value) {      this._actualClampedPosition = Cartesian3.clone(        value,        this._actualClampedPosition      );      makeDirty(this, POSITION_INDEX);    },  },  /**   * Determines whether or not this billboard will be shown or hidden because it was clustered.   * @memberof Billboard.prototype   * @type {Boolean}   * @private   */  clusterShow: {    get: function () {      return this._clusterShow;    },    set: function (value) {      if (this._clusterShow !== value) {        this._clusterShow = value;        makeDirty(this, SHOW_INDEX);      }    },  },  /**   * The outline color of this Billboard.  Effective only for SDF billboards like Label glyphs.   * @memberof Billboard.prototype   * @type {Color}   * @private   */  outlineColor: {    get: function () {      return this._outlineColor;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const outlineColor = this._outlineColor;      if (!Color.equals(outlineColor, value)) {        Color.clone(value, outlineColor);        makeDirty(this, SDF_INDEX);      }    },  },  /**   * The outline width of this Billboard in pixels.  Effective only for SDF billboards like Label glyphs.   * @memberof Billboard.prototype   * @type {Number}   * @private   */  outlineWidth: {    get: function () {      return this._outlineWidth;    },    set: function (value) {      if (this._outlineWidth !== value) {        this._outlineWidth = value;        makeDirty(this, SDF_INDEX);      }    },  },});Billboard.prototype.getPickId = function (context) {  if (!defined(this._pickId)) {    this._pickId = context.createPickId({      primitive: this._pickPrimitive,      collection: this._collection,      id: this._id,    });  }  return this._pickId;};Billboard.prototype._updateClamping = function () {  Billboard._updateClamping(this._billboardCollection, this);};const scratchCartographic = new Cartographic();const scratchPosition = new Cartesian3();Billboard._updateClamping = function (collection, owner) {  const scene = collection._scene;  if (!defined(scene) || !defined(scene.globe)) {    //>>includeStart('debug', pragmas.debug);    if (owner._heightReference !== HeightReference.NONE) {      throw new DeveloperError(        "Height reference is not supported without a scene and globe."      );    }    //>>includeEnd('debug');    return;  }  const globe = scene.globe;  const ellipsoid = globe.ellipsoid;  const surface = globe._surface;  const mode = scene.frameState.mode;  const modeChanged = mode !== owner._mode;  owner._mode = mode;  if (    (owner._heightReference === HeightReference.NONE || modeChanged) &&    defined(owner._removeCallbackFunc)  ) {    owner._removeCallbackFunc();    owner._removeCallbackFunc = undefined;    owner._clampedPosition = undefined;  }  if (    owner._heightReference === HeightReference.NONE ||    !defined(owner._position)  ) {    return;  }  const position = ellipsoid.cartesianToCartographic(owner._position);  if (!defined(position)) {    owner._actualClampedPosition = undefined;    return;  }  if (defined(owner._removeCallbackFunc)) {    owner._removeCallbackFunc();  }  function updateFunction(clampedPosition) {    if (owner._heightReference === HeightReference.RELATIVE_TO_GROUND) {      if (owner._mode === SceneMode.SCENE3D) {        const clampedCart = ellipsoid.cartesianToCartographic(          clampedPosition,          scratchCartographic        );        clampedCart.height += position.height;        ellipsoid.cartographicToCartesian(clampedCart, clampedPosition);      } else {        clampedPosition.x += position.height;      }    }    owner._clampedPosition = Cartesian3.clone(      clampedPosition,      owner._clampedPosition    );  }  owner._removeCallbackFunc = surface.updateHeight(position, updateFunction);  Cartographic.clone(position, scratchCartographic);  const height = globe.getHeight(position);  if (defined(height)) {    scratchCartographic.height = height;  }  ellipsoid.cartographicToCartesian(scratchCartographic, scratchPosition);  updateFunction(scratchPosition);};Billboard.prototype._loadImage = function () {  const atlas = this._billboardCollection._textureAtlas;  const imageId = this._imageId;  const image = this._image;  const imageSubRegion = this._imageSubRegion;  let imageIndexPromise;  const that = this;  function completeImageLoad(index) {    if (      that._imageId !== imageId ||      that._image !== image ||      !BoundingRectangle.equals(that._imageSubRegion, imageSubRegion)    ) {      // another load occurred before this one finished, ignore the index      return;    }    // fill in imageWidth and imageHeight    const textureCoordinates = atlas.textureCoordinates[index];    that._imageWidth = atlas.texture.width * textureCoordinates.width;    that._imageHeight = atlas.texture.height * textureCoordinates.height;    that._imageIndex = index;    that._ready = true;    that._image = undefined;    that._imageIndexPromise = undefined;    makeDirty(that, IMAGE_INDEX_INDEX);  }  if (defined(image)) {    // No need to wait on imageIndexPromise since these have already been added to the atlas    const index = atlas.getImageIndex(imageId);    if (defined(index)) {      completeImageLoad(index);      return;    }    imageIndexPromise = atlas.addImage(imageId, image);  }  if (defined(imageSubRegion)) {    imageIndexPromise = atlas.addSubRegion(imageId, imageSubRegion);  }  this._imageIndexPromise = imageIndexPromise;  if (!defined(imageIndexPromise)) {    return;  }  imageIndexPromise.then(completeImageLoad).catch(function (error) {    console.error(`Error loading image for billboard: ${error}`);    that._imageIndexPromise = undefined;  });};/** * <p> * Sets the image to be used for this billboard.  If a texture has already been created for the * given id, the existing texture is used. * </p> * <p> * This function is useful for dynamically creating textures that are shared across many billboards. * Only the first billboard will actually call the function and create the texture, while subsequent * billboards created with the same id will simply re-use the existing texture. * </p> * <p> * To load an image from a URL, setting the {@link Billboard#image} property is more convenient. * </p> * * @param {String} id The id of the image.  This can be any string that uniquely identifies the image. * @param {HTMLImageElement|HTMLCanvasElement|String|Resource|Billboard.CreateImageCallback} image The image to load.  This parameter *        can either be a loaded Image or Canvas, a URL which will be loaded as an Image automatically, *        or a function which will be called to create the image if it hasn't been loaded already. * @example * // create a billboard image dynamically * function drawImage(id) { *   // create and draw an image using a canvas *   const canvas = document.createElement('canvas'); *   const context2D = canvas.getContext('2d'); *   // ... draw image *   return canvas; * } * // drawImage will be called to create the texture * b.setImage('myImage', drawImage); * * // subsequent billboards created in the same collection using the same id will use the existing * // texture, without the need to create the canvas or draw the image * b2.setImage('myImage', drawImage); */Billboard.prototype.setImage = function (id, image) {  //>>includeStart('debug', pragmas.debug);  if (!defined(id)) {    throw new DeveloperError("id is required.");  }  if (!defined(image)) {    throw new DeveloperError("image is required.");  }  //>>includeEnd('debug');  if (this._imageId === id) {    return;  }  this._imageIndex = -1;  this._imageSubRegion = undefined;  this._imageId = id;  this._image = image;  if (defined(this._billboardCollection._textureAtlas)) {    this._loadImage();  }};/** * Uses a sub-region of the image with the given id as the image for this billboard, * measured in pixels from the bottom-left. * * @param {String} id The id of the image to use. * @param {BoundingRectangle} subRegion The sub-region of the image. * * @exception {RuntimeError} image with id must be in the atlas */Billboard.prototype.setImageSubRegion = function (id, subRegion) {  //>>includeStart('debug', pragmas.debug);  if (!defined(id)) {    throw new DeveloperError("id is required.");  }  if (!defined(subRegion)) {    throw new DeveloperError("subRegion is required.");  }  //>>includeEnd('debug');  if (    this._imageId === id &&    BoundingRectangle.equals(this._imageSubRegion, subRegion)  ) {    return;  }  this._imageIndex = -1;  this._imageId = id;  this._imageSubRegion = BoundingRectangle.clone(subRegion);  if (defined(this._billboardCollection._textureAtlas)) {    this._loadImage();  }};Billboard.prototype._setTranslate = function (value) {  //>>includeStart('debug', pragmas.debug);  if (!defined(value)) {    throw new DeveloperError("value is required.");  }  //>>includeEnd('debug');  const translate = this._translate;  if (!Cartesian2.equals(translate, value)) {    Cartesian2.clone(value, translate);    makeDirty(this, PIXEL_OFFSET_INDEX);  }};Billboard.prototype._getActualPosition = function () {  return defined(this._clampedPosition)    ? this._clampedPosition    : this._actualPosition;};Billboard.prototype._setActualPosition = function (value) {  if (!defined(this._clampedPosition)) {    Cartesian3.clone(value, this._actualPosition);  }  makeDirty(this, POSITION_INDEX);};const tempCartesian3 = new Cartesian4();Billboard._computeActualPosition = function (  billboard,  position,  frameState,  modelMatrix) {  if (defined(billboard._clampedPosition)) {    if (frameState.mode !== billboard._mode) {      billboard._updateClamping();    }    return billboard._clampedPosition;  } else if (frameState.mode === SceneMode.SCENE3D) {    return position;  }  Matrix4.multiplyByPoint(modelMatrix, position, tempCartesian3);  return SceneTransforms.computeActualWgs84Position(frameState, tempCartesian3);};const scratchCartesian3 = new Cartesian3();// This function is basically a stripped-down JavaScript version of BillboardCollectionVS.glslBillboard._computeScreenSpacePosition = function (  modelMatrix,  position,  eyeOffset,  pixelOffset,  scene,  result) {  // Model to world coordinates  const positionWorld = Matrix4.multiplyByPoint(    modelMatrix,    position,    scratchCartesian3  );  // World to window coordinates  const positionWC = SceneTransforms.wgs84WithEyeOffsetToWindowCoordinates(    scene,    positionWorld,    eyeOffset,    result  );  if (!defined(positionWC)) {    return undefined;  }  // Apply pixel offset  Cartesian2.add(positionWC, pixelOffset, positionWC);  return positionWC;};const scratchPixelOffset = new Cartesian2(0.0, 0.0);/** * Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets. * The screen space origin is the top, left corner of the canvas; <code>x</code> increases from * left to right, and <code>y</code> increases from top to bottom. * * @param {Scene} scene The scene. * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The screen-space position of the billboard. * * @exception {DeveloperError} Billboard must be in a collection. * * @example * console.log(b.computeScreenSpacePosition(scene).toString()); * * @see Billboard#eyeOffset * @see Billboard#pixelOffset */Billboard.prototype.computeScreenSpacePosition = function (scene, result) {  const billboardCollection = this._billboardCollection;  if (!defined(result)) {    result = new Cartesian2();  }  //>>includeStart('debug', pragmas.debug);  if (!defined(billboardCollection)) {    throw new DeveloperError(      "Billboard must be in a collection.  Was it removed?"    );  }  if (!defined(scene)) {    throw new DeveloperError("scene is required.");  }  //>>includeEnd('debug');  // pixel offset for screen space computation is the pixelOffset + screen space translate  Cartesian2.clone(this._pixelOffset, scratchPixelOffset);  Cartesian2.add(scratchPixelOffset, this._translate, scratchPixelOffset);  let modelMatrix = billboardCollection.modelMatrix;  let position = this._position;  if (defined(this._clampedPosition)) {    position = this._clampedPosition;    if (scene.mode !== SceneMode.SCENE3D) {      // position needs to be in world coordinates      const projection = scene.mapProjection;      const ellipsoid = projection.ellipsoid;      const cart = projection.unproject(position, scratchCartographic);      position = ellipsoid.cartographicToCartesian(cart, scratchCartesian3);      modelMatrix = Matrix4.IDENTITY;    }  }  const windowCoordinates = Billboard._computeScreenSpacePosition(    modelMatrix,    position,    this._eyeOffset,    scratchPixelOffset,    scene,    result  );  return windowCoordinates;};/** * Gets a billboard's screen space bounding box centered around screenSpacePosition. * @param {Billboard} billboard The billboard to get the screen space bounding box for. * @param {Cartesian2} screenSpacePosition The screen space center of the label. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The screen space bounding box. * * @private */Billboard.getScreenSpaceBoundingBox = function (  billboard,  screenSpacePosition,  result) {  let width = billboard.width;  let height = billboard.height;  const scale = billboard.scale;  width *= scale;  height *= scale;  let x = screenSpacePosition.x;  if (billboard.horizontalOrigin === HorizontalOrigin.RIGHT) {    x -= width;  } else if (billboard.horizontalOrigin === HorizontalOrigin.CENTER) {    x -= width * 0.5;  }  let y = screenSpacePosition.y;  if (    billboard.verticalOrigin === VerticalOrigin.BOTTOM ||    billboard.verticalOrigin === VerticalOrigin.BASELINE  ) {    y -= height;  } else if (billboard.verticalOrigin === VerticalOrigin.CENTER) {    y -= height * 0.5;  }  if (!defined(result)) {    result = new BoundingRectangle();  }  result.x = x;  result.y = y;  result.width = width;  result.height = height;  return result;};/** * Determines if this billboard equals another billboard.  Billboards are equal if all their properties * are equal.  Billboards in different collections can be equal. * * @param {Billboard} other The billboard to compare for equality. * @returns {Boolean} <code>true</code> if the billboards are equal; otherwise, <code>false</code>. */Billboard.prototype.equals = function (other) {  return (    this === other ||    (defined(other) &&      this._id === other._id &&      Cartesian3.equals(this._position, other._position) &&      this._imageId === other._imageId &&      this._show === other._show &&      this._scale === other._scale &&      this._verticalOrigin === other._verticalOrigin &&      this._horizontalOrigin === other._horizontalOrigin &&      this._heightReference === other._heightReference &&      BoundingRectangle.equals(this._imageSubRegion, other._imageSubRegion) &&      Color.equals(this._color, other._color) &&      Cartesian2.equals(this._pixelOffset, other._pixelOffset) &&      Cartesian2.equals(this._translate, other._translate) &&      Cartesian3.equals(this._eyeOffset, other._eyeOffset) &&      NearFarScalar.equals(this._scaleByDistance, other._scaleByDistance) &&      NearFarScalar.equals(        this._translucencyByDistance,        other._translucencyByDistance      ) &&      NearFarScalar.equals(        this._pixelOffsetScaleByDistance,        other._pixelOffsetScaleByDistance      ) &&      DistanceDisplayCondition.equals(        this._distanceDisplayCondition,        other._distanceDisplayCondition      ) &&      this._disableDepthTestDistance === other._disableDepthTestDistance)  );};Billboard.prototype._destroy = function () {  if (defined(this._customData)) {    this._billboardCollection._scene.globe._surface.removeTileCustomData(      this._customData    );    this._customData = undefined;  }  if (defined(this._removeCallbackFunc)) {    this._removeCallbackFunc();    this._removeCallbackFunc = undefined;  }  this.image = undefined;  this._pickId = this._pickId && this._pickId.destroy();  this._billboardCollection = undefined;};/** * A function that creates an image. * @callback Billboard.CreateImageCallback * @param {String} id The identifier of the image to load. * @returns {HTMLImageElement|HTMLCanvasElement|Promise<HTMLImageElement|HTMLCanvasElement>} The image, or a promise that will resolve to an image. */export default Billboard;
 |