| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395 | import DeveloperError from "../Core/DeveloperError.js";/** * The content of a tile in a {@link Cesium3DTileset}. * <p> * Derived classes of this interface provide access to individual features in the tile. * Access derived objects through {@link Cesium3DTile#content}. * </p> * <p> * This type describes an interface and is not intended to be instantiated directly. * </p> * * @alias Cesium3DTileContent * @constructor */function Cesium3DTileContent() {  /**   * Gets or sets if any feature's property changed.  Used to   * optimized applying a style when a feature's property changed.   * <p>   * This is used to implement the <code>Cesium3DTileContent</code> interface, but is   * not part of the public Cesium API.   * </p>   *   * @type {Boolean}   *   * @private   */  this.featurePropertiesDirty = false;}Object.defineProperties(Cesium3DTileContent.prototype, {  /**   * Gets the number of features in the tile.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Number}   * @readonly   */  featuresLength: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the number of points in the tile.   * <p>   * Only applicable for tiles with Point Cloud content. This is different than {@link Cesium3DTileContent#featuresLength} which   * equals the number of groups of points as distinguished by the <code>BATCH_ID</code> feature table semantic.   * </p>   *   * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/PointCloud#batched-points}   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Number}   * @readonly   */  pointsLength: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the number of triangles in the tile.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Number}   * @readonly   */  trianglesLength: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the tile's geometry memory in bytes.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Number}   * @readonly   */  geometryByteLength: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the tile's texture memory in bytes.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Number}   * @readonly   */  texturesByteLength: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the amount of memory used by the batch table textures, in bytes.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Number}   * @readonly   */  batchTableByteLength: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the array of {@link Cesium3DTileContent} objects for contents that contain other contents, such as composite tiles. The inner contents may in turn have inner contents, such as a composite tile that contains a composite tile.   *   * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Composite|Composite specification}   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Array}   * @readonly   */  innerContents: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the promise that will be resolved when the tile's content is ready to render.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Promise.<Cesium3DTileContent>}   * @readonly   */  readyPromise: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the tileset for this tile.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Cesium3DTileset}   * @readonly   */  tileset: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the tile containing this content.   *   * @memberof Cesium3DTileContent.prototype   *   * @type {Cesium3DTile}   * @readonly   */  tile: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the url of the tile's content.   * @memberof Cesium3DTileContent.prototype   *   * @type {String}   * @readonly   */  url: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the batch table for this content.   * <p>   * This is used to implement the <code>Cesium3DTileContent</code> interface, but is   * not part of the public Cesium API.   * </p>   *   * @type {Cesium3DTileBatchTable}   * @readonly   *   * @private   */  batchTable: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the metadata for this content, whether it is available explicitly or via   * implicit tiling. If there is no metadata, this property should be undefined.   * <p>   * This is used to implement the <code>Cesium3DTileContent</code> interface, but is   * not part of the public Cesium API.   * </p>   *   * @type {ImplicitMetadataView|undefined}   *   * @private   * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.   */  metadata: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },    set: function (value) {      DeveloperError.throwInstantiationError();    },  },  /**   * Gets the group for this content if the content has metadata (3D Tiles 1.1) or   * if it uses the <code>3DTILES_metadata</code> extension. If neither are present,   * this property should be undefined.   * <p>   * This is used to implement the <code>Cesium3DTileContent</code> interface, but is   * not part of the public Cesium API.   * </p>   *   * @type {Cesium3DTileContentGroup|undefined}   *   * @private   * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.   */  group: {    // eslint-disable-next-line getter-return    get: function () {      DeveloperError.throwInstantiationError();    },    set: function (value) {      DeveloperError.throwInstantiationError();    },  },});/** * Returns whether the feature has this property. * * @param {Number} batchId The batchId for the feature. * @param {String} name The case-sensitive name of the property. * @returns {Boolean} <code>true</code> if the feature has this property; otherwise, <code>false</code>. */Cesium3DTileContent.prototype.hasProperty = function (batchId, name) {  DeveloperError.throwInstantiationError();};/** * Returns the {@link Cesium3DTileFeature} object for the feature with the * given <code>batchId</code>.  This object is used to get and modify the * feature's properties. * <p> * Features in a tile are ordered by <code>batchId</code>, an index used to retrieve their metadata from the batch table. * </p> * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/BatchTable}. * * @param {Number} batchId The batchId for the feature. * @returns {Cesium3DTileFeature} The corresponding {@link Cesium3DTileFeature} object. * * @exception {DeveloperError} batchId must be between zero and {@link Cesium3DTileContent#featuresLength} - 1. */Cesium3DTileContent.prototype.getFeature = function (batchId) {  DeveloperError.throwInstantiationError();};/**     * Called when {@link Cesium3DTileset#debugColorizeTiles} changes.     * <p>     * This is used to implement the <code>Cesium3DTileContent</code> interface, but is     * not part of the public Cesium API.     * </p>     *     * @param {Boolean} enabled Whether to enable or disable debug settings.     * @returns {Cesium3DTileFeature} The corresponding {@link Cesium3DTileFeature} object.     * @private     */Cesium3DTileContent.prototype.applyDebugSettings = function (enabled, color) {  DeveloperError.throwInstantiationError();};/** * Apply a style to the content * <p> * This is used to implement the <code>Cesium3DTileContent</code> interface, but is * not part of the public Cesium API. * </p> * * @param {Cesium3DTileStyle} style The style. * * @private */Cesium3DTileContent.prototype.applyStyle = function (style) {  DeveloperError.throwInstantiationError();};/** * Called by the tile during tileset traversal to get the draw commands needed to render this content. * When the tile's content is in the PROCESSING state, this creates WebGL resources to ultimately * move to the READY state. * <p> * This is used to implement the <code>Cesium3DTileContent</code> interface, but is * not part of the public Cesium API. * </p> * * @param {Cesium3DTileset} tileset The tileset containing this tile. * @param {FrameState} frameState The frame state. * * @private */Cesium3DTileContent.prototype.update = function (tileset, frameState) {  DeveloperError.throwInstantiationError();};/** * Returns true if this object was destroyed; otherwise, false. * <br /><br /> * If this object was destroyed, it should not be used; calling any function other than * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. * <p> * This is used to implement the <code>Cesium3DTileContent</code> interface, but is * not part of the public Cesium API. * </p> * * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>. * * @see Cesium3DTileContent#destroy * * @private */Cesium3DTileContent.prototype.isDestroyed = function () {  DeveloperError.throwInstantiationError();};/** * Destroys the WebGL resources held by this object.  Destroying an object allows for deterministic * release of WebGL resources, instead of relying on the garbage collector to destroy this object. * <br /><br /> * Once an object is destroyed, it should not be used; calling any function other than * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.  Therefore, * assign the return value (<code>undefined</code>) to the object as done in the example. * <p> * This is used to implement the <code>Cesium3DTileContent</code> interface, but is * not part of the public Cesium API. * </p> * * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called. * * @example * content = content && content.destroy(); * * @see Cesium3DTileContent#isDestroyed * * @private */Cesium3DTileContent.prototype.destroy = function () {  DeveloperError.throwInstantiationError();};export default Cesium3DTileContent;
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