| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444 | import Color from "../Core/Color.js";import defined from "../Core/defined.js";/** * A feature of a {@link Cesium3DTileset}. * <p> * Provides access to a feature's properties stored in the tile's batch table, as well * as the ability to show/hide a feature and change its highlight color via * {@link Cesium3DTileFeature#show} and {@link Cesium3DTileFeature#color}, respectively. * </p> * <p> * Modifications to a <code>Cesium3DTileFeature</code> object have the lifetime of the tile's * content.  If the tile's content is unloaded, e.g., due to it going out of view and needing * to free space in the cache for visible tiles, listen to the {@link Cesium3DTileset#tileUnload} event to save any * modifications. Also listen to the {@link Cesium3DTileset#tileVisible} event to reapply any modifications. * </p> * <p> * Do not construct this directly.  Access it through {@link Cesium3DTileContent#getFeature} * or picking using {@link Scene#pick}. * </p> * * @alias Cesium3DTileFeature * @constructor * * @example * // On mouse over, display all the properties for a feature in the console log. * handler.setInputAction(function(movement) { *     const feature = scene.pick(movement.endPosition); *     if (feature instanceof Cesium.Cesium3DTileFeature) { *         const propertyNames = feature.getPropertyNames(); *         const length = propertyNames.length; *         for (let i = 0; i < length; ++i) { *             const propertyName = propertyNames[i]; *             console.log(propertyName + ': ' + feature.getProperty(propertyName)); *         } *     } * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); */function Cesium3DTileFeature(content, batchId) {  this._content = content;  this._batchId = batchId;  this._color = undefined; // for calling getColor}Object.defineProperties(Cesium3DTileFeature.prototype, {  /**   * Gets or sets if the feature will be shown. This is set for all features   * when a style's show is evaluated.   *   * @memberof Cesium3DTileFeature.prototype   *   * @type {Boolean}   *   * @default true   */  show: {    get: function () {      return this._content.batchTable.getShow(this._batchId);    },    set: function (value) {      this._content.batchTable.setShow(this._batchId, value);    },  },  /**   * Gets or sets the highlight color multiplied with the feature's color.  When   * this is white, the feature's color is not changed. This is set for all features   * when a style's color is evaluated.   *   * @memberof Cesium3DTileFeature.prototype   *   * @type {Color}   *   * @default {@link Color.WHITE}   */  color: {    get: function () {      if (!defined(this._color)) {        this._color = new Color();      }      return this._content.batchTable.getColor(this._batchId, this._color);    },    set: function (value) {      this._content.batchTable.setColor(this._batchId, value);    },  },  /**   * Gets a typed array containing the ECEF positions of the polyline.   * Returns undefined if {@link Cesium3DTileset#vectorKeepDecodedPositions} is false   * or the feature is not a polyline in a vector tile.   *   * @memberof Cesium3DTileFeature.prototype   *   * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.   *   * @type {Float64Array}   */  polylinePositions: {    get: function () {      if (!defined(this._content.getPolylinePositions)) {        return undefined;      }      return this._content.getPolylinePositions(this._batchId);    },  },  /**   * Gets the content of the tile containing the feature.   *   * @memberof Cesium3DTileFeature.prototype   *   * @type {Cesium3DTileContent}   *   * @readonly   * @private   */  content: {    get: function () {      return this._content;    },  },  /**   * Gets the tileset containing the feature.   *   * @memberof Cesium3DTileFeature.prototype   *   * @type {Cesium3DTileset}   *   * @readonly   */  tileset: {    get: function () {      return this._content.tileset;    },  },  /**   * All objects returned by {@link Scene#pick} have a <code>primitive</code> property. This returns   * the tileset containing the feature.   *   * @memberof Cesium3DTileFeature.prototype   *   * @type {Cesium3DTileset}   *   * @readonly   */  primitive: {    get: function () {      return this._content.tileset;    },  },  /**   * Get the feature ID associated with this feature. For 3D Tiles 1.0, the   * batch ID is returned. For EXT_mesh_features, this is the feature ID from   * the selected feature ID set.   *   * @memberof Cesium3DTileFeature.prototype   *   * @type {Number}   *   * @readonly   * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.   */  featureId: {    get: function () {      return this._batchId;    },  },  /**   * @private   */  pickId: {    get: function () {      return this._content.batchTable.getPickColor(this._batchId);    },  },});/** * Returns whether the feature contains this property. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy} * * @param {String} name The case-sensitive name of the property. * @returns {Boolean} Whether the feature contains this property. */Cesium3DTileFeature.prototype.hasProperty = function (name) {  return this._content.batchTable.hasProperty(this._batchId, name);};/** * Returns an array of property names for the feature. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy} * * @param {String[]} [results] An array into which to store the results. * @returns {String[]} The names of the feature's properties. */Cesium3DTileFeature.prototype.getPropertyNames = function (results) {  return this._content.batchTable.getPropertyNames(this._batchId, results);};/** * Returns a copy of the value of the feature's property with the given name. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_batch_table_hierarchy} * * @param {String} name The case-sensitive name of the property. * @returns {*} The value of the property or <code>undefined</code> if the feature does not have this property. * * @example * // Display all the properties for a feature in the console log. * const propertyNames = feature.getPropertyNames(); * const length = propertyNames.length; * for (let i = 0; i < length; ++i) { *     const propertyName = propertyNames[i]; *     console.log(propertyName + ': ' + feature.getProperty(propertyName)); * } */Cesium3DTileFeature.prototype.getProperty = function (name) {  return this._content.batchTable.getProperty(this._batchId, name);};/** * Returns a copy of the feature's property with the given name, examining all * the metadata from 3D Tiles 1.0 formats, the EXT_structural_metadata and legacy * EXT_feature_metadata glTF extensions, and the metadata present either in the * tileset JSON (3D Tiles 1.1) or in the 3DTILES_metadata 3D Tiles extension. * Metadata is checked against name from most specific to most general and the * first match is returned. Metadata is checked in this order: * * <ol> *   <li>Batch table (structural metadata) property by semantic</li> *   <li>Batch table (structural metadata) property by property ID</li> *   <li>Content metadata property by semantic</li> *   <li>Content metadata property by property</li> *   <li>Tile metadata property by semantic</li> *   <li>Tile metadata property by property ID</li> *   <li>Subtree metadata property by semantic</li> *   <li>Subtree metadata property by property ID</li> *   <li>Group metadata property by semantic</li> *   <li>Group metadata property by property ID</li> *   <li>Tileset metadata property by semantic</li> *   <li>Tileset metadata property by property ID</li> *   <li>Otherwise, return undefined</li> * </ol> * <p> * For 3D Tiles Next details, see the {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_metadata|3DTILES_metadata Extension} * for 3D Tiles, as well as the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} * for glTF. For the legacy glTF extension, see {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} * </p> * * @param {Cesium3DTileContent} content The content for accessing the metadata * @param {Number} batchId The batch ID (or feature ID) of the feature to get a property for * @param {String} name The semantic or property ID of the feature. Semantics are checked before property IDs in each granularity of metadata. * @return {*} The value of the property or <code>undefined</code> if the feature does not have this property. * * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */Cesium3DTileFeature.getPropertyInherited = function (content, batchId, name) {  const batchTable = content.batchTable;  if (defined(batchTable)) {    if (batchTable.hasPropertyBySemantic(batchId, name)) {      return batchTable.getPropertyBySemantic(batchId, name);    }    if (batchTable.hasProperty(batchId, name)) {      return batchTable.getProperty(batchId, name);    }  }  const contentMetadata = content.metadata;  if (defined(contentMetadata)) {    if (contentMetadata.hasPropertyBySemantic(name)) {      return contentMetadata.getPropertyBySemantic(name);    }    if (contentMetadata.hasProperty(name)) {      return contentMetadata.getProperty(name);    }  }  const tile = content.tile;  const tileMetadata = tile.metadata;  if (defined(tileMetadata)) {    if (tileMetadata.hasPropertyBySemantic(name)) {      return tileMetadata.getPropertyBySemantic(name);    }    if (tileMetadata.hasProperty(name)) {      return tileMetadata.getProperty(name);    }  }  let subtreeMetadata;  if (defined(tile.implicitSubtree)) {    subtreeMetadata = tile.implicitSubtree.metadata;  }  if (defined(subtreeMetadata)) {    if (subtreeMetadata.hasPropertyBySemantic(name)) {      return subtreeMetadata.getPropertyBySemantic(name);    }    if (subtreeMetadata.hasProperty(name)) {      return subtreeMetadata.getProperty(name);    }  }  const groupMetadata = defined(content.group)    ? content.group.metadata    : undefined;  if (defined(groupMetadata)) {    if (groupMetadata.hasPropertyBySemantic(name)) {      return groupMetadata.getPropertyBySemantic(name);    }    if (groupMetadata.hasProperty(name)) {      return groupMetadata.getProperty(name);    }  }  const tilesetMetadata = content.tileset.metadata;  if (defined(tilesetMetadata)) {    if (tilesetMetadata.hasPropertyBySemantic(name)) {      return tilesetMetadata.getPropertyBySemantic(name);    }    if (tilesetMetadata.hasProperty(name)) {      return tilesetMetadata.getProperty(name);    }  }  return undefined;};/** * Returns a copy of the value of the feature's property with the given name. * If the feature is contained within a tileset that has metadata (3D Tiles 1.1) * or uses the <code>3DTILES_metadata</code> extension, tileset, group and tile * metadata is inherited. * <p> * To resolve name conflicts, this method resolves names from most specific to * least specific by metadata granularity in the order: feature, tile, group, * tileset. Within each granularity, semantics are resolved first, then other * properties. * </p> * @param {String} name The case-sensitive name of the property. * @returns {*} The value of the property or <code>undefined</code> if the feature does not have this property. * @private */Cesium3DTileFeature.prototype.getPropertyInherited = function (name) {  return Cesium3DTileFeature.getPropertyInherited(    this._content,    this._batchId,    name  );};/** * Sets the value of the feature's property with the given name. * <p> * If a property with the given name doesn't exist, it is created. * </p> * * @param {String} name The case-sensitive name of the property. * @param {*} value The value of the property that will be copied. * * @exception {DeveloperError} Inherited batch table hierarchy property is read only. * * @example * const height = feature.getProperty('Height'); // e.g., the height of a building * * @example * const name = 'clicked'; * if (feature.getProperty(name)) { *     console.log('already clicked'); * } else { *     feature.setProperty(name, true); *     console.log('first click'); * } */Cesium3DTileFeature.prototype.setProperty = function (name, value) {  this._content.batchTable.setProperty(this._batchId, name, value);  // PERFORMANCE_IDEA: Probably overkill, but maybe only mark the tile dirty if the  // property is in one of the style's expressions or - if it can be done quickly -  // if the new property value changed the result of an expression.  this._content.featurePropertiesDirty = true;};/** * Returns whether the feature's class name equals <code>className</code>. Unlike {@link Cesium3DTileFeature#isClass} * this function only checks the feature's exact class and not inherited classes. * <p> * This function returns <code>false</code> if no batch table hierarchy is present. * </p> * * @param {String} className The name to check against. * @returns {Boolean} Whether the feature's class name equals <code>className</code> * * @private */Cesium3DTileFeature.prototype.isExactClass = function (className) {  return this._content.batchTable.isExactClass(this._batchId, className);};/** * Returns whether the feature's class or any inherited classes are named <code>className</code>. * <p> * This function returns <code>false</code> if no batch table hierarchy is present. * </p> * * @param {String} className The name to check against. * @returns {Boolean} Whether the feature's class or inherited classes are named <code>className</code> * * @private */Cesium3DTileFeature.prototype.isClass = function (className) {  return this._content.batchTable.isClass(this._batchId, className);};/** * Returns the feature's class name. * <p> * This function returns <code>undefined</code> if no batch table hierarchy is present. * </p> * * @returns {String} The feature's class name. * * @private */Cesium3DTileFeature.prototype.getExactClassName = function () {  return this._content.batchTable.getExactClassName(this._batchId);};export default Cesium3DTileFeature;
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