| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | import Check from "../Core/Check.js";/** * The state for a 3D Tiles update pass. * * @private * @constructor */function Cesium3DTilePassState(options) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("options", options);  Check.typeOf.number("options.pass", options.pass);  //>>includeEnd('debug');  /**   * The pass.   *   * @type {Cesium3DTilePass}   */  this.pass = options.pass;  /**   * An array of rendering commands to use instead of {@link FrameState.commandList} for the current pass.   *   * @type {DrawCommand[]}   */  this.commandList = options.commandList;  /**   * A camera to use instead of {@link FrameState.camera} for the current pass.   *   * @type {Camera}   */  this.camera = options.camera;  /**   * A culling volume to use instead of {@link FrameState.cullingVolume} for the current pass.   *   * @type {CullingVolume}   */  this.cullingVolume = options.cullingVolume;  /**   * A read-only property that indicates whether the pass is ready, i.e. all tiles needed by the pass are loaded.   *   * @type {Boolean}   * @readonly   * @default false   */  this.ready = false;}export default Cesium3DTilePassState;
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