| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | import Cartesian3 from "../Core/Cartesian3.js";import Check from "../Core/Check.js";import defaultValue from "../Core/defaultValue.js";import CesiumMath from "../Core/Math.js";/** * A ParticleEmitter that emits particles from a circle. * Particles will be positioned within a circle and have initial velocities going along the z vector. * * @alias CircleEmitter * @constructor * * @param {Number} [radius=1.0] The radius of the circle in meters. */function CircleEmitter(radius) {  radius = defaultValue(radius, 1.0);  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number.greaterThan("radius", radius, 0.0);  //>>includeEnd('debug');  this._radius = defaultValue(radius, 1.0);}Object.defineProperties(CircleEmitter.prototype, {  /**   * The radius of the circle in meters.   * @memberof CircleEmitter.prototype   * @type {Number}   * @default 1.0   */  radius: {    get: function () {      return this._radius;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.number.greaterThan("value", value, 0.0);      //>>includeEnd('debug');      this._radius = value;    },  },});/** * Initializes the given {@link Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize. */CircleEmitter.prototype.emit = function (particle) {  const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);  const rad = CesiumMath.randomBetween(0.0, this._radius);  const x = rad * Math.cos(theta);  const y = rad * Math.sin(theta);  const z = 0.0;  particle.position = Cartesian3.fromElements(x, y, z, particle.position);  particle.velocity = Cartesian3.clone(Cartesian3.UNIT_Z, particle.velocity);};export default CircleEmitter;
 |