| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329 | import defaultValue from "../Core/defaultValue.js";import defer from "../Core/defer.js";import defined from "../Core/defined.js";import destroyObject from "../Core/destroyObject.js";import getMagic from "../Core/getMagic.js";import RuntimeError from "../Core/RuntimeError.js";/** * Represents the contents of a * {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Composite|Composite} * tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles} tileset. * <p> * Implements the {@link Cesium3DTileContent} interface. * </p> * * @alias Composite3DTileContent * @constructor * * @private */function Composite3DTileContent(  tileset,  tile,  resource,  arrayBuffer,  byteOffset,  factory) {  this._tileset = tileset;  this._tile = tile;  this._resource = resource;  this._contents = [];  this._readyPromise = defer();  this._metadata = undefined;  this._group = undefined;  initialize(this, arrayBuffer, byteOffset, factory);}Object.defineProperties(Composite3DTileContent.prototype, {  featurePropertiesDirty: {    get: function () {      const contents = this._contents;      const length = contents.length;      for (let i = 0; i < length; ++i) {        if (contents[i].featurePropertiesDirty) {          return true;        }      }      return false;    },    set: function (value) {      const contents = this._contents;      const length = contents.length;      for (let i = 0; i < length; ++i) {        contents[i].featurePropertiesDirty = value;      }    },  },  /**   * Part of the {@link Cesium3DTileContent} interface.  <code>Composite3DTileContent</code>   * always returns <code>0</code>.  Instead call <code>featuresLength</code> for a tile in the composite.   * @memberof Composite3DTileContent.prototype   */  featuresLength: {    get: function () {      return 0;    },  },  /**   * Part of the {@link Cesium3DTileContent} interface.  <code>Composite3DTileContent</code>   * always returns <code>0</code>.  Instead call <code>pointsLength</code> for a tile in the composite.   * @memberof Composite3DTileContent.prototype   */  pointsLength: {    get: function () {      return 0;    },  },  /**   * Part of the {@link Cesium3DTileContent} interface.  <code>Composite3DTileContent</code>   * always returns <code>0</code>.  Instead call <code>trianglesLength</code> for a tile in the composite.   * @memberof Composite3DTileContent.prototype   */  trianglesLength: {    get: function () {      return 0;    },  },  /**   * Part of the {@link Cesium3DTileContent} interface.  <code>Composite3DTileContent</code>   * always returns <code>0</code>.  Instead call <code>geometryByteLength</code> for a tile in the composite.   * @memberof Composite3DTileContent.prototype   */  geometryByteLength: {    get: function () {      return 0;    },  },  /**   * Part of the {@link Cesium3DTileContent} interface.   <code>Composite3DTileContent</code>   * always returns <code>0</code>.  Instead call <code>texturesByteLength</code> for a tile in the composite.   * @memberof Composite3DTileContent.prototype   */  texturesByteLength: {    get: function () {      return 0;    },  },  /**   * Part of the {@link Cesium3DTileContent} interface.  <code>Composite3DTileContent</code>   * always returns <code>0</code>.  Instead call <code>batchTableByteLength</code> for a tile in the composite.   * @memberof Composite3DTileContent.prototype   */  batchTableByteLength: {    get: function () {      return 0;    },  },  innerContents: {    get: function () {      return this._contents;    },  },  readyPromise: {    get: function () {      return this._readyPromise.promise;    },  },  tileset: {    get: function () {      return this._tileset;    },  },  tile: {    get: function () {      return this._tile;    },  },  url: {    get: function () {      return this._resource.getUrlComponent(true);    },  },  /**   * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>   * both stores the content metadata and propagates the content metadata to all of its children.   * @memberof Composite3DTileContent.prototype   * @private   * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.   */  metadata: {    get: function () {      return this._metadata;    },    set: function (value) {      this._metadata = value;      const contents = this._contents;      const length = contents.length;      for (let i = 0; i < length; ++i) {        contents[i].metadata = value;      }    },  },  /**   * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>   * always returns <code>undefined</code>.  Instead call <code>batchTable</code> for a tile in the composite.   * @memberof Composite3DTileContent.prototype   */  batchTable: {    get: function () {      return undefined;    },  },  /**   * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>   * both stores the group metadata and propagates the group metadata to all of its children.   * @memberof Composite3DTileContent.prototype   * @private   * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.   */  group: {    get: function () {      return this._group;    },    set: function (value) {      this._group = value;      const contents = this._contents;      const length = contents.length;      for (let i = 0; i < length; ++i) {        contents[i].group = value;      }    },  },});const sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;function initialize(content, arrayBuffer, byteOffset, factory) {  byteOffset = defaultValue(byteOffset, 0);  const uint8Array = new Uint8Array(arrayBuffer);  const view = new DataView(arrayBuffer);  byteOffset += sizeOfUint32; // Skip magic  const version = view.getUint32(byteOffset, true);  if (version !== 1) {    throw new RuntimeError(      `Only Composite Tile version 1 is supported. Version ${version} is not.`    );  }  byteOffset += sizeOfUint32;  // Skip byteLength  byteOffset += sizeOfUint32;  const tilesLength = view.getUint32(byteOffset, true);  byteOffset += sizeOfUint32;  const contentPromises = [];  for (let i = 0; i < tilesLength; ++i) {    const tileType = getMagic(uint8Array, byteOffset);    // Tile byte length is stored after magic and version    const tileByteLength = view.getUint32(byteOffset + sizeOfUint32 * 2, true);    const contentFactory = factory[tileType];    if (defined(contentFactory)) {      const innerContent = contentFactory(        content._tileset,        content._tile,        content._resource,        arrayBuffer,        byteOffset      );      content._contents.push(innerContent);      contentPromises.push(innerContent.readyPromise);    } else {      throw new RuntimeError(        `Unknown tile content type, ${tileType}, inside Composite tile`      );    }    byteOffset += tileByteLength;  }  Promise.all(contentPromises)    .then(function () {      content._readyPromise.resolve(content);    })    .catch(function (error) {      content._readyPromise.reject(error);    });}/** * Part of the {@link Cesium3DTileContent} interface.  <code>Composite3DTileContent</code> * always returns <code>false</code>.  Instead call <code>hasProperty</code> for a tile in the composite. */Composite3DTileContent.prototype.hasProperty = function (batchId, name) {  return false;};/** * Part of the {@link Cesium3DTileContent} interface.  <code>Composite3DTileContent</code> * always returns <code>undefined</code>.  Instead call <code>getFeature</code> for a tile in the composite. */Composite3DTileContent.prototype.getFeature = function (batchId) {  return undefined;};Composite3DTileContent.prototype.applyDebugSettings = function (  enabled,  color) {  const contents = this._contents;  const length = contents.length;  for (let i = 0; i < length; ++i) {    contents[i].applyDebugSettings(enabled, color);  }};Composite3DTileContent.prototype.applyStyle = function (style) {  const contents = this._contents;  const length = contents.length;  for (let i = 0; i < length; ++i) {    contents[i].applyStyle(style);  }};Composite3DTileContent.prototype.update = function (tileset, frameState) {  const contents = this._contents;  const length = contents.length;  for (let i = 0; i < length; ++i) {    contents[i].update(tileset, frameState);  }};Composite3DTileContent.prototype.isDestroyed = function () {  return false;};Composite3DTileContent.prototype.destroy = function () {  const contents = this._contents;  const length = contents.length;  for (let i = 0; i < length; ++i) {    contents[i].destroy();  }  return destroyObject(this);};export default Composite3DTileContent;
 |