| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | import WebGLConstants from "../Core/WebGLConstants.js";/** * Determines the function used to compare two depths for the depth test. * * @enum {Number} */const DepthFunction = {  /**   * The depth test never passes.   *   * @type {Number}   * @constant   */  NEVER: WebGLConstants.NEVER,  /**   * The depth test passes if the incoming depth is less than the stored depth.   *   * @type {Number}   * @constant   */  LESS: WebGLConstants.LESS,  /**   * The depth test passes if the incoming depth is equal to the stored depth.   *   * @type {Number}   * @constant   */  EQUAL: WebGLConstants.EQUAL,  /**   * The depth test passes if the incoming depth is less than or equal to the stored depth.   *   * @type {Number}   * @constant   */  LESS_OR_EQUAL: WebGLConstants.LEQUAL,  /**   * The depth test passes if the incoming depth is greater than the stored depth.   *   * @type {Number}   * @constant   */  GREATER: WebGLConstants.GREATER,  /**   * The depth test passes if the incoming depth is not equal to the stored depth.   *   * @type {Number}   * @constant   */  NOT_EQUAL: WebGLConstants.NOTEQUAL,  /**   * The depth test passes if the incoming depth is greater than or equal to the stored depth.   *   * @type {Number}   * @constant   */  GREATER_OR_EQUAL: WebGLConstants.GEQUAL,  /**   * The depth test always passes.   *   * @type {Number}   * @constant   */  ALWAYS: WebGLConstants.ALWAYS,};export default Object.freeze(DepthFunction);
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