| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | import DeveloperError from "../Core/DeveloperError.js";/** * The subdivision scheme for an implicit tileset. * * @enum {String} * @private * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */const ImplicitSubdivisionScheme = {  /**   * A quadtree divides a parent tile into four children, split at the midpoint   * of the x and y dimensions of the bounding box   * @type {String}   * @constant   * @private   */  QUADTREE: "QUADTREE",  /**   * An octree divides a parent tile into eight children, split at the midpoint   * of the x, y, and z dimensions of the bounding box.   * @type {String}   * @constant   * @private   */  OCTREE: "OCTREE",};/** * Get the branching factor for the given subdivision scheme * @param {ImplicitSubdivisionScheme} subdivisionScheme The subdivision scheme * @returns {Number} The branching factor, either 4 for QUADTREE or 8 for OCTREE * @private */ImplicitSubdivisionScheme.getBranchingFactor = function (subdivisionScheme) {  switch (subdivisionScheme) {    case ImplicitSubdivisionScheme.OCTREE:      return 8;    case ImplicitSubdivisionScheme.QUADTREE:      return 4;    //>>includeStart('debug', pragmas.debug);    default:      throw new DeveloperError("subdivisionScheme is not a valid value.");    //>>includeEnd('debug');  }};export default Object.freeze(ImplicitSubdivisionScheme);
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