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| import BoundingRectangle from "../Core/BoundingRectangle.js";import Cartesian2 from "../Core/Cartesian2.js";import Cartesian3 from "../Core/Cartesian3.js";import Color from "../Core/Color.js";import defaultValue from "../Core/defaultValue.js";import defined from "../Core/defined.js";import DeveloperError from "../Core/DeveloperError.js";import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";import NearFarScalar from "../Core/NearFarScalar.js";import Billboard from "./Billboard.js";import HeightReference from "./HeightReference.js";import HorizontalOrigin from "./HorizontalOrigin.js";import LabelStyle from "./LabelStyle.js";import SDFSettings from "./SDFSettings.js";import VerticalOrigin from "./VerticalOrigin.js";const fontInfoCache = {};let fontInfoCacheLength = 0;const fontInfoCacheMaxSize = 256;const defaultBackgroundColor = new Color(0.165, 0.165, 0.165, 0.8);const defaultBackgroundPadding = new Cartesian2(7, 5);const textTypes = Object.freeze({  LTR: 0,  RTL: 1,  WEAK: 2,  BRACKETS: 3,});function rebindAllGlyphs(label) {  if (!label._rebindAllGlyphs && !label._repositionAllGlyphs) {    // only push label if it's not already been marked dirty    label._labelCollection._labelsToUpdate.push(label);  }  label._rebindAllGlyphs = true;}function repositionAllGlyphs(label) {  if (!label._rebindAllGlyphs && !label._repositionAllGlyphs) {    // only push label if it's not already been marked dirty    label._labelCollection._labelsToUpdate.push(label);  }  label._repositionAllGlyphs = true;}function getCSSValue(element, property) {  return document.defaultView    .getComputedStyle(element, null)    .getPropertyValue(property);}function parseFont(label) {  let fontInfo = fontInfoCache[label._font];  if (!defined(fontInfo)) {    const div = document.createElement("div");    div.style.position = "absolute";    div.style.opacity = 0;    div.style.font = label._font;    document.body.appendChild(div);    let lineHeight = parseFloat(getCSSValue(div, "line-height"));    if (isNaN(lineHeight)) {      // line-height isn't a number, i.e. 'normal'; apply default line-spacing      lineHeight = undefined;    }    fontInfo = {      family: getCSSValue(div, "font-family"),      size: getCSSValue(div, "font-size").replace("px", ""),      style: getCSSValue(div, "font-style"),      weight: getCSSValue(div, "font-weight"),      lineHeight: lineHeight,    };    document.body.removeChild(div);    if (fontInfoCacheLength < fontInfoCacheMaxSize) {      fontInfoCache[label._font] = fontInfo;      fontInfoCacheLength++;    }  }  label._fontFamily = fontInfo.family;  label._fontSize = fontInfo.size;  label._fontStyle = fontInfo.style;  label._fontWeight = fontInfo.weight;  label._lineHeight = fontInfo.lineHeight;}/** * A Label draws viewport-aligned text positioned in the 3D scene.  This constructor * should not be used directly, instead create labels by calling {@link LabelCollection#add}. * * @alias Label * @internalConstructor * @class * * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near * @exception {DeveloperError} distanceDisplayCondition.far must be greater than distanceDisplayCondition.near * * @see LabelCollection * @see LabelCollection#add * * @demo {@link https://sandcastle.cesium.com/index.html?src=Labels.html|Cesium Sandcastle Labels Demo} */function Label(options, labelCollection) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  if (    defined(options.disableDepthTestDistance) &&    options.disableDepthTestDistance < 0.0  ) {    throw new DeveloperError(      "disableDepthTestDistance must be greater than 0.0."    );  }  //>>includeEnd('debug');  let translucencyByDistance = options.translucencyByDistance;  let pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance;  let scaleByDistance = options.scaleByDistance;  let distanceDisplayCondition = options.distanceDisplayCondition;  if (defined(translucencyByDistance)) {    //>>includeStart('debug', pragmas.debug);    if (translucencyByDistance.far <= translucencyByDistance.near) {      throw new DeveloperError(        "translucencyByDistance.far must be greater than translucencyByDistance.near."      );    }    //>>includeEnd('debug');    translucencyByDistance = NearFarScalar.clone(translucencyByDistance);  }  if (defined(pixelOffsetScaleByDistance)) {    //>>includeStart('debug', pragmas.debug);    if (pixelOffsetScaleByDistance.far <= pixelOffsetScaleByDistance.near) {      throw new DeveloperError(        "pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near."      );    }    //>>includeEnd('debug');    pixelOffsetScaleByDistance = NearFarScalar.clone(      pixelOffsetScaleByDistance    );  }  if (defined(scaleByDistance)) {    //>>includeStart('debug', pragmas.debug);    if (scaleByDistance.far <= scaleByDistance.near) {      throw new DeveloperError(        "scaleByDistance.far must be greater than scaleByDistance.near."      );    }    //>>includeEnd('debug');    scaleByDistance = NearFarScalar.clone(scaleByDistance);  }  if (defined(distanceDisplayCondition)) {    //>>includeStart('debug', pragmas.debug);    if (distanceDisplayCondition.far <= distanceDisplayCondition.near) {      throw new DeveloperError(        "distanceDisplayCondition.far must be greater than distanceDisplayCondition.near."      );    }    //>>includeEnd('debug');    distanceDisplayCondition = DistanceDisplayCondition.clone(      distanceDisplayCondition    );  }  this._renderedText = undefined;  this._text = undefined;  this._show = defaultValue(options.show, true);  this._font = defaultValue(options.font, "30px sans-serif");  this._fillColor = Color.clone(defaultValue(options.fillColor, Color.WHITE));  this._outlineColor = Color.clone(    defaultValue(options.outlineColor, Color.BLACK)  );  this._outlineWidth = defaultValue(options.outlineWidth, 1.0);  this._showBackground = defaultValue(options.showBackground, false);  this._backgroundColor = Color.clone(    defaultValue(options.backgroundColor, defaultBackgroundColor)  );  this._backgroundPadding = Cartesian2.clone(    defaultValue(options.backgroundPadding, defaultBackgroundPadding)  );  this._style = defaultValue(options.style, LabelStyle.FILL);  this._verticalOrigin = defaultValue(    options.verticalOrigin,    VerticalOrigin.BASELINE  );  this._horizontalOrigin = defaultValue(    options.horizontalOrigin,    HorizontalOrigin.LEFT  );  this._pixelOffset = Cartesian2.clone(    defaultValue(options.pixelOffset, Cartesian2.ZERO)  );  this._eyeOffset = Cartesian3.clone(    defaultValue(options.eyeOffset, Cartesian3.ZERO)  );  this._position = Cartesian3.clone(    defaultValue(options.position, Cartesian3.ZERO)  );  this._scale = defaultValue(options.scale, 1.0);  this._id = options.id;  this._translucencyByDistance = translucencyByDistance;  this._pixelOffsetScaleByDistance = pixelOffsetScaleByDistance;  this._scaleByDistance = scaleByDistance;  this._heightReference = defaultValue(    options.heightReference,    HeightReference.NONE  );  this._distanceDisplayCondition = distanceDisplayCondition;  this._disableDepthTestDistance = options.disableDepthTestDistance;  this._labelCollection = labelCollection;  this._glyphs = [];  this._backgroundBillboard = undefined;  this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection  this._rebindAllGlyphs = true;  this._repositionAllGlyphs = true;  this._actualClampedPosition = undefined;  this._removeCallbackFunc = undefined;  this._mode = undefined;  this._clusterShow = true;  this.text = defaultValue(options.text, "");  this._relativeSize = 1.0;  parseFont(this);  this._updateClamping();}Object.defineProperties(Label.prototype, {  /**   * Determines if this label will be shown.  Use this to hide or show a label, instead   * of removing it and re-adding it to the collection.   * @memberof Label.prototype   * @type {Boolean}   * @default true   */  show: {    get: function () {      return this._show;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._show !== value) {        this._show = value;        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const billboard = glyphs[i].billboard;          if (defined(billboard)) {            billboard.show = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.show = value;        }      }    },  },  /**   * Gets or sets the Cartesian position of this label.   * @memberof Label.prototype   * @type {Cartesian3}   */  position: {    get: function () {      return this._position;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const position = this._position;      if (!Cartesian3.equals(position, value)) {        Cartesian3.clone(value, position);        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const billboard = glyphs[i].billboard;          if (defined(billboard)) {            billboard.position = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.position = value;        }        this._updateClamping();      }    },  },  /**   * Gets or sets the height reference of this billboard.   * @memberof Label.prototype   * @type {HeightReference}   * @default HeightReference.NONE   */  heightReference: {    get: function () {      return this._heightReference;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (value !== this._heightReference) {        this._heightReference = value;        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const billboard = glyphs[i].billboard;          if (defined(billboard)) {            billboard.heightReference = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.heightReference = value;        }        repositionAllGlyphs(this);        this._updateClamping();      }    },  },  /**   * Gets or sets the text of this label.   * @memberof Label.prototype   * @type {String}   */  text: {    get: function () {      return this._text;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._text !== value) {        this._text = value;        // Strip soft-hyphen (auto-wrap) characters from input string        const renderedValue = value.replace(/\u00ad/g, "");        this._renderedText = Label.enableRightToLeftDetection          ? reverseRtl(renderedValue)          : renderedValue;        rebindAllGlyphs(this);      }    },  },  /**   * Gets or sets the font used to draw this label. Fonts are specified using the same syntax as the CSS 'font' property.   * @memberof Label.prototype   * @type {String}   * @default '30px sans-serif'   * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-styles|HTML canvas 2D context text styles}   */  font: {    get: function () {      return this._font;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._font !== value) {        this._font = value;        rebindAllGlyphs(this);        parseFont(this);      }    },  },  /**   * Gets or sets the fill color of this label.   * @memberof Label.prototype   * @type {Color}   * @default Color.WHITE   * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}   */  fillColor: {    get: function () {      return this._fillColor;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const fillColor = this._fillColor;      if (!Color.equals(fillColor, value)) {        Color.clone(value, fillColor);        rebindAllGlyphs(this);      }    },  },  /**   * Gets or sets the outline color of this label.   * @memberof Label.prototype   * @type {Color}   * @default Color.BLACK   * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}   */  outlineColor: {    get: function () {      return this._outlineColor;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const outlineColor = this._outlineColor;      if (!Color.equals(outlineColor, value)) {        Color.clone(value, outlineColor);        rebindAllGlyphs(this);      }    },  },  /**   * Gets or sets the outline width of this label.   * @memberof Label.prototype   * @type {Number}   * @default 1.0   * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}   */  outlineWidth: {    get: function () {      return this._outlineWidth;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._outlineWidth !== value) {        this._outlineWidth = value;        rebindAllGlyphs(this);      }    },  },  /**   * Determines if a background behind this label will be shown.   * @memberof Label.prototype   * @default false   * @type {Boolean}   */  showBackground: {    get: function () {      return this._showBackground;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._showBackground !== value) {        this._showBackground = value;        rebindAllGlyphs(this);      }    },  },  /**   * Gets or sets the background color of this label.   * @memberof Label.prototype   * @type {Color}   * @default new Color(0.165, 0.165, 0.165, 0.8)   */  backgroundColor: {    get: function () {      return this._backgroundColor;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const backgroundColor = this._backgroundColor;      if (!Color.equals(backgroundColor, value)) {        Color.clone(value, backgroundColor);        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.color = backgroundColor;        }      }    },  },  /**   * Gets or sets the background padding, in pixels, of this label.  The <code>x</code> value   * controls horizontal padding, and the <code>y</code> value controls vertical padding.   * @memberof Label.prototype   * @type {Cartesian2}   * @default new Cartesian2(7, 5)   */  backgroundPadding: {    get: function () {      return this._backgroundPadding;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const backgroundPadding = this._backgroundPadding;      if (!Cartesian2.equals(backgroundPadding, value)) {        Cartesian2.clone(value, backgroundPadding);        repositionAllGlyphs(this);      }    },  },  /**   * Gets or sets the style of this label.   * @memberof Label.prototype   * @type {LabelStyle}   * @default LabelStyle.FILL   */  style: {    get: function () {      return this._style;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._style !== value) {        this._style = value;        rebindAllGlyphs(this);      }    },  },  /**   * Gets or sets the pixel offset in screen space from the origin of this label.  This is commonly used   * to align multiple labels and billboards at the same position, e.g., an image and text.  The   * screen space origin is the top, left corner of the canvas; <code>x</code> increases from   * left to right, and <code>y</code> increases from top to bottom.   * <br /><br />   * <div align='center'>   * <table border='0' cellpadding='5'><tr>   * <td align='center'><code>default</code><br/><img src='Images/Label.setPixelOffset.default.png' width='250' height='188' /></td>   * <td align='center'><code>l.pixeloffset = new Cartesian2(25, 75);</code><br/><img src='Images/Label.setPixelOffset.x50y-25.png' width='250' height='188' /></td>   * </tr></table>   * The label's origin is indicated by the yellow point.   * </div>   * @memberof Label.prototype   * @type {Cartesian2}   * @default Cartesian2.ZERO   */  pixelOffset: {    get: function () {      return this._pixelOffset;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const pixelOffset = this._pixelOffset;      if (!Cartesian2.equals(pixelOffset, value)) {        Cartesian2.clone(value, pixelOffset);        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.pixelOffset = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.pixelOffset = value;        }      }    },  },  /**   * Gets or sets near and far translucency properties of a Label based on the Label's distance from the camera.   * A label's translucency will interpolate between the {@link NearFarScalar#nearValue} and   * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds   * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.   * Outside of these ranges the label's translucency remains clamped to the nearest bound.  If undefined,   * translucencyByDistance will be disabled.   * @memberof Label.prototype   * @type {NearFarScalar}   *   * @example   * // Example 1.   * // Set a label's translucencyByDistance to 1.0 when the   * // camera is 1500 meters from the label and disappear as   * // the camera distance approaches 8.0e6 meters.   * text.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);   *   * @example   * // Example 2.   * // disable translucency by distance   * text.translucencyByDistance = undefined;   */  translucencyByDistance: {    get: function () {      return this._translucencyByDistance;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value) && value.far <= value.near) {        throw new DeveloperError(          "far distance must be greater than near distance."        );      }      //>>includeEnd('debug');      const translucencyByDistance = this._translucencyByDistance;      if (!NearFarScalar.equals(translucencyByDistance, value)) {        this._translucencyByDistance = NearFarScalar.clone(          value,          translucencyByDistance        );        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.translucencyByDistance = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.translucencyByDistance = value;        }      }    },  },  /**   * Gets or sets near and far pixel offset scaling properties of a Label based on the Label's distance from the camera.   * A label's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and   * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds   * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.   * Outside of these ranges the label's pixel offset scaling remains clamped to the nearest bound.  If undefined,   * pixelOffsetScaleByDistance will be disabled.   * @memberof Label.prototype   * @type {NearFarScalar}   *   * @example   * // Example 1.   * // Set a label's pixel offset scale to 0.0 when the   * // camera is 1500 meters from the label and scale pixel offset to 10.0 pixels   * // in the y direction the camera distance approaches 8.0e6 meters.   * text.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);   * text.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);   *   * @example   * // Example 2.   * // disable pixel offset by distance   * text.pixelOffsetScaleByDistance = undefined;   */  pixelOffsetScaleByDistance: {    get: function () {      return this._pixelOffsetScaleByDistance;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value) && value.far <= value.near) {        throw new DeveloperError(          "far distance must be greater than near distance."        );      }      //>>includeEnd('debug');      const pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance;      if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) {        this._pixelOffsetScaleByDistance = NearFarScalar.clone(          value,          pixelOffsetScaleByDistance        );        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.pixelOffsetScaleByDistance = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.pixelOffsetScaleByDistance = value;        }      }    },  },  /**   * Gets or sets near and far scaling properties of a Label based on the label's distance from the camera.   * A label's scale will interpolate between the {@link NearFarScalar#nearValue} and   * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds   * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.   * Outside of these ranges the label's scale remains clamped to the nearest bound.  If undefined,   * scaleByDistance will be disabled.   * @memberof Label.prototype   * @type {NearFarScalar}   *   * @example   * // Example 1.   * // Set a label's scaleByDistance to scale by 1.5 when the   * // camera is 1500 meters from the label and disappear as   * // the camera distance approaches 8.0e6 meters.   * label.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0);   *   * @example   * // Example 2.   * // disable scaling by distance   * label.scaleByDistance = undefined;   */  scaleByDistance: {    get: function () {      return this._scaleByDistance;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value) && value.far <= value.near) {        throw new DeveloperError(          "far distance must be greater than near distance."        );      }      //>>includeEnd('debug');      const scaleByDistance = this._scaleByDistance;      if (!NearFarScalar.equals(scaleByDistance, value)) {        this._scaleByDistance = NearFarScalar.clone(value, scaleByDistance);        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.scaleByDistance = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.scaleByDistance = value;        }      }    },  },  /**   * Gets and sets the 3D Cartesian offset applied to this label in eye coordinates.  Eye coordinates is a left-handed   * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and   * <code>z</code> points into the screen.  Eye coordinates use the same scale as world and model coordinates,   * which is typically meters.   * <br /><br />   * An eye offset is commonly used to arrange multiple label or objects at the same position, e.g., to   * arrange a label above its corresponding 3D model.   * <br /><br />   * Below, the label is positioned at the center of the Earth but an eye offset makes it always   * appear on top of the Earth regardless of the viewer's or Earth's orientation.   * <br /><br />   * <div align='center'>   * <table border='0' cellpadding='5'><tr>   * <td align='center'><img src='Images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>   * <td align='center'><img src='Images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>   * </tr></table>   * <code>l.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />   * </div>   * @memberof Label.prototype   * @type {Cartesian3}   * @default Cartesian3.ZERO   */  eyeOffset: {    get: function () {      return this._eyeOffset;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      const eyeOffset = this._eyeOffset;      if (!Cartesian3.equals(eyeOffset, value)) {        Cartesian3.clone(value, eyeOffset);        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.eyeOffset = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.eyeOffset = value;        }      }    },  },  /**   * Gets or sets the horizontal origin of this label, which determines if the label is drawn   * to the left, center, or right of its anchor position.   * <br /><br />   * <div align='center'>   * <img src='Images/Billboard.setHorizontalOrigin.png' width='648' height='196' /><br />   * </div>   * @memberof Label.prototype   * @type {HorizontalOrigin}   * @default HorizontalOrigin.LEFT   * @example   * // Use a top, right origin   * l.horizontalOrigin = Cesium.HorizontalOrigin.RIGHT;   * l.verticalOrigin = Cesium.VerticalOrigin.TOP;   */  horizontalOrigin: {    get: function () {      return this._horizontalOrigin;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._horizontalOrigin !== value) {        this._horizontalOrigin = value;        repositionAllGlyphs(this);      }    },  },  /**   * Gets or sets the vertical origin of this label, which determines if the label is   * to the above, below, or at the center of its anchor position.   * <br /><br />   * <div align='center'>   * <img src='Images/Billboard.setVerticalOrigin.png' width='695' height='175' /><br />   * </div>   * @memberof Label.prototype   * @type {VerticalOrigin}   * @default VerticalOrigin.BASELINE   * @example   * // Use a top, right origin   * l.horizontalOrigin = Cesium.HorizontalOrigin.RIGHT;   * l.verticalOrigin = Cesium.VerticalOrigin.TOP;   */  verticalOrigin: {    get: function () {      return this._verticalOrigin;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._verticalOrigin !== value) {        this._verticalOrigin = value;        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.verticalOrigin = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.verticalOrigin = value;        }        repositionAllGlyphs(this);      }    },  },  /**   * Gets or sets the uniform scale that is multiplied with the label's size in pixels.   * A scale of <code>1.0</code> does not change the size of the label; a scale greater than   * <code>1.0</code> enlarges the label; a positive scale less than <code>1.0</code> shrinks   * the label.   * <br /><br />   * Applying a large scale value may pixelate the label.  To make text larger without pixelation,   * use a larger font size when calling {@link Label#font} instead.   * <br /><br />   * <div align='center'>   * <img src='Images/Label.setScale.png' width='400' height='300' /><br/>   * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,   * and <code>2.0</code>.   * </div>   * @memberof Label.prototype   * @type {Number}   * @default 1.0   */  scale: {    get: function () {      return this._scale;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (!defined(value)) {        throw new DeveloperError("value is required.");      }      //>>includeEnd('debug');      if (this._scale !== value) {        this._scale = value;        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.scale = value * this._relativeSize;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.scale = value * this._relativeSize;        }        repositionAllGlyphs(this);      }    },  },  /**   * Gets the total scale of the label, which is the label's scale multiplied by the computed relative size   * of the desired font compared to the generated glyph size.   * @memberof Label.prototype   * @type {Number}   * @default 1.0   */  totalScale: {    get: function () {      return this._scale * this._relativeSize;    },  },  /**   * Gets or sets the condition specifying at what distance from the camera that this label will be displayed.   * @memberof Label.prototype   * @type {DistanceDisplayCondition}   * @default undefined   */  distanceDisplayCondition: {    get: function () {      return this._distanceDisplayCondition;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      if (defined(value) && value.far <= value.near) {        throw new DeveloperError("far must be greater than near");      }      //>>includeEnd('debug');      if (        !DistanceDisplayCondition.equals(value, this._distanceDisplayCondition)      ) {        this._distanceDisplayCondition = DistanceDisplayCondition.clone(          value,          this._distanceDisplayCondition        );        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.distanceDisplayCondition = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.distanceDisplayCondition = value;        }      }    },  },  /**   * Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.   * When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.   * @memberof Label.prototype   * @type {Number}   */  disableDepthTestDistance: {    get: function () {      return this._disableDepthTestDistance;    },    set: function (value) {      if (this._disableDepthTestDistance !== value) {        //>>includeStart('debug', pragmas.debug);        if (defined(value) && value < 0.0) {          throw new DeveloperError(            "disableDepthTestDistance must be greater than 0.0."          );        }        //>>includeEnd('debug');        this._disableDepthTestDistance = value;        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.disableDepthTestDistance = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.disableDepthTestDistance = value;        }      }    },  },  /**   * Gets or sets the user-defined value returned when the label is picked.   * @memberof Label.prototype   * @type {*}   */  id: {    get: function () {      return this._id;    },    set: function (value) {      if (this._id !== value) {        this._id = value;        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.id = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.id = value;        }      }    },  },  /**   * @private   */  pickId: {    get: function () {      if (this._glyphs.length === 0 || !defined(this._glyphs[0].billboard)) {        return undefined;      }      return this._glyphs[0].billboard.pickId;    },  },  /**   * Keeps track of the position of the label based on the height reference.   * @memberof Label.prototype   * @type {Cartesian3}   * @private   */  _clampedPosition: {    get: function () {      return this._actualClampedPosition;    },    set: function (value) {      this._actualClampedPosition = Cartesian3.clone(        value,        this._actualClampedPosition      );      const glyphs = this._glyphs;      for (let i = 0, len = glyphs.length; i < len; i++) {        const glyph = glyphs[i];        if (defined(glyph.billboard)) {          // Set all the private values here, because we already clamped to ground          //  so we don't want to do it again for every glyph          glyph.billboard._clampedPosition = value;        }      }      const backgroundBillboard = this._backgroundBillboard;      if (defined(backgroundBillboard)) {        backgroundBillboard._clampedPosition = value;      }    },  },  /**   * Determines whether or not this label will be shown or hidden because it was clustered.   * @memberof Label.prototype   * @type {Boolean}   * @default true   * @private   */  clusterShow: {    get: function () {      return this._clusterShow;    },    set: function (value) {      if (this._clusterShow !== value) {        this._clusterShow = value;        const glyphs = this._glyphs;        for (let i = 0, len = glyphs.length; i < len; i++) {          const glyph = glyphs[i];          if (defined(glyph.billboard)) {            glyph.billboard.clusterShow = value;          }        }        const backgroundBillboard = this._backgroundBillboard;        if (defined(backgroundBillboard)) {          backgroundBillboard.clusterShow = value;        }      }    },  },});Label.prototype._updateClamping = function () {  Billboard._updateClamping(this._labelCollection, this);};/** * Computes the screen-space position of the label's origin, taking into account eye and pixel offsets. * The screen space origin is the top, left corner of the canvas; <code>x</code> increases from * left to right, and <code>y</code> increases from top to bottom. * * @param {Scene} scene The scene the label is in. * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The screen-space position of the label. * * * @example * console.log(l.computeScreenSpacePosition(scene).toString()); * * @see Label#eyeOffset * @see Label#pixelOffset */Label.prototype.computeScreenSpacePosition = function (scene, result) {  //>>includeStart('debug', pragmas.debug);  if (!defined(scene)) {    throw new DeveloperError("scene is required.");  }  //>>includeEnd('debug');  if (!defined(result)) {    result = new Cartesian2();  }  const labelCollection = this._labelCollection;  const modelMatrix = labelCollection.modelMatrix;  const actualPosition = defined(this._actualClampedPosition)    ? this._actualClampedPosition    : this._position;  const windowCoordinates = Billboard._computeScreenSpacePosition(    modelMatrix,    actualPosition,    this._eyeOffset,    this._pixelOffset,    scene,    result  );  return windowCoordinates;};/** * Gets a label's screen space bounding box centered around screenSpacePosition. * @param {Label} label The label to get the screen space bounding box for. * @param {Cartesian2} screenSpacePosition The screen space center of the label. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The screen space bounding box. * * @private */Label.getScreenSpaceBoundingBox = function (  label,  screenSpacePosition,  result) {  let x = 0;  let y = 0;  let width = 0;  let height = 0;  const scale = label.totalScale;  const backgroundBillboard = label._backgroundBillboard;  if (defined(backgroundBillboard)) {    x = screenSpacePosition.x + backgroundBillboard._translate.x;    y = screenSpacePosition.y - backgroundBillboard._translate.y;    width = backgroundBillboard.width * scale;    height = backgroundBillboard.height * scale;    if (      label.verticalOrigin === VerticalOrigin.BOTTOM ||      label.verticalOrigin === VerticalOrigin.BASELINE    ) {      y -= height;    } else if (label.verticalOrigin === VerticalOrigin.CENTER) {      y -= height * 0.5;    }  } else {    x = Number.POSITIVE_INFINITY;    y = Number.POSITIVE_INFINITY;    let maxX = 0;    let maxY = 0;    const glyphs = label._glyphs;    const length = glyphs.length;    for (let i = 0; i < length; ++i) {      const glyph = glyphs[i];      const billboard = glyph.billboard;      if (!defined(billboard)) {        continue;      }      const glyphX = screenSpacePosition.x + billboard._translate.x;      let glyphY = screenSpacePosition.y - billboard._translate.y;      const glyphWidth = glyph.dimensions.width * scale;      const glyphHeight = glyph.dimensions.height * scale;      if (        label.verticalOrigin === VerticalOrigin.BOTTOM ||        label.verticalOrigin === VerticalOrigin.BASELINE      ) {        glyphY -= glyphHeight;      } else if (label.verticalOrigin === VerticalOrigin.CENTER) {        glyphY -= glyphHeight * 0.5;      }      if (label._verticalOrigin === VerticalOrigin.TOP) {        glyphY += SDFSettings.PADDING * scale;      } else if (        label._verticalOrigin === VerticalOrigin.BOTTOM ||        label._verticalOrigin === VerticalOrigin.BASELINE      ) {        glyphY -= SDFSettings.PADDING * scale;      }      x = Math.min(x, glyphX);      y = Math.min(y, glyphY);      maxX = Math.max(maxX, glyphX + glyphWidth);      maxY = Math.max(maxY, glyphY + glyphHeight);    }    width = maxX - x;    height = maxY - y;  }  if (!defined(result)) {    result = new BoundingRectangle();  }  result.x = x;  result.y = y;  result.width = width;  result.height = height;  return result;};/** * Determines if this label equals another label.  Labels are equal if all their properties * are equal.  Labels in different collections can be equal. * * @param {Label} other The label to compare for equality. * @returns {Boolean} <code>true</code> if the labels are equal; otherwise, <code>false</code>. */Label.prototype.equals = function (other) {  return (    this === other ||    (defined(other) &&      this._show === other._show &&      this._scale === other._scale &&      this._outlineWidth === other._outlineWidth &&      this._showBackground === other._showBackground &&      this._style === other._style &&      this._verticalOrigin === other._verticalOrigin &&      this._horizontalOrigin === other._horizontalOrigin &&      this._heightReference === other._heightReference &&      this._renderedText === other._renderedText &&      this._font === other._font &&      Cartesian3.equals(this._position, other._position) &&      Color.equals(this._fillColor, other._fillColor) &&      Color.equals(this._outlineColor, other._outlineColor) &&      Color.equals(this._backgroundColor, other._backgroundColor) &&      Cartesian2.equals(this._backgroundPadding, other._backgroundPadding) &&      Cartesian2.equals(this._pixelOffset, other._pixelOffset) &&      Cartesian3.equals(this._eyeOffset, other._eyeOffset) &&      NearFarScalar.equals(        this._translucencyByDistance,        other._translucencyByDistance      ) &&      NearFarScalar.equals(        this._pixelOffsetScaleByDistance,        other._pixelOffsetScaleByDistance      ) &&      NearFarScalar.equals(this._scaleByDistance, other._scaleByDistance) &&      DistanceDisplayCondition.equals(        this._distanceDisplayCondition,        other._distanceDisplayCondition      ) &&      this._disableDepthTestDistance === other._disableDepthTestDistance &&      this._id === other._id)  );};/** * Returns true if this object was destroyed; otherwise, false. * <br /><br /> * If this object was destroyed, it should not be used; calling any function other than * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. * * @returns {Boolean} True if this object was destroyed; otherwise, false. */Label.prototype.isDestroyed = function () {  return false;};/** * Determines whether or not run the algorithm, that match the text of the label to right-to-left languages * @memberof Label * @type {Boolean} * @default false * * @example * // Example 1. * // Set a label's rightToLeft before init * Cesium.Label.enableRightToLeftDetection = true; * const myLabelEntity = viewer.entities.add({ *   label: { *     id: 'my label', *     text: 'זה טקסט בעברית \n ועכשיו יורדים שורה', *   } * }); * * @example * // Example 2. * const myLabelEntity = viewer.entities.add({ *   label: { *     id: 'my label', *     text: 'English text' *   } * }); * // Set a label's rightToLeft after init * Cesium.Label.enableRightToLeftDetection = true; * myLabelEntity.text = 'טקסט חדש'; */Label.enableRightToLeftDetection = false;function convertTextToTypes(text, rtlChars) {  const ltrChars = /[a-zA-Z0-9]/;  const bracketsChars = /[()[\]{}<>]/;  const parsedText = [];  let word = "";  let lastType = textTypes.LTR;  let currentType = "";  const textLength = text.length;  for (let textIndex = 0; textIndex < textLength; ++textIndex) {    const character = text.charAt(textIndex);    if (rtlChars.test(character)) {      currentType = textTypes.RTL;    } else if (ltrChars.test(character)) {      currentType = textTypes.LTR;    } else if (bracketsChars.test(character)) {      currentType = textTypes.BRACKETS;    } else {      currentType = textTypes.WEAK;    }    if (textIndex === 0) {      lastType = currentType;    }    if (lastType === currentType && currentType !== textTypes.BRACKETS) {      word += character;    } else {      if (word !== "") {        parsedText.push({ Type: lastType, Word: word });      }      lastType = currentType;      word = character;    }  }  parsedText.push({ Type: currentType, Word: word });  return parsedText;}function reverseWord(word) {  return word.split("").reverse().join("");}function spliceWord(result, pointer, word) {  return result.slice(0, pointer) + word + result.slice(pointer);}function reverseBrackets(bracket) {  switch (bracket) {    case "(":      return ")";    case ")":      return "(";    case "[":      return "]";    case "]":      return "[";    case "{":      return "}";    case "}":      return "{";    case "<":      return ">";    case ">":      return "<";  }}//To add another language, simply add its Unicode block range(s) to the below regex.const hebrew = "\u05D0-\u05EA";const arabic = "\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF";const rtlChars = new RegExp(`[${hebrew}${arabic}]`);/** * * @param {String} value the text to parse and reorder * @returns {String} the text as rightToLeft direction * @private */function reverseRtl(value) {  const texts = value.split("\n");  let result = "";  for (let i = 0; i < texts.length; i++) {    const text = texts[i];    // first character of the line is a RTL character, so need to manage different cases    const rtlDir = rtlChars.test(text.charAt(0));    const parsedText = convertTextToTypes(text, rtlChars);    let splicePointer = 0;    let line = "";    for (let wordIndex = 0; wordIndex < parsedText.length; ++wordIndex) {      const subText = parsedText[wordIndex];      const reverse =        subText.Type === textTypes.BRACKETS          ? reverseBrackets(subText.Word)          : reverseWord(subText.Word);      if (rtlDir) {        if (subText.Type === textTypes.RTL) {          line = reverse + line;          splicePointer = 0;        } else if (subText.Type === textTypes.LTR) {          line = spliceWord(line, splicePointer, subText.Word);          splicePointer += subText.Word.length;        } else if (          subText.Type === textTypes.WEAK ||          subText.Type === textTypes.BRACKETS        ) {          // current word is weak, last one was bracket          if (            subText.Type === textTypes.WEAK &&            parsedText[wordIndex - 1].Type === textTypes.BRACKETS          ) {            line = reverse + line;          }          // current word is weak or bracket, last one was rtl          else if (parsedText[wordIndex - 1].Type === textTypes.RTL) {            line = reverse + line;            splicePointer = 0;          }          // current word is weak or bracket, there is at least one more word          else if (parsedText.length > wordIndex + 1) {            // next word is rtl            if (parsedText[wordIndex + 1].Type === textTypes.RTL) {              line = reverse + line;              splicePointer = 0;            } else {              line = spliceWord(line, splicePointer, subText.Word);              splicePointer += subText.Word.length;            }          }          // current word is weak or bracket, and it the last in this line          else {            line = spliceWord(line, 0, reverse);          }        }      }      // ltr line, rtl word      else if (subText.Type === textTypes.RTL) {        line = spliceWord(line, splicePointer, reverse);      }      // ltr line, ltr word      else if (subText.Type === textTypes.LTR) {        line += subText.Word;        splicePointer = line.length;      }      // ltr line, weak or bracket word      else if (        subText.Type === textTypes.WEAK ||        subText.Type === textTypes.BRACKETS      ) {        // not first word in line        if (wordIndex > 0) {          // last word was rtl          if (parsedText[wordIndex - 1].Type === textTypes.RTL) {            // there is at least one more word            if (parsedText.length > wordIndex + 1) {              // next word is rtl              if (parsedText[wordIndex + 1].Type === textTypes.RTL) {                line = spliceWord(line, splicePointer, reverse);              } else {                line += subText.Word;                splicePointer = line.length;              }            } else {              line += subText.Word;            }          } else {            line += subText.Word;            splicePointer = line.length;          }        } else {          line += subText.Word;          splicePointer = line.length;        }      }    }    result += line;    if (i < texts.length - 1) {      result += "\n";    }  }  return result;}export default Label;
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