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							- /**
 
-  * The lighting model to use for lighting a {@link ModelExperimental}.
 
-  *
 
-  * @enum {Number}
 
-  *
 
-  * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
 
-  */
 
- const LightingModel = {
 
-   /**
 
-    * Use unlit shading, i.e. skip lighting calculations. The model's
 
-    * diffuse color (assumed to be linear RGB, not sRGB) is used directly
 
-    * when computing <code>gl_FragColor</code>. The alpha mode is still
 
-    * applied.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    */
 
-   UNLIT: 0,
 
-   /**
 
-    * Use physically-based rendering lighting calculations. This includes
 
-    * both PBR metallic roughness and PBR specular glossiness. Image-based
 
-    * lighting is also applied when possible.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    */
 
-   PBR: 1,
 
- };
 
- export default Object.freeze(LightingModel);
 
 
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