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							- import BlendingState from "../BlendingState.js";
 
- import Buffer from "../../Renderer/Buffer.js";
 
- import BufferUsage from "../../Renderer/BufferUsage.js";
 
- import clone from "../../Core/clone.js";
 
- import defined from "../../Core/defined.js";
 
- import DrawCommand from "../../Renderer/DrawCommand.js";
 
- import IndexDatatype from "../../Core/IndexDatatype.js";
 
- import ModelExperimentalFS from "../../Shaders/ModelExperimental/ModelExperimentalFS.js";
 
- import ModelExperimentalVS from "../../Shaders/ModelExperimental/ModelExperimentalVS.js";
 
- import Pass from "../../Renderer/Pass.js";
 
- import PrimitiveType from "../../Core/PrimitiveType.js";
 
- import RenderState from "../../Renderer/RenderState.js";
 
- import RuntimeError from "../../Core/RuntimeError.js";
 
- import StencilConstants from "../StencilConstants.js";
 
- import StyleCommandsNeeded from "./StyleCommandsNeeded.js";
 
- import VertexArray from "../../Renderer/VertexArray.js";
 
- import WireframeIndexGenerator from "../../Core/WireframeIndexGenerator.js";
 
- import BoundingSphere from "../../Core/BoundingSphere.js";
 
- import Matrix4 from "../../Core/Matrix4.js";
 
- import ShadowMode from "../ShadowMode.js";
 
- /**
 
-  * Builds the DrawCommands for a {@link ModelExperimentalPrimitive} using its render resources.
 
-  *
 
-  * @param {PrimitiveRenderResources} primitiveRenderResources The render resources for a primitive.
 
-  * @param {FrameState} frameState The frame state for creating GPU resources.
 
-  *
 
-  * @returns {DrawCommand[]} The generated DrawCommands.
 
-  *
 
-  * @private
 
-  */
 
- export default function buildDrawCommands(
 
-   primitiveRenderResources,
 
-   frameState
 
- ) {
 
-   const shaderBuilder = primitiveRenderResources.shaderBuilder;
 
-   shaderBuilder.addVertexLines([ModelExperimentalVS]);
 
-   shaderBuilder.addFragmentLines([ModelExperimentalFS]);
 
-   const model = primitiveRenderResources.model;
 
-   let primitiveType = primitiveRenderResources.primitiveType;
 
-   const debugWireframe =
 
-     model.debugWireframe && PrimitiveType.isTriangles(primitiveType);
 
-   const indexBuffer = getIndexBuffer(
 
-     primitiveRenderResources,
 
-     debugWireframe,
 
-     frameState
 
-   );
 
-   const vertexArray = new VertexArray({
 
-     context: frameState.context,
 
-     indexBuffer: indexBuffer,
 
-     attributes: primitiveRenderResources.attributes,
 
-   });
 
-   model._resources.push(vertexArray);
 
-   let renderState = primitiveRenderResources.renderStateOptions;
 
-   if (model.opaquePass === Pass.CESIUM_3D_TILE) {
 
-     // Set stencil values for classification on 3D Tiles
 
-     renderState = clone(renderState, true);
 
-     renderState.stencilTest = StencilConstants.setCesium3DTileBit();
 
-     renderState.stencilMask = StencilConstants.CESIUM_3D_TILE_MASK;
 
-   }
 
-   renderState = RenderState.fromCache(renderState);
 
-   const shaderProgram = shaderBuilder.buildShaderProgram(frameState.context);
 
-   model._resources.push(shaderProgram);
 
-   const pass = primitiveRenderResources.alphaOptions.pass;
 
-   const sceneGraph = model.sceneGraph;
 
-   const modelMatrix = Matrix4.multiply(
 
-     sceneGraph.computedModelMatrix,
 
-     primitiveRenderResources.runtimeNode.computedTransform,
 
-     new Matrix4()
 
-   );
 
-   primitiveRenderResources.boundingSphere = BoundingSphere.transform(
 
-     primitiveRenderResources.boundingSphere,
 
-     modelMatrix,
 
-     primitiveRenderResources.boundingSphere
 
-   );
 
-   let count = primitiveRenderResources.count;
 
-   if (debugWireframe) {
 
-     count = WireframeIndexGenerator.getWireframeIndicesCount(
 
-       primitiveType,
 
-       count
 
-     );
 
-     primitiveType = PrimitiveType.LINES;
 
-   }
 
-   const command = new DrawCommand({
 
-     boundingVolume: primitiveRenderResources.boundingSphere,
 
-     modelMatrix: modelMatrix,
 
-     uniformMap: primitiveRenderResources.uniformMap,
 
-     renderState: renderState,
 
-     vertexArray: vertexArray,
 
-     shaderProgram: shaderProgram,
 
-     cull: model.cull,
 
-     pass: pass,
 
-     count: count,
 
-     pickId: primitiveRenderResources.pickId,
 
-     instanceCount: primitiveRenderResources.instanceCount,
 
-     primitiveType: primitiveType,
 
-     debugShowBoundingVolume: model.debugShowBoundingVolume,
 
-     castShadows: ShadowMode.castShadows(model.shadows),
 
-     receiveShadows: ShadowMode.receiveShadows(model.shadows),
 
-   });
 
-   const styleCommandsNeeded = primitiveRenderResources.styleCommandsNeeded;
 
-   const commandList = [];
 
-   if (defined(styleCommandsNeeded)) {
 
-     const derivedCommands = createDerivedCommands(command);
 
-     if (pass !== Pass.TRANSLUCENT) {
 
-       switch (styleCommandsNeeded) {
 
-         case StyleCommandsNeeded.ALL_OPAQUE:
 
-           commandList.push(command);
 
-           break;
 
-         case StyleCommandsNeeded.ALL_TRANSLUCENT:
 
-           commandList.push(derivedCommands.translucent);
 
-           break;
 
-         case StyleCommandsNeeded.OPAQUE_AND_TRANSLUCENT:
 
-           // Push both opaque and translucent commands. The rendering of features based on opacity is handled in the shaders.
 
-           commandList.push(command, derivedCommands.translucent);
 
-           break;
 
-         //>>includeStart('debug', pragmas.debug);
 
-         default:
 
-           throw new RuntimeError("styleCommandsNeeded is not a valid value.");
 
-         //>>includeEnd('debug');
 
-       }
 
-     } else {
 
-       // Command was originally translucent so no need to derive new commands;
 
-       // as of now, a style can't change an originally translucent feature to
 
-       // opaque since the style's alpha is modulated, not a replacement.  When
 
-       // this changes, we need to derive new opaque commands here.
 
-       commandList.push(command);
 
-     }
 
-   } else {
 
-     commandList.push(command);
 
-   }
 
-   return commandList;
 
- }
 
- /**
 
-  * @private
 
-  */
 
- function createDerivedCommands(command) {
 
-   const derivedCommands = {};
 
-   derivedCommands.translucent = deriveTranslucentCommand(command);
 
-   return derivedCommands;
 
- }
 
- /**
 
-  * @private
 
-  */
 
- function deriveTranslucentCommand(command) {
 
-   const derivedCommand = DrawCommand.shallowClone(command);
 
-   derivedCommand.pass = Pass.TRANSLUCENT;
 
-   const rs = clone(command.renderState, true);
 
-   rs.cull.enabled = false;
 
-   rs.depthTest.enabled = true;
 
-   rs.depthMask = false;
 
-   rs.blending = BlendingState.ALPHA_BLEND;
 
-   derivedCommand.renderState = RenderState.fromCache(rs);
 
-   return derivedCommand;
 
- }
 
- function getIndexBuffer(primitiveRenderResources, debugWireframe, frameState) {
 
-   if (debugWireframe) {
 
-     return createWireframeIndexBuffer(primitiveRenderResources, frameState);
 
-   }
 
-   const indices = primitiveRenderResources.indices;
 
-   if (!defined(indices)) {
 
-     return undefined;
 
-   }
 
-   if (defined(indices.buffer)) {
 
-     return indices.buffer;
 
-   }
 
-   const typedArray = indices.typedArray;
 
-   const indexDatatype = IndexDatatype.fromSizeInBytes(
 
-     typedArray.BYTES_PER_ELEMENT
 
-   );
 
-   return Buffer.createIndexBuffer({
 
-     context: frameState.context,
 
-     typedArray: typedArray,
 
-     usage: BufferUsage.STATIC_DRAW,
 
-     indexDatatype: indexDatatype,
 
-   });
 
- }
 
- /**
 
-  * @private
 
-  */
 
- function createWireframeIndexBuffer(primitiveRenderResources, frameState) {
 
-   let positionAttribute;
 
-   const attributes = primitiveRenderResources.attributes;
 
-   const length = attributes.length;
 
-   for (let i = 0; i < length; i++) {
 
-     if (attributes[i].index === 0) {
 
-       positionAttribute = attributes[i];
 
-       break;
 
-     }
 
-   }
 
-   const vertexCount = positionAttribute.count;
 
-   const indices = primitiveRenderResources.indices;
 
-   const context = frameState.context;
 
-   let originalIndices;
 
-   if (defined(indices)) {
 
-     const indicesBuffer = indices.buffer;
 
-     const indicesCount = indices.count;
 
-     const useWebgl2 = context.webgl2;
 
-     if (useWebgl2 && defined(indicesBuffer)) {
 
-       originalIndices = IndexDatatype.createTypedArray(
 
-         vertexCount,
 
-         indicesCount
 
-       );
 
-       indicesBuffer.getBufferData(originalIndices);
 
-     } else {
 
-       originalIndices = indices.typedArray;
 
-     }
 
-   }
 
-   const primitiveType = primitiveRenderResources.primitiveType;
 
-   const wireframeIndices = WireframeIndexGenerator.createWireframeIndices(
 
-     primitiveType,
 
-     vertexCount,
 
-     originalIndices
 
-   );
 
-   const indexDatatype = IndexDatatype.fromSizeInBytes(
 
-     wireframeIndices.BYTES_PER_ELEMENT
 
-   );
 
-   return Buffer.createIndexBuffer({
 
-     context: context,
 
-     typedArray: wireframeIndices,
 
-     usage: BufferUsage.STATIC_DRAW,
 
-     indexDatatype: indexDatatype,
 
-   });
 
- }
 
 
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