| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | /** * The {@link ResourceLoader} state. * * @private */const ResourceLoaderState = {  /**   * The resource has not yet been loaded.   *   * @type {Number}   * @constant   * @private   */  UNLOADED: 0,  /**   * The resource is loading. In this state, external resources are fetched as needed.   *   * @type {Number}   * @constant   * @private   */  LOADING: 1,  /**   * The resource has finished loading, but requires further processing. GPU resources are allocated in this state as needed.   *   * @type {Number}   * @constant   * @private   */  PROCESSING: 2,  /**   * The resource has finished loading and processing; the results are ready to be used.   *   * @type {Number}   * @constant   * @private   */  READY: 3,  /**   * The resource loading or processing has failed due to an error.   *   * @type {Number}   * @constant   * @private   */  FAILED: 4,};export default Object.freeze(ResourceLoaderState);
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