| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 | import Cartesian3 from "../Core/Cartesian3.js";import Check from "../Core/Check.js";import defaultValue from "../Core/defaultValue.js";import CesiumMath from "../Core/Math.js";/** * A ParticleEmitter that emits particles within a sphere. * Particles will be positioned randomly within the sphere and have initial velocities emanating from the center of the sphere. * * @alias SphereEmitter * @constructor * * @param {Number} [radius=1.0] The radius of the sphere in meters. */function SphereEmitter(radius) {  radius = defaultValue(radius, 1.0);  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number.greaterThan("radius", radius, 0.0);  //>>includeEnd('debug');  this._radius = defaultValue(radius, 1.0);}Object.defineProperties(SphereEmitter.prototype, {  /**   * The radius of the sphere in meters.   * @memberof SphereEmitter.prototype   * @type {Number}   * @default 1.0   */  radius: {    get: function () {      return this._radius;    },    set: function (value) {      //>>includeStart('debug', pragmas.debug);      Check.typeOf.number.greaterThan("value", value, 0.0);      //>>includeEnd('debug');      this._radius = value;    },  },});/** * Initializes the given {Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize */SphereEmitter.prototype.emit = function (particle) {  const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);  const phi = CesiumMath.randomBetween(0.0, CesiumMath.PI);  const rad = CesiumMath.randomBetween(0.0, this._radius);  const x = rad * Math.cos(theta) * Math.sin(phi);  const y = rad * Math.sin(theta) * Math.sin(phi);  const z = rad * Math.cos(phi);  particle.position = Cartesian3.fromElements(x, y, z, particle.position);  particle.velocity = Cartesian3.normalize(    particle.position,    particle.velocity  );};export default SphereEmitter;
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