| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | import WebGLConstants from "../Core/WebGLConstants.js";/** * Determines the action taken based on the result of the stencil test. * * @enum {Number} */const StencilOperation = {  /**   * Sets the stencil buffer value to zero.   *   * @type {Number}   * @constant   */  ZERO: WebGLConstants.ZERO,  /**   * Does not change the stencil buffer.   *   * @type {Number}   * @constant   */  KEEP: WebGLConstants.KEEP,  /**   * Replaces the stencil buffer value with the reference value.   *   * @type {Number}   * @constant   */  REPLACE: WebGLConstants.REPLACE,  /**   * Increments the stencil buffer value, clamping to unsigned byte.   *   * @type {Number}   * @constant   */  INCREMENT: WebGLConstants.INCR,  /**   * Decrements the stencil buffer value, clamping to zero.   *   * @type {Number}   * @constant   */  DECREMENT: WebGLConstants.DECR,  /**   * Bitwise inverts the existing stencil buffer value.   *   * @type {Number}   * @constant   */  INVERT: WebGLConstants.INVERT,  /**   * Increments the stencil buffer value, wrapping to zero when exceeding the unsigned byte range.   *   * @type {Number}   * @constant   */  INCREMENT_WRAP: WebGLConstants.INCR_WRAP,  /**   * Decrements the stencil buffer value, wrapping to the maximum unsigned byte instead of going below zero.   *   * @type {Number}   * @constant   */  DECREMENT_WRAP: WebGLConstants.DECR_WRAP,};export default Object.freeze(StencilOperation);
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