| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | /** * Indicates what happened the last time this tile was visited for selection. * @private */const TileSelectionResult = {  /**   * There was no selection result, perhaps because the tile wasn't visited   * last frame.   */  NONE: 0,  /**   * This tile was deemed not visible and culled.   */  CULLED: 1,  /**   * The tile was selected for rendering.   */  RENDERED: 2,  /**   * This tile did not meet the required screen-space error and was refined.   */  REFINED: 3,  /**   * This tile was originally rendered, but it got kicked out of the render list   * in favor of an ancestor because it is not yet renderable.   */  RENDERED_AND_KICKED: 2 | 4,  /**   * This tile was originally refined, but its rendered descendants got kicked out of the   * render list in favor of an ancestor because it is not yet renderable.   */  REFINED_AND_KICKED: 3 | 4,  /**   * This tile was culled because it was not visible, but it still needs to be loaded   * and any heights on it need to be updated because the camera's position or the   * camera's reference frame's origin falls inside this tile. Loading this tile   * could affect the position of the camera if the camera is currently below   * terrain or if it is tracking an object whose height is referenced to terrain.   * And a change in the camera position may, in turn, affect what is culled.   */  CULLED_BUT_NEEDED: 1 | 8,  /**   * Determines if a selection result indicates that this tile or its descendants were   * kicked from the render list. In other words, if it is <code>RENDERED_AND_KICKED</code>   * or <code>REFINED_AND_KICKED</code>.   *   * @param {TileSelectionResult} value The selection result to test.   * @returns {Boolean} true if the tile was kicked, no matter if it was originally rendered or refined.   */  wasKicked: function (value) {    return value >= TileSelectionResult.RENDERED_AND_KICKED;  },  /**   * Determines the original selection result prior to being kicked or CULLED_BUT_NEEDED.   * If the tile wasn't kicked or CULLED_BUT_NEEDED, the original value is returned.   * @param {TileSelectionResult} value The selection result.   * @returns {TileSelectionResult} The original selection result prior to kicking.   */  originalResult: function (value) {    return value & 3;  },  /**   * Converts this selection result to a kick.   * @param {TileSelectionResult} value The original selection result.   * @returns {TileSelectionResult} The kicked form of the selection result.   */  kick: function (value) {    return value | 4;  },};export default TileSelectionResult;
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