| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | /** * A tonemapping algorithm when rendering with high dynamic range. * * @enum {Number} * @private */const Tonemapper = {  /**   * Use the Reinhard tonemapping operator.   *   * @type {Number}   * @constant   */  REINHARD: 0,  /**   * Use the modified Reinhard tonemapping operator.   *   * @type {Number}   * @constant   */  MODIFIED_REINHARD: 1,  /**   * Use the Filmic tonemapping operator.   *   * @type {Number}   * @constant   */  FILMIC: 2,  /**   * Use the ACES tonemapping operator.   *   * @type {Number}   * @constant   */  ACES: 3,  /**   * @private   */  validate: function (tonemapper) {    return (      tonemapper === Tonemapper.REINHARD ||      tonemapper === Tonemapper.MODIFIED_REINHARD ||      tonemapper === Tonemapper.FILMIC ||      tonemapper === Tonemapper.ACES    );  },};export default Object.freeze(Tonemapper);
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