| 12345678910111213141516171819202122232425262728293031323334 | import Check from "../Core/Check.js";/** * Gets a GLSL snippet that clips a fragment using the `clip` function from {@link getClippingFunction} and styles it. * * @param {String} samplerUniformName Name of the uniform for the clipping planes texture sampler. * @param {String} matrixUniformName Name of the uniform for the clipping planes matrix. * @param {String} styleUniformName Name of the uniform for the clipping planes style, a vec4. * @returns {String} A string containing GLSL that clips and styles the current fragment. * @private */function getClipAndStyleCode(  samplerUniformName,  matrixUniformName,  styleUniformName) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.string("samplerUniformName", samplerUniformName);  Check.typeOf.string("matrixUniformName", matrixUniformName);  Check.typeOf.string("styleUniformName", styleUniformName);  //>>includeEnd('debug');  const shaderCode =    `    float clipDistance = clip(gl_FragCoord, ${samplerUniformName}, ${matrixUniformName}); \n` +    `    vec4 clippingPlanesEdgeColor = vec4(1.0); \n` +    `    clippingPlanesEdgeColor.rgb = ${styleUniformName}.rgb; \n` +    `    float clippingPlanesEdgeWidth = ${styleUniformName}.a; \n` +    `    if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) \n` +    `    { \n` +    `        gl_FragColor = clippingPlanesEdgeColor;\n` +    `    } \n`;  return shaderCode;}export default getClipAndStyleCode;
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