| 123456789101112131415161718192021222324 | #ifdef MRT#extension GL_EXT_draw_buffers : enable#endifuniform vec4 u_bgColor;uniform sampler2D u_depthTexture;varying vec2 v_textureCoordinates;void main(){    if (texture2D(u_depthTexture, v_textureCoordinates).r < 1.0)    {#ifdef MRT        gl_FragData[0] = u_bgColor;        gl_FragData[1] = vec4(u_bgColor.a);#else        gl_FragColor = u_bgColor;#endif        return;    }        discard;}
 |