| 1234567891011121314151617181920212223242526 | //This file is automatically rebuilt by the Cesium build process.export default "#ifdef MRT\n\#extension GL_EXT_draw_buffers : enable\n\#endif\n\\n\uniform vec4 u_bgColor;\n\uniform sampler2D u_depthTexture;\n\\n\varying vec2 v_textureCoordinates;\n\\n\void main()\n\{\n\    if (texture2D(u_depthTexture, v_textureCoordinates).r < 1.0)\n\    {\n\#ifdef MRT\n\        gl_FragData[0] = u_bgColor;\n\        gl_FragData[1] = vec4(u_bgColor.a);\n\#else\n\        gl_FragColor = u_bgColor;\n\#endif\n\        return;\n\    }\n\    \n\    discard;\n\}\n\";
 |