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							- //This file is automatically rebuilt by the Cesium build process.
 
- export default "varying vec3 v_positionEC;\n\
 
- varying vec3 v_normalEC;\n\
 
- varying vec2 v_st;\n\
 
- \n\
 
- void main()\n\
 
- {\n\
 
-     vec3 positionToEyeEC = -v_positionEC;\n\
 
- \n\
 
-     vec3 normalEC = normalize(v_normalEC);\n\
 
- #ifdef FACE_FORWARD\n\
 
-     normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC);\n\
 
- #endif\n\
 
- \n\
 
-     czm_materialInput materialInput;\n\
 
-     materialInput.normalEC = normalEC;\n\
 
-     materialInput.positionToEyeEC = positionToEyeEC;\n\
 
-     materialInput.st = v_st;\n\
 
-     czm_material material = czm_getMaterial(materialInput);\n\
 
- \n\
 
- #ifdef FLAT\n\
 
-     gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
 
- #else\n\
 
-     gl_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC);\n\
 
- #endif\n\
 
- }\n\
 
- ";
 
 
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