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							- /**
 
-  * Transforms a plane.
 
-  * 
 
-  * @name czm_transformPlane
 
-  * @glslFunction
 
-  *
 
-  * @param {vec4} plane The plane in Hessian Normal Form.
 
-  * @param {mat4} transform The inverse-transpose of a transformation matrix.
 
-  */
 
- vec4 czm_transformPlane(vec4 plane, mat4 transform) {
 
-     vec4 transformedPlane = transform * plane;
 
-     // Convert the transformed plane to Hessian Normal Form
 
-     float normalMagnitude = length(transformedPlane.xyz);
 
-     return transformedPlane / normalMagnitude;
 
- }
 
 
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