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							- /**
 
-  * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type,
 
-  * so the return value is an int.
 
-  * <p>
 
-  * There are also precision limitations in WebGL 1. highp int is still limited
 
-  * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur.
 
-  * </p>
 
-  *
 
-  * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order.
 
-  *
 
-  * @return {int} The unpacked value.
 
-  */
 
-  int czm_unpackUint(float packedValue) {
 
-    float rounded = czm_round(packedValue * 255.0);
 
-    return int(rounded);
 
-  }
 
-  int czm_unpackUint(vec2 packedValue) {
 
-    vec2 rounded = czm_round(packedValue * 255.0);
 
-    return int(dot(rounded, vec2(1.0, 256.0)));
 
-  }
 
-  int czm_unpackUint(vec3 packedValue) {
 
-    vec3 rounded = czm_round(packedValue * 255.0);
 
-    return int(dot(rounded, vec3(1.0, 256.0, 65536.0)));
 
-  }
 
-  int czm_unpackUint(vec4 packedValue) {
 
-    vec4 rounded = czm_round(packedValue * 255.0);
 
-    return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0)));
 
-  }
 
 
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