| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | //This file is automatically rebuilt by the Cesium build process.export default "#ifdef INSTANCED\n\attribute vec2 direction;\n\#endif\n\attribute vec4 positionHighAndScaleX;\n\attribute vec4 positionLowAndScaleY;\n\attribute vec4 packedAttribute0;\n\attribute vec4 packedAttribute1;\n\attribute vec4 color;\n\\n\varying vec2 v_offset;\n\varying vec3 v_maximumSize;\n\varying vec4 v_color;\n\varying float v_slice;\n\varying float v_brightness;\n\\n\void main() {\n\    // Unpack attributes.\n\    vec3 positionHigh = positionHighAndScaleX.xyz;\n\    vec3 positionLow = positionLowAndScaleY.xyz;\n\    vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w);\n\\n\    float show = packedAttribute0.x;\n\    float brightness = packedAttribute0.y;\n\    vec2 coordinates = packedAttribute0.wz;\n\    vec3 maximumSize = packedAttribute1.xyz;\n\    float slice = packedAttribute1.w;\n\\n\#ifdef INSTANCED\n\    vec2 dir = direction;\n\#else\n\    vec2 dir = coordinates;\n\#endif\n\\n\    vec2 offset = dir - vec2(0.5, 0.5);\n\    vec2 scaledOffset = scale * offset;\n\    vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\    vec4 positionEC = czm_modelViewRelativeToEye * p;\n\    positionEC.xy += scaledOffset;\n\    \n\    positionEC.xyz *= show;\n\    gl_Position = czm_projection * positionEC;\n\\n\    v_offset = offset;\n\    v_maximumSize = maximumSize;\n\    v_color = color;\n\    v_slice = slice;\n\    v_brightness = brightness;\n\}\n\";
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