| 1234567891011121314151617181920 | //This file is automatically rebuilt by the Cesium build process.export default "uniform vec3 u_noiseTextureDimensions;\n\attribute vec2 position;\n\\n\varying vec2 v_position;\n\\n\void main()\n\{\n\    gl_Position = vec4(position, 0.1, 1.0);\n\\n\    float textureSliceWidth = u_noiseTextureDimensions.x;\n\    float noiseTextureRows = u_noiseTextureDimensions.y;\n\    float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\    vec2 transformedPos = (position * 0.5) + vec2(0.5);\n\    transformedPos *= textureSliceWidth;\n\    transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows;\n\    transformedPos.y *= noiseTextureRows;\n\    v_position = transformedPos;\n\}\n\";
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