| 1234567891011121314 | //This file is automatically rebuilt by the Cesium build process.export default "uniform sampler2D u_opaqueDepthTexture;\n\uniform sampler2D u_translucentDepthTexture;\n\\n\varying vec2 v_textureCoordinates;\n\\n\void main()\n\{\n\    float opaqueDepth = texture2D(u_opaqueDepthTexture, v_textureCoordinates).r;\n\    float translucentDepth = texture2D(u_translucentDepthTexture, v_textureCoordinates).r;\n\    translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\    gl_FragColor = czm_packDepth(translucentDepth);\n\}\n\";
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