| 1234567891011121314151617181920212223242526272829303132333435363738 | //This file is automatically rebuilt by the Cesium build process.export default "varying vec4 positionEC;\n\\n\void main()\n\{\n\    vec3 position;\n\    vec3 direction;\n\    if (czm_orthographicIn3D == 1.0)\n\    {\n\        vec2 uv = (gl_FragCoord.xy -  czm_viewport.xy) / czm_viewport.zw;\n\        vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom\n\        vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top\n\        position = vec3(mix(minPlane, maxPlane, uv), 0.0);\n\        direction = vec3(0.0, 0.0, -1.0);\n\    } \n\    else \n\    {\n\        position = vec3(0.0);\n\        direction = normalize(positionEC.xyz);\n\    }\n\\n\    czm_ray ray = czm_ray(position, direction);\n\\n\    vec3 ellipsoid_center = czm_view[3].xyz;\n\\n\    czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii);\n\    if (!czm_isEmpty(intersection))\n\    {\n\        gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\    }\n\    else\n\    {\n\        discard;\n\    }\n\\n\    czm_writeLogDepth();\n\}\n\";
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