| 123456789101112131415161718 | void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) {    vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC;    vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC);    czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection);        float atmosphereInnerRadius = length(positionWC);    computeScattering(        primaryRay,        length(cameraToPositionWC),        lightDirection,        atmosphereInnerRadius,        rayleighColor,        mieColor,        opacity    );}
 |