| 1234567891011121314151617181920 | //This file is automatically rebuilt by the Cesium build process.export default "void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) {\n\\n\    vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC;\n\    vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC);\n\    czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection);\n\    \n\    float atmosphereInnerRadius = length(positionWC);\n\\n\    computeScattering(\n\        primaryRay,\n\        length(cameraToPositionWC),\n\        lightDirection,\n\        atmosphereInnerRadius,\n\        rayleighColor,\n\        mieColor,\n\        opacity\n\    );\n\}\n\";
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