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							- #ifdef GL_OES_standard_derivatives
 
-     #extension GL_OES_standard_derivatives : enable
 
- #endif
 
- uniform vec4 color;
 
- uniform float spacing;
 
- uniform float width;
 
- czm_material czm_getMaterial(czm_materialInput materialInput)
 
- {
 
-     czm_material material = czm_getDefaultMaterial(materialInput);
 
-     float distanceToContour = mod(materialInput.height, spacing);
 
- #ifdef GL_OES_standard_derivatives
 
-     float dxc = abs(dFdx(materialInput.height));
 
-     float dyc = abs(dFdy(materialInput.height));
 
-     float dF = max(dxc, dyc) * czm_pixelRatio * width;
 
-     float alpha = (distanceToContour < dF) ? 1.0 : 0.0;
 
- #else
 
-     float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0;
 
- #endif
 
-     vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a));
 
-     material.diffuse = outColor.rgb;
 
-     material.alpha = outColor.a;
 
-     return material;
 
- }
 
 
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