| 1234567891011 | 
							- uniform sampler2D image;
 
- czm_material czm_getMaterial(czm_materialInput materialInput)
 
- {
 
-     czm_material material = czm_getDefaultMaterial(materialInput);
 
-     vec4 rampColor = texture2D(image, vec2(materialInput.slope / (czm_pi / 2.0), 0.5));
 
-     rampColor = czm_gammaCorrect(rampColor);
 
-     material.diffuse = rampColor.rgb;
 
-     material.alpha = rampColor.a;
 
-     return material;
 
- }
 
 
  |