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							- //This file is automatically rebuilt by the Cesium build process.
 
- export default "#if defined(HAS_NORMALS) && !defined(HAS_TANGENTS) && !defined(LIGHTING_UNLIT)\n\
 
-     #ifdef GL_OES_standard_derivatives\n\
 
-     #extension GL_OES_standard_derivatives : enable\n\
 
-     #endif\n\
 
- #endif\n\
 
- \n\
 
- czm_modelMaterial defaultModelMaterial()\n\
 
- {\n\
 
-     czm_modelMaterial material;\n\
 
-     material.diffuse = vec3(1.0);\n\
 
-     material.specular = vec3(0.04); // dielectric (non-metal)\n\
 
-     material.roughness = 0.0;\n\
 
-     material.occlusion = 1.0;\n\
 
-     material.normalEC = vec3(0.0, 0.0, 1.0);\n\
 
-     material.emissive = vec3(0.0);\n\
 
-     material.alpha = 1.0;\n\
 
-     return material;\n\
 
- }\n\
 
- \n\
 
- vec4 handleAlpha(vec3 color, float alpha)\n\
 
- {\n\
 
-     #ifdef ALPHA_MODE_MASK\n\
 
-     if (alpha < u_alphaCutoff) {\n\
 
-         discard;\n\
 
-     }\n\
 
-     return vec4(color, 1.0);\n\
 
-     #elif defined(ALPHA_MODE_BLEND)\n\
 
-     return vec4(color, alpha);\n\
 
-     #else // OPAQUE\n\
 
-     return vec4(color, 1.0);\n\
 
-     #endif\n\
 
- }\n\
 
- \n\
 
- SelectedFeature selectedFeature;\n\
 
- \n\
 
- void main()\n\
 
- {\n\
 
-     #ifdef HAS_MODEL_SPLITTER\n\
 
-     modelSplitterStage();\n\
 
-     #endif\n\
 
- \n\
 
-     czm_modelMaterial material = defaultModelMaterial();\n\
 
- \n\
 
-     ProcessedAttributes attributes;\n\
 
-     geometryStage(attributes);\n\
 
- \n\
 
-     FeatureIds featureIds;\n\
 
-     featureIdStage(featureIds, attributes);\n\
 
- \n\
 
-     Metadata metadata;\n\
 
-     metadataStage(metadata, attributes);\n\
 
- \n\
 
-     #ifdef HAS_SELECTED_FEATURE_ID\n\
 
-     selectedFeatureIdStage(selectedFeature, featureIds);\n\
 
-     #endif\n\
 
- \n\
 
-     #ifndef CUSTOM_SHADER_REPLACE_MATERIAL\n\
 
-     materialStage(material, attributes, selectedFeature);\n\
 
-     #endif\n\
 
- \n\
 
-     #ifdef HAS_CUSTOM_FRAGMENT_SHADER\n\
 
-     customShaderStage(material, attributes, featureIds, metadata);\n\
 
-     #endif\n\
 
- \n\
 
-     lightingStage(material, attributes);\n\
 
- \n\
 
-     #ifdef HAS_SELECTED_FEATURE_ID\n\
 
-     cpuStylingStage(material, selectedFeature);\n\
 
-     #endif\n\
 
- \n\
 
-     #ifdef HAS_MODEL_COLOR\n\
 
-     modelColorStage(material);\n\
 
-     #endif\n\
 
- \n\
 
-     vec4 color = handleAlpha(material.diffuse, material.alpha);\n\
 
- \n\
 
-     #ifdef HAS_CLIPPING_PLANES\n\
 
-     modelClippingPlanesStage(color);\n\
 
-     #endif\n\
 
- \n\
 
-     gl_FragColor = color;\n\
 
- }\n\
 
- ";
 
 
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