| 1234567891011121314 | varying vec3 v_cubeMapCoordinates;uniform samplerCube cubeMap;void main(){    vec4 rgba = textureCube(cubeMap, v_cubeMapCoordinates);    #ifdef RGBA_NORMALIZED        gl_FragColor = vec4(rgba.rgb, 1.0);    #else        float m = rgba.a * 16.0;        vec3 r = rgba.rgb * m;        gl_FragColor = vec4(r * r, 1.0);    #endif}
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