| 12345678910111213141516 | //This file is automatically rebuilt by the Cesium build process.export default "varying vec3 v_cubeMapCoordinates;\n\uniform samplerCube cubeMap;\n\\n\void main()\n\{\n\    vec4 rgba = textureCube(cubeMap, v_cubeMapCoordinates);\n\    #ifdef RGBA_NORMALIZED\n\        gl_FragColor = vec4(rgba.rgb, 1.0);\n\    #else\n\        float m = rgba.a * 16.0;\n\        vec3 r = rgba.rgb * m;\n\        gl_FragColor = vec4(r * r, 1.0);\n\    #endif\n\}\n\";
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