| 12345678910111213141516171819202122232425 | #ifdef VECTOR_TILEuniform vec4 u_highlightColor;#endifvarying vec2 v_st;void main(){    czm_materialInput materialInput;    vec2 st = v_st;    st.t = czm_readNonPerspective(st.t, gl_FragCoord.w);    materialInput.s = st.s;    materialInput.st = st;    materialInput.str = vec3(st, 0.0);    czm_material material = czm_getMaterial(materialInput);    gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);#ifdef VECTOR_TILE    gl_FragColor *= u_highlightColor;#endif    czm_writeLogDepth();}
 |