| 123456789101112131415161718192021222324252627 | //This file is automatically rebuilt by the Cesium build process.export default "#ifdef VECTOR_TILE\n\uniform vec4 u_highlightColor;\n\#endif\n\\n\varying vec2 v_st;\n\\n\void main()\n\{\n\    czm_materialInput materialInput;\n\\n\    vec2 st = v_st;\n\    st.t = czm_readNonPerspective(st.t, gl_FragCoord.w);\n\\n\    materialInput.s = st.s;\n\    materialInput.st = st;\n\    materialInput.str = vec3(st, 0.0);\n\\n\    czm_material material = czm_getMaterial(materialInput);\n\    gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\#ifdef VECTOR_TILE\n\    gl_FragColor *= u_highlightColor;\n\#endif\n\\n\    czm_writeLogDepth();\n\}\n\";
 |