| 123456789101112 | attribute vec4 position;attribute float webMercatorT;uniform vec2 u_textureDimensions;varying vec2 v_textureCoordinates;void main(){    v_textureCoordinates = vec2(position.x, webMercatorT);    gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0));}
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