| 123456789101112131415161718192021222324252627282930 | attribute vec4 position;varying vec3 v_outerPositionWC;#ifndef PER_FRAGMENT_ATMOSPHEREvarying vec3 v_mieColor;varying vec3 v_rayleighColor;varying float v_opacity;varying float v_translucent;#endifvoid main(void){    vec4 positionWC = czm_model * position;    vec3 lightDirection = getLightDirection(positionWC.xyz);    #ifndef PER_FRAGMENT_ATMOSPHERE        computeAtmosphereScattering(            positionWC.xyz,            lightDirection,            v_rayleighColor,            v_mieColor,            v_opacity,            v_translucent        );    #endif        v_outerPositionWC = positionWC.xyz;    gl_Position = czm_modelViewProjection * position;}
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