| 1234567891011 | //This file is automatically rebuilt by the Cesium build process.export default "uniform samplerCube u_cubeMap;\n\\n\varying vec3 v_texCoord;\n\\n\void main()\n\{\n\    vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\    gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\}\n\";
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