| //This file is automatically rebuilt by the Cesium build process.export default "uniform sampler2D u_texture;\n\\n\varying vec2 v_textureCoordinates;\n\\n\void main()\n\{\n\    vec4 color = texture2D(u_texture, v_textureCoordinates);\n\    gl_FragColor = czm_gammaCorrect(color);\n\}\n\";
 |