| 12345678910111213141516171819202122232425262728 | attribute vec2 direction;uniform float u_size;varying vec2 v_textureCoordinates;void main() {    vec4 position;    if (czm_morphTime == 1.0)    {        position = vec4(czm_sunPositionWC, 1.0);    }    else    {        position = vec4(czm_sunPositionColumbusView.zxy, 1.0);    }        vec4 positionEC = czm_view * position;    vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);        vec2 halfSize = vec2(u_size * 0.5);    halfSize *= ((direction * 2.0) - 1.0);        gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);        v_textureCoordinates = direction;}
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