| 12345678910111213141516171819202122 | attribute vec4 currentPosition;attribute vec4 previousPosition;attribute vec4 nextPosition;attribute vec2 expandAndWidth;attribute float a_batchId;uniform mat4 u_modifiedModelView;void main(){    float expandDir = expandAndWidth.x;    float width = abs(expandAndWidth.y) + 0.5;    bool usePrev = expandAndWidth.y < 0.0;    vec4 p = u_modifiedModelView * currentPosition;    vec4 prev = u_modifiedModelView * previousPosition;    vec4 next = u_modifiedModelView * nextPosition;    float angle;    vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle);    gl_Position = czm_viewportOrthographic * positionWC;}
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