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varying vec2 v_textureCoordinates;void main(){    czm_materialInput materialInput;        materialInput.s = v_textureCoordinates.s;    materialInput.st = v_textureCoordinates;    materialInput.str = vec3(v_textureCoordinates, 0.0);    materialInput.normalEC = vec3(0.0, 0.0, -1.0);        czm_material material = czm_getMaterial(materialInput);    gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);}
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