| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370 | /* This file is automatically rebuilt by the Cesium build process. */define(['exports', './Matrix2-69c32d33', './RuntimeError-c581ca93', './defaultValue-94c3e563', './Transforms-323408fe'], (function (exports, Matrix2, RuntimeError, defaultValue, Transforms) { 'use strict';  /**   * A bounding rectangle given by a corner, width and height.   * @alias BoundingRectangle   * @constructor   *   * @param {Number} [x=0.0] The x coordinate of the rectangle.   * @param {Number} [y=0.0] The y coordinate of the rectangle.   * @param {Number} [width=0.0] The width of the rectangle.   * @param {Number} [height=0.0] The height of the rectangle.   *   * @see BoundingSphere   * @see Packable   */  function BoundingRectangle(x, y, width, height) {    /**     * The x coordinate of the rectangle.     * @type {Number}     * @default 0.0     */    this.x = defaultValue.defaultValue(x, 0.0);    /**     * The y coordinate of the rectangle.     * @type {Number}     * @default 0.0     */    this.y = defaultValue.defaultValue(y, 0.0);    /**     * The width of the rectangle.     * @type {Number}     * @default 0.0     */    this.width = defaultValue.defaultValue(width, 0.0);    /**     * The height of the rectangle.     * @type {Number}     * @default 0.0     */    this.height = defaultValue.defaultValue(height, 0.0);  }  /**   * The number of elements used to pack the object into an array.   * @type {Number}   */  BoundingRectangle.packedLength = 4;  /**   * Stores the provided instance into the provided array.   *   * @param {BoundingRectangle} value The value to pack.   * @param {Number[]} array The array to pack into.   * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.   *   * @returns {Number[]} The array that was packed into   */  BoundingRectangle.pack = function (value, array, startingIndex) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("value", value);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    array[startingIndex++] = value.x;    array[startingIndex++] = value.y;    array[startingIndex++] = value.width;    array[startingIndex] = value.height;    return array;  };  /**   * Retrieves an instance from a packed array.   *   * @param {Number[]} array The packed array.   * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.   * @param {BoundingRectangle} [result] The object into which to store the result.   * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.   */  BoundingRectangle.unpack = function (array, startingIndex, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    if (!defaultValue.defined(result)) {      result = new BoundingRectangle();    }    result.x = array[startingIndex++];    result.y = array[startingIndex++];    result.width = array[startingIndex++];    result.height = array[startingIndex];    return result;  };  /**   * Computes a bounding rectangle enclosing the list of 2D points.   * The rectangle is oriented with the corner at the bottom left.   *   * @param {Cartesian2[]} positions List of points that the bounding rectangle will enclose.  Each point must have <code>x</code> and <code>y</code> properties.   * @param {BoundingRectangle} [result] The object onto which to store the result.   * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.   */  BoundingRectangle.fromPoints = function (positions, result) {    if (!defaultValue.defined(result)) {      result = new BoundingRectangle();    }    if (!defaultValue.defined(positions) || positions.length === 0) {      result.x = 0;      result.y = 0;      result.width = 0;      result.height = 0;      return result;    }    const length = positions.length;    let minimumX = positions[0].x;    let minimumY = positions[0].y;    let maximumX = positions[0].x;    let maximumY = positions[0].y;    for (let i = 1; i < length; i++) {      const p = positions[i];      const x = p.x;      const y = p.y;      minimumX = Math.min(x, minimumX);      maximumX = Math.max(x, maximumX);      minimumY = Math.min(y, minimumY);      maximumY = Math.max(y, maximumY);    }    result.x = minimumX;    result.y = minimumY;    result.width = maximumX - minimumX;    result.height = maximumY - minimumY;    return result;  };  const defaultProjection = new Transforms.GeographicProjection();  const fromRectangleLowerLeft = new Matrix2.Cartographic();  const fromRectangleUpperRight = new Matrix2.Cartographic();  /**   * Computes a bounding rectangle from a rectangle.   *   * @param {Rectangle} rectangle The valid rectangle used to create a bounding rectangle.   * @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.   * @param {BoundingRectangle} [result] The object onto which to store the result.   * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.   */  BoundingRectangle.fromRectangle = function (rectangle, projection, result) {    if (!defaultValue.defined(result)) {      result = new BoundingRectangle();    }    if (!defaultValue.defined(rectangle)) {      result.x = 0;      result.y = 0;      result.width = 0;      result.height = 0;      return result;    }    projection = defaultValue.defaultValue(projection, defaultProjection);    const lowerLeft = projection.project(      Matrix2.Rectangle.southwest(rectangle, fromRectangleLowerLeft)    );    const upperRight = projection.project(      Matrix2.Rectangle.northeast(rectangle, fromRectangleUpperRight)    );    Matrix2.Cartesian2.subtract(upperRight, lowerLeft, upperRight);    result.x = lowerLeft.x;    result.y = lowerLeft.y;    result.width = upperRight.x;    result.height = upperRight.y;    return result;  };  /**   * Duplicates a BoundingRectangle instance.   *   * @param {BoundingRectangle} rectangle The bounding rectangle to duplicate.   * @param {BoundingRectangle} [result] The object onto which to store the result.   * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. (Returns undefined if rectangle is undefined)   */  BoundingRectangle.clone = function (rectangle, result) {    if (!defaultValue.defined(rectangle)) {      return undefined;    }    if (!defaultValue.defined(result)) {      return new BoundingRectangle(        rectangle.x,        rectangle.y,        rectangle.width,        rectangle.height      );    }    result.x = rectangle.x;    result.y = rectangle.y;    result.width = rectangle.width;    result.height = rectangle.height;    return result;  };  /**   * Computes a bounding rectangle that is the union of the left and right bounding rectangles.   *   * @param {BoundingRectangle} left A rectangle to enclose in bounding rectangle.   * @param {BoundingRectangle} right A rectangle to enclose in a bounding rectangle.   * @param {BoundingRectangle} [result] The object onto which to store the result.   * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.   */  BoundingRectangle.union = function (left, right, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("left", left);    RuntimeError.Check.typeOf.object("right", right);    //>>includeEnd('debug');    if (!defaultValue.defined(result)) {      result = new BoundingRectangle();    }    const lowerLeftX = Math.min(left.x, right.x);    const lowerLeftY = Math.min(left.y, right.y);    const upperRightX = Math.max(left.x + left.width, right.x + right.width);    const upperRightY = Math.max(left.y + left.height, right.y + right.height);    result.x = lowerLeftX;    result.y = lowerLeftY;    result.width = upperRightX - lowerLeftX;    result.height = upperRightY - lowerLeftY;    return result;  };  /**   * Computes a bounding rectangle by enlarging the provided rectangle until it contains the provided point.   *   * @param {BoundingRectangle} rectangle A rectangle to expand.   * @param {Cartesian2} point A point to enclose in a bounding rectangle.   * @param {BoundingRectangle} [result] The object onto which to store the result.   * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.   */  BoundingRectangle.expand = function (rectangle, point, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("rectangle", rectangle);    RuntimeError.Check.typeOf.object("point", point);    //>>includeEnd('debug');    result = BoundingRectangle.clone(rectangle, result);    const width = point.x - result.x;    const height = point.y - result.y;    if (width > result.width) {      result.width = width;    } else if (width < 0) {      result.width -= width;      result.x = point.x;    }    if (height > result.height) {      result.height = height;    } else if (height < 0) {      result.height -= height;      result.y = point.y;    }    return result;  };  /**   * Determines if two rectangles intersect.   *   * @param {BoundingRectangle} left A rectangle to check for intersection.   * @param {BoundingRectangle} right The other rectangle to check for intersection.   * @returns {Intersect} <code>Intersect.INTERSECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.   */  BoundingRectangle.intersect = function (left, right) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("left", left);    RuntimeError.Check.typeOf.object("right", right);    //>>includeEnd('debug');    const leftX = left.x;    const leftY = left.y;    const rightX = right.x;    const rightY = right.y;    if (      !(        leftX > rightX + right.width ||        leftX + left.width < rightX ||        leftY + left.height < rightY ||        leftY > rightY + right.height      )    ) {      return Transforms.Intersect.INTERSECTING;    }    return Transforms.Intersect.OUTSIDE;  };  /**   * Compares the provided BoundingRectangles componentwise and returns   * <code>true</code> if they are equal, <code>false</code> otherwise.   *   * @param {BoundingRectangle} [left] The first BoundingRectangle.   * @param {BoundingRectangle} [right] The second BoundingRectangle.   * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.   */  BoundingRectangle.equals = function (left, right) {    return (      left === right ||      (defaultValue.defined(left) &&        defaultValue.defined(right) &&        left.x === right.x &&        left.y === right.y &&        left.width === right.width &&        left.height === right.height)    );  };  /**   * Duplicates this BoundingRectangle instance.   *   * @param {BoundingRectangle} [result] The object onto which to store the result.   * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.   */  BoundingRectangle.prototype.clone = function (result) {    return BoundingRectangle.clone(this, result);  };  /**   * Determines if this rectangle intersects with another.   *   * @param {BoundingRectangle} right A rectangle to check for intersection.   * @returns {Intersect} <code>Intersect.INTERSECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.   */  BoundingRectangle.prototype.intersect = function (right) {    return BoundingRectangle.intersect(this, right);  };  /**   * Compares this BoundingRectangle against the provided BoundingRectangle componentwise and returns   * <code>true</code> if they are equal, <code>false</code> otherwise.   *   * @param {BoundingRectangle} [right] The right hand side BoundingRectangle.   * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.   */  BoundingRectangle.prototype.equals = function (right) {    return BoundingRectangle.equals(this, right);  };  exports.BoundingRectangle = BoundingRectangle;}));
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