| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886 | /* This file is automatically rebuilt by the Cesium build process. */define(['exports', './GeometryOffsetAttribute-3e8c299c', './Transforms-323408fe', './Matrix2-69c32d33', './RuntimeError-c581ca93', './ComponentDatatype-b1ea011a', './defaultValue-94c3e563', './GeometryAttribute-cb73bb3f', './GeometryAttributes-7df9bef6', './VertexFormat-e46f29d6'], (function (exports, GeometryOffsetAttribute, Transforms, Matrix2, RuntimeError, ComponentDatatype, defaultValue, GeometryAttribute, GeometryAttributes, VertexFormat) { 'use strict';  const diffScratch = new Matrix2.Cartesian3();  /**   * Describes a cube centered at the origin.   *   * @alias BoxGeometry   * @constructor   *   * @param {Object} options Object with the following properties:   * @param {Cartesian3} options.minimum The minimum x, y, and z coordinates of the box.   * @param {Cartesian3} options.maximum The maximum x, y, and z coordinates of the box.   * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.   *   * @see BoxGeometry.fromDimensions   * @see BoxGeometry.createGeometry   * @see Packable   *   * @demo {@link https://sandcastle.cesium.com/index.html?src=Box.html|Cesium Sandcastle Box Demo}   *   * @example   * const box = new Cesium.BoxGeometry({   *   vertexFormat : Cesium.VertexFormat.POSITION_ONLY,   *   maximum : new Cesium.Cartesian3(250000.0, 250000.0, 250000.0),   *   minimum : new Cesium.Cartesian3(-250000.0, -250000.0, -250000.0)   * });   * const geometry = Cesium.BoxGeometry.createGeometry(box);   */  function BoxGeometry(options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const min = options.minimum;    const max = options.maximum;    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("min", min);    RuntimeError.Check.typeOf.object("max", max);    if (      defaultValue.defined(options.offsetAttribute) &&      options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP    ) {      throw new RuntimeError.DeveloperError(        "GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."      );    }    //>>includeEnd('debug');    const vertexFormat = defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);    this._minimum = Matrix2.Cartesian3.clone(min);    this._maximum = Matrix2.Cartesian3.clone(max);    this._vertexFormat = vertexFormat;    this._offsetAttribute = options.offsetAttribute;    this._workerName = "createBoxGeometry";  }  /**   * Creates a cube centered at the origin given its dimensions.   *   * @param {Object} options Object with the following properties:   * @param {Cartesian3} options.dimensions The width, depth, and height of the box stored in the x, y, and z coordinates of the <code>Cartesian3</code>, respectively.   * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.   * @returns {BoxGeometry}   *   * @exception {DeveloperError} All dimensions components must be greater than or equal to zero.   *   *   * @example   * const box = Cesium.BoxGeometry.fromDimensions({   *   vertexFormat : Cesium.VertexFormat.POSITION_ONLY,   *   dimensions : new Cesium.Cartesian3(500000.0, 500000.0, 500000.0)   * });   * const geometry = Cesium.BoxGeometry.createGeometry(box);   *   * @see BoxGeometry.createGeometry   */  BoxGeometry.fromDimensions = function (options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const dimensions = options.dimensions;    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("dimensions", dimensions);    RuntimeError.Check.typeOf.number.greaterThanOrEquals("dimensions.x", dimensions.x, 0);    RuntimeError.Check.typeOf.number.greaterThanOrEquals("dimensions.y", dimensions.y, 0);    RuntimeError.Check.typeOf.number.greaterThanOrEquals("dimensions.z", dimensions.z, 0);    //>>includeEnd('debug');    const corner = Matrix2.Cartesian3.multiplyByScalar(dimensions, 0.5, new Matrix2.Cartesian3());    return new BoxGeometry({      minimum: Matrix2.Cartesian3.negate(corner, new Matrix2.Cartesian3()),      maximum: corner,      vertexFormat: options.vertexFormat,      offsetAttribute: options.offsetAttribute,    });  };  /**   * Creates a cube from the dimensions of an AxisAlignedBoundingBox.   *   * @param {AxisAlignedBoundingBox} boundingBox A description of the AxisAlignedBoundingBox.   * @returns {BoxGeometry}   *   *   *   * @example   * const aabb = Cesium.AxisAlignedBoundingBox.fromPoints(Cesium.Cartesian3.fromDegreesArray([   *      -72.0, 40.0,   *      -70.0, 35.0,   *      -75.0, 30.0,   *      -70.0, 30.0,   *      -68.0, 40.0   * ]));   * const box = Cesium.BoxGeometry.fromAxisAlignedBoundingBox(aabb);   *   * @see BoxGeometry.createGeometry   */  BoxGeometry.fromAxisAlignedBoundingBox = function (boundingBox) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("boundingBox", boundingBox);    //>>includeEnd('debug');    return new BoxGeometry({      minimum: boundingBox.minimum,      maximum: boundingBox.maximum,    });  };  /**   * The number of elements used to pack the object into an array.   * @type {Number}   */  BoxGeometry.packedLength =    2 * Matrix2.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength + 1;  /**   * Stores the provided instance into the provided array.   *   * @param {BoxGeometry} value The value to pack.   * @param {Number[]} array The array to pack into.   * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.   *   * @returns {Number[]} The array that was packed into   */  BoxGeometry.pack = function (value, array, startingIndex) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("value", value);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    Matrix2.Cartesian3.pack(value._minimum, array, startingIndex);    Matrix2.Cartesian3.pack(      value._maximum,      array,      startingIndex + Matrix2.Cartesian3.packedLength    );    VertexFormat.VertexFormat.pack(      value._vertexFormat,      array,      startingIndex + 2 * Matrix2.Cartesian3.packedLength    );    array[      startingIndex + 2 * Matrix2.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength    ] = defaultValue.defaultValue(value._offsetAttribute, -1);    return array;  };  const scratchMin = new Matrix2.Cartesian3();  const scratchMax = new Matrix2.Cartesian3();  const scratchVertexFormat = new VertexFormat.VertexFormat();  const scratchOptions = {    minimum: scratchMin,    maximum: scratchMax,    vertexFormat: scratchVertexFormat,    offsetAttribute: undefined,  };  /**   * Retrieves an instance from a packed array.   *   * @param {Number[]} array The packed array.   * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.   * @param {BoxGeometry} [result] The object into which to store the result.   * @returns {BoxGeometry} The modified result parameter or a new BoxGeometry instance if one was not provided.   */  BoxGeometry.unpack = function (array, startingIndex, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    const min = Matrix2.Cartesian3.unpack(array, startingIndex, scratchMin);    const max = Matrix2.Cartesian3.unpack(      array,      startingIndex + Matrix2.Cartesian3.packedLength,      scratchMax    );    const vertexFormat = VertexFormat.VertexFormat.unpack(      array,      startingIndex + 2 * Matrix2.Cartesian3.packedLength,      scratchVertexFormat    );    const offsetAttribute =      array[        startingIndex + 2 * Matrix2.Cartesian3.packedLength + VertexFormat.VertexFormat.packedLength      ];    if (!defaultValue.defined(result)) {      scratchOptions.offsetAttribute =        offsetAttribute === -1 ? undefined : offsetAttribute;      return new BoxGeometry(scratchOptions);    }    result._minimum = Matrix2.Cartesian3.clone(min, result._minimum);    result._maximum = Matrix2.Cartesian3.clone(max, result._maximum);    result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);    result._offsetAttribute =      offsetAttribute === -1 ? undefined : offsetAttribute;    return result;  };  /**   * Computes the geometric representation of a box, including its vertices, indices, and a bounding sphere.   *   * @param {BoxGeometry} boxGeometry A description of the box.   * @returns {Geometry|undefined} The computed vertices and indices.   */  BoxGeometry.createGeometry = function (boxGeometry) {    const min = boxGeometry._minimum;    const max = boxGeometry._maximum;    const vertexFormat = boxGeometry._vertexFormat;    if (Matrix2.Cartesian3.equals(min, max)) {      return;    }    const attributes = new GeometryAttributes.GeometryAttributes();    let indices;    let positions;    if (      vertexFormat.position &&      (vertexFormat.st ||        vertexFormat.normal ||        vertexFormat.tangent ||        vertexFormat.bitangent)    ) {      if (vertexFormat.position) {        // 8 corner points.  Duplicated 3 times each for each incident edge/face.        positions = new Float64Array(6 * 4 * 3);        // +z face        positions[0] = min.x;        positions[1] = min.y;        positions[2] = max.z;        positions[3] = max.x;        positions[4] = min.y;        positions[5] = max.z;        positions[6] = max.x;        positions[7] = max.y;        positions[8] = max.z;        positions[9] = min.x;        positions[10] = max.y;        positions[11] = max.z;        // -z face        positions[12] = min.x;        positions[13] = min.y;        positions[14] = min.z;        positions[15] = max.x;        positions[16] = min.y;        positions[17] = min.z;        positions[18] = max.x;        positions[19] = max.y;        positions[20] = min.z;        positions[21] = min.x;        positions[22] = max.y;        positions[23] = min.z;        // +x face        positions[24] = max.x;        positions[25] = min.y;        positions[26] = min.z;        positions[27] = max.x;        positions[28] = max.y;        positions[29] = min.z;        positions[30] = max.x;        positions[31] = max.y;        positions[32] = max.z;        positions[33] = max.x;        positions[34] = min.y;        positions[35] = max.z;        // -x face        positions[36] = min.x;        positions[37] = min.y;        positions[38] = min.z;        positions[39] = min.x;        positions[40] = max.y;        positions[41] = min.z;        positions[42] = min.x;        positions[43] = max.y;        positions[44] = max.z;        positions[45] = min.x;        positions[46] = min.y;        positions[47] = max.z;        // +y face        positions[48] = min.x;        positions[49] = max.y;        positions[50] = min.z;        positions[51] = max.x;        positions[52] = max.y;        positions[53] = min.z;        positions[54] = max.x;        positions[55] = max.y;        positions[56] = max.z;        positions[57] = min.x;        positions[58] = max.y;        positions[59] = max.z;        // -y face        positions[60] = min.x;        positions[61] = min.y;        positions[62] = min.z;        positions[63] = max.x;        positions[64] = min.y;        positions[65] = min.z;        positions[66] = max.x;        positions[67] = min.y;        positions[68] = max.z;        positions[69] = min.x;        positions[70] = min.y;        positions[71] = max.z;        attributes.position = new GeometryAttribute.GeometryAttribute({          componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,          componentsPerAttribute: 3,          values: positions,        });      }      if (vertexFormat.normal) {        const normals = new Float32Array(6 * 4 * 3);        // +z face        normals[0] = 0.0;        normals[1] = 0.0;        normals[2] = 1.0;        normals[3] = 0.0;        normals[4] = 0.0;        normals[5] = 1.0;        normals[6] = 0.0;        normals[7] = 0.0;        normals[8] = 1.0;        normals[9] = 0.0;        normals[10] = 0.0;        normals[11] = 1.0;        // -z face        normals[12] = 0.0;        normals[13] = 0.0;        normals[14] = -1.0;        normals[15] = 0.0;        normals[16] = 0.0;        normals[17] = -1.0;        normals[18] = 0.0;        normals[19] = 0.0;        normals[20] = -1.0;        normals[21] = 0.0;        normals[22] = 0.0;        normals[23] = -1.0;        // +x face        normals[24] = 1.0;        normals[25] = 0.0;        normals[26] = 0.0;        normals[27] = 1.0;        normals[28] = 0.0;        normals[29] = 0.0;        normals[30] = 1.0;        normals[31] = 0.0;        normals[32] = 0.0;        normals[33] = 1.0;        normals[34] = 0.0;        normals[35] = 0.0;        // -x face        normals[36] = -1.0;        normals[37] = 0.0;        normals[38] = 0.0;        normals[39] = -1.0;        normals[40] = 0.0;        normals[41] = 0.0;        normals[42] = -1.0;        normals[43] = 0.0;        normals[44] = 0.0;        normals[45] = -1.0;        normals[46] = 0.0;        normals[47] = 0.0;        // +y face        normals[48] = 0.0;        normals[49] = 1.0;        normals[50] = 0.0;        normals[51] = 0.0;        normals[52] = 1.0;        normals[53] = 0.0;        normals[54] = 0.0;        normals[55] = 1.0;        normals[56] = 0.0;        normals[57] = 0.0;        normals[58] = 1.0;        normals[59] = 0.0;        // -y face        normals[60] = 0.0;        normals[61] = -1.0;        normals[62] = 0.0;        normals[63] = 0.0;        normals[64] = -1.0;        normals[65] = 0.0;        normals[66] = 0.0;        normals[67] = -1.0;        normals[68] = 0.0;        normals[69] = 0.0;        normals[70] = -1.0;        normals[71] = 0.0;        attributes.normal = new GeometryAttribute.GeometryAttribute({          componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,          componentsPerAttribute: 3,          values: normals,        });      }      if (vertexFormat.st) {        const texCoords = new Float32Array(6 * 4 * 2);        // +z face        texCoords[0] = 0.0;        texCoords[1] = 0.0;        texCoords[2] = 1.0;        texCoords[3] = 0.0;        texCoords[4] = 1.0;        texCoords[5] = 1.0;        texCoords[6] = 0.0;        texCoords[7] = 1.0;        // -z face        texCoords[8] = 1.0;        texCoords[9] = 0.0;        texCoords[10] = 0.0;        texCoords[11] = 0.0;        texCoords[12] = 0.0;        texCoords[13] = 1.0;        texCoords[14] = 1.0;        texCoords[15] = 1.0;        //+x face        texCoords[16] = 0.0;        texCoords[17] = 0.0;        texCoords[18] = 1.0;        texCoords[19] = 0.0;        texCoords[20] = 1.0;        texCoords[21] = 1.0;        texCoords[22] = 0.0;        texCoords[23] = 1.0;        // -x face        texCoords[24] = 1.0;        texCoords[25] = 0.0;        texCoords[26] = 0.0;        texCoords[27] = 0.0;        texCoords[28] = 0.0;        texCoords[29] = 1.0;        texCoords[30] = 1.0;        texCoords[31] = 1.0;        // +y face        texCoords[32] = 1.0;        texCoords[33] = 0.0;        texCoords[34] = 0.0;        texCoords[35] = 0.0;        texCoords[36] = 0.0;        texCoords[37] = 1.0;        texCoords[38] = 1.0;        texCoords[39] = 1.0;        // -y face        texCoords[40] = 0.0;        texCoords[41] = 0.0;        texCoords[42] = 1.0;        texCoords[43] = 0.0;        texCoords[44] = 1.0;        texCoords[45] = 1.0;        texCoords[46] = 0.0;        texCoords[47] = 1.0;        attributes.st = new GeometryAttribute.GeometryAttribute({          componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,          componentsPerAttribute: 2,          values: texCoords,        });      }      if (vertexFormat.tangent) {        const tangents = new Float32Array(6 * 4 * 3);        // +z face        tangents[0] = 1.0;        tangents[1] = 0.0;        tangents[2] = 0.0;        tangents[3] = 1.0;        tangents[4] = 0.0;        tangents[5] = 0.0;        tangents[6] = 1.0;        tangents[7] = 0.0;        tangents[8] = 0.0;        tangents[9] = 1.0;        tangents[10] = 0.0;        tangents[11] = 0.0;        // -z face        tangents[12] = -1.0;        tangents[13] = 0.0;        tangents[14] = 0.0;        tangents[15] = -1.0;        tangents[16] = 0.0;        tangents[17] = 0.0;        tangents[18] = -1.0;        tangents[19] = 0.0;        tangents[20] = 0.0;        tangents[21] = -1.0;        tangents[22] = 0.0;        tangents[23] = 0.0;        // +x face        tangents[24] = 0.0;        tangents[25] = 1.0;        tangents[26] = 0.0;        tangents[27] = 0.0;        tangents[28] = 1.0;        tangents[29] = 0.0;        tangents[30] = 0.0;        tangents[31] = 1.0;        tangents[32] = 0.0;        tangents[33] = 0.0;        tangents[34] = 1.0;        tangents[35] = 0.0;        // -x face        tangents[36] = 0.0;        tangents[37] = -1.0;        tangents[38] = 0.0;        tangents[39] = 0.0;        tangents[40] = -1.0;        tangents[41] = 0.0;        tangents[42] = 0.0;        tangents[43] = -1.0;        tangents[44] = 0.0;        tangents[45] = 0.0;        tangents[46] = -1.0;        tangents[47] = 0.0;        // +y face        tangents[48] = -1.0;        tangents[49] = 0.0;        tangents[50] = 0.0;        tangents[51] = -1.0;        tangents[52] = 0.0;        tangents[53] = 0.0;        tangents[54] = -1.0;        tangents[55] = 0.0;        tangents[56] = 0.0;        tangents[57] = -1.0;        tangents[58] = 0.0;        tangents[59] = 0.0;        // -y face        tangents[60] = 1.0;        tangents[61] = 0.0;        tangents[62] = 0.0;        tangents[63] = 1.0;        tangents[64] = 0.0;        tangents[65] = 0.0;        tangents[66] = 1.0;        tangents[67] = 0.0;        tangents[68] = 0.0;        tangents[69] = 1.0;        tangents[70] = 0.0;        tangents[71] = 0.0;        attributes.tangent = new GeometryAttribute.GeometryAttribute({          componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,          componentsPerAttribute: 3,          values: tangents,        });      }      if (vertexFormat.bitangent) {        const bitangents = new Float32Array(6 * 4 * 3);        // +z face        bitangents[0] = 0.0;        bitangents[1] = 1.0;        bitangents[2] = 0.0;        bitangents[3] = 0.0;        bitangents[4] = 1.0;        bitangents[5] = 0.0;        bitangents[6] = 0.0;        bitangents[7] = 1.0;        bitangents[8] = 0.0;        bitangents[9] = 0.0;        bitangents[10] = 1.0;        bitangents[11] = 0.0;        // -z face        bitangents[12] = 0.0;        bitangents[13] = 1.0;        bitangents[14] = 0.0;        bitangents[15] = 0.0;        bitangents[16] = 1.0;        bitangents[17] = 0.0;        bitangents[18] = 0.0;        bitangents[19] = 1.0;        bitangents[20] = 0.0;        bitangents[21] = 0.0;        bitangents[22] = 1.0;        bitangents[23] = 0.0;        // +x face        bitangents[24] = 0.0;        bitangents[25] = 0.0;        bitangents[26] = 1.0;        bitangents[27] = 0.0;        bitangents[28] = 0.0;        bitangents[29] = 1.0;        bitangents[30] = 0.0;        bitangents[31] = 0.0;        bitangents[32] = 1.0;        bitangents[33] = 0.0;        bitangents[34] = 0.0;        bitangents[35] = 1.0;        // -x face        bitangents[36] = 0.0;        bitangents[37] = 0.0;        bitangents[38] = 1.0;        bitangents[39] = 0.0;        bitangents[40] = 0.0;        bitangents[41] = 1.0;        bitangents[42] = 0.0;        bitangents[43] = 0.0;        bitangents[44] = 1.0;        bitangents[45] = 0.0;        bitangents[46] = 0.0;        bitangents[47] = 1.0;        // +y face        bitangents[48] = 0.0;        bitangents[49] = 0.0;        bitangents[50] = 1.0;        bitangents[51] = 0.0;        bitangents[52] = 0.0;        bitangents[53] = 1.0;        bitangents[54] = 0.0;        bitangents[55] = 0.0;        bitangents[56] = 1.0;        bitangents[57] = 0.0;        bitangents[58] = 0.0;        bitangents[59] = 1.0;        // -y face        bitangents[60] = 0.0;        bitangents[61] = 0.0;        bitangents[62] = 1.0;        bitangents[63] = 0.0;        bitangents[64] = 0.0;        bitangents[65] = 1.0;        bitangents[66] = 0.0;        bitangents[67] = 0.0;        bitangents[68] = 1.0;        bitangents[69] = 0.0;        bitangents[70] = 0.0;        bitangents[71] = 1.0;        attributes.bitangent = new GeometryAttribute.GeometryAttribute({          componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,          componentsPerAttribute: 3,          values: bitangents,        });      }      // 12 triangles:  6 faces, 2 triangles each.      indices = new Uint16Array(6 * 2 * 3);      // +z face      indices[0] = 0;      indices[1] = 1;      indices[2] = 2;      indices[3] = 0;      indices[4] = 2;      indices[5] = 3;      // -z face      indices[6] = 4 + 2;      indices[7] = 4 + 1;      indices[8] = 4 + 0;      indices[9] = 4 + 3;      indices[10] = 4 + 2;      indices[11] = 4 + 0;      // +x face      indices[12] = 8 + 0;      indices[13] = 8 + 1;      indices[14] = 8 + 2;      indices[15] = 8 + 0;      indices[16] = 8 + 2;      indices[17] = 8 + 3;      // -x face      indices[18] = 12 + 2;      indices[19] = 12 + 1;      indices[20] = 12 + 0;      indices[21] = 12 + 3;      indices[22] = 12 + 2;      indices[23] = 12 + 0;      // +y face      indices[24] = 16 + 2;      indices[25] = 16 + 1;      indices[26] = 16 + 0;      indices[27] = 16 + 3;      indices[28] = 16 + 2;      indices[29] = 16 + 0;      // -y face      indices[30] = 20 + 0;      indices[31] = 20 + 1;      indices[32] = 20 + 2;      indices[33] = 20 + 0;      indices[34] = 20 + 2;      indices[35] = 20 + 3;    } else {      // Positions only - no need to duplicate corner points      positions = new Float64Array(8 * 3);      positions[0] = min.x;      positions[1] = min.y;      positions[2] = min.z;      positions[3] = max.x;      positions[4] = min.y;      positions[5] = min.z;      positions[6] = max.x;      positions[7] = max.y;      positions[8] = min.z;      positions[9] = min.x;      positions[10] = max.y;      positions[11] = min.z;      positions[12] = min.x;      positions[13] = min.y;      positions[14] = max.z;      positions[15] = max.x;      positions[16] = min.y;      positions[17] = max.z;      positions[18] = max.x;      positions[19] = max.y;      positions[20] = max.z;      positions[21] = min.x;      positions[22] = max.y;      positions[23] = max.z;      attributes.position = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,        componentsPerAttribute: 3,        values: positions,      });      // 12 triangles:  6 faces, 2 triangles each.      indices = new Uint16Array(6 * 2 * 3);      // plane z = corner.Z      indices[0] = 4;      indices[1] = 5;      indices[2] = 6;      indices[3] = 4;      indices[4] = 6;      indices[5] = 7;      // plane z = -corner.Z      indices[6] = 1;      indices[7] = 0;      indices[8] = 3;      indices[9] = 1;      indices[10] = 3;      indices[11] = 2;      // plane x = corner.X      indices[12] = 1;      indices[13] = 6;      indices[14] = 5;      indices[15] = 1;      indices[16] = 2;      indices[17] = 6;      // plane y = corner.Y      indices[18] = 2;      indices[19] = 3;      indices[20] = 7;      indices[21] = 2;      indices[22] = 7;      indices[23] = 6;      // plane x = -corner.X      indices[24] = 3;      indices[25] = 0;      indices[26] = 4;      indices[27] = 3;      indices[28] = 4;      indices[29] = 7;      // plane y = -corner.Y      indices[30] = 0;      indices[31] = 1;      indices[32] = 5;      indices[33] = 0;      indices[34] = 5;      indices[35] = 4;    }    const diff = Matrix2.Cartesian3.subtract(max, min, diffScratch);    const radius = Matrix2.Cartesian3.magnitude(diff) * 0.5;    if (defaultValue.defined(boxGeometry._offsetAttribute)) {      const length = positions.length;      const applyOffset = new Uint8Array(length / 3);      const offsetValue =        boxGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;      GeometryOffsetAttribute.arrayFill(applyOffset, offsetValue);      attributes.applyOffset = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,        componentsPerAttribute: 1,        values: applyOffset,      });    }    return new GeometryAttribute.Geometry({      attributes: attributes,      indices: indices,      primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,      boundingSphere: new Transforms.BoundingSphere(Matrix2.Cartesian3.ZERO, radius),      offsetAttribute: boxGeometry._offsetAttribute,    });  };  let unitBoxGeometry;  /**   * Returns the geometric representation of a unit box, including its vertices, indices, and a bounding sphere.   * @returns {Geometry} The computed vertices and indices.   *   * @private   */  BoxGeometry.getUnitBox = function () {    if (!defaultValue.defined(unitBoxGeometry)) {      unitBoxGeometry = BoxGeometry.createGeometry(        BoxGeometry.fromDimensions({          dimensions: new Matrix2.Cartesian3(1.0, 1.0, 1.0),          vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,        })      );    }    return unitBoxGeometry;  };  exports.BoxGeometry = BoxGeometry;}));
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